diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs index 07e60c82d0..f3be52b227 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBall.cs @@ -7,6 +7,8 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK.Graphics; @@ -18,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private readonly ISkin skin; + private DrawableSlider slider; + private Sprite layerNd; private Sprite layerSpec; @@ -30,8 +34,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy } [BackgroundDependencyLoader] - private void load() + private void load(DrawableHitObject dho) { + slider = (DrawableSlider)dho; + var ballColour = skin.GetConfig(OsuSkinColour.SliderBall)?.Value ?? Color4.White; InternalChildren = new[] @@ -56,6 +62,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy Blending = BlendingParameters.Additive, }, }; + + slider.ApplyCustomUpdateState += updateStateTransforms; } protected override void UpdateAfterChildren() @@ -68,5 +76,25 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy layerNd.Rotation = -appliedRotation; layerSpec.Rotation = -appliedRotation; } + + private void updateStateTransforms(DrawableHitObject obj, ArmedState _) + { + if (obj is not DrawableSlider) + return; + + using (BeginAbsoluteSequence(slider.StateUpdateTime)) + this.FadeIn(); + + using (BeginAbsoluteSequence(slider.HitStateUpdateTime)) + this.FadeOut(); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (slider != null) + slider.ApplyCustomUpdateState -= updateStateTransforms; + } } }