diff --git a/osu.Android.props b/osu.Android.props index 651d1beda1..983c622f77 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 6893e1e73b..86a00271e9 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -3,8 +3,8 @@ using System; using osu.Framework.Bindables; -using osu.Framework.Caching; using osu.Framework.Graphics; +using osu.Framework.Layout; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; using osuTK; @@ -22,21 +22,13 @@ namespace osu.Game.Rulesets.Mania.Mods private class ManiaFlashlight : Flashlight { - private readonly Cached flashlightProperties = new Cached(); + private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); public ManiaFlashlight() { FlashlightSize = new Vector2(0, default_flashlight_size); - } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - { - flashlightProperties.Invalidate(); - } - - return base.Invalidate(invalidation, source, shallPropagate); + AddLayout(flashlightProperties); } protected override void Update() diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs index 31a4857805..43f9ae2783 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs @@ -2,13 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Caching; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; +using osu.Framework.Layout; using osu.Game.Graphics; namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces @@ -65,6 +65,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces } } }; + + AddLayout(subtractionCache); } protected override void LoadComplete() @@ -100,15 +102,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces } } - private readonly Cached subtractionCache = new Cached(); - - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - subtractionCache.Invalidate(); - - return base.Invalidate(invalidation, source, shallPropagate); - } + private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize); protected override void Update() { diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 4e86662ec6..37df5ec540 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -5,7 +5,6 @@ using System; using System.Diagnostics; using System.Runtime.InteropServices; using osu.Framework.Allocation; -using osu.Framework.Caching; using osu.Framework.Graphics; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Vertices; @@ -14,6 +13,7 @@ using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.Input.Events; +using osu.Framework.Layout; using osu.Framework.Timing; using osuTK; using osuTK.Graphics; @@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor // -1 signals that the part is unusable, and should not be drawn parts[i].InvalidationID = -1; } + + AddLayout(partSizeCache); } [BackgroundDependencyLoader] @@ -72,20 +74,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor } } - private readonly Cached partSizeCache = new Cached(); + private readonly LayoutValue partSizeCache = new LayoutValue(Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence); private Vector2 partSize => partSizeCache.IsValid ? partSizeCache.Value : (partSizeCache.Value = new Vector2(Texture.DisplayWidth, Texture.DisplayHeight) * DrawInfo.Matrix.ExtractScale().Xy); - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & (Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence)) > 0) - partSizeCache.Invalidate(); - - return base.Invalidate(invalidation, source, shallPropagate); - } - /// /// The amount of time to fade the cursor trail pieces. /// @@ -97,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { base.Update(); - Invalidate(Invalidation.DrawNode, shallPropagate: false); + Invalidate(Invalidation.DrawNode); const int fade_clock_reset_threshold = 1000000; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index b7db3307ad..1253b7c8ae 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -2,8 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Caching; using osu.Framework.Graphics; +using osu.Framework.Layout; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; @@ -30,13 +30,15 @@ namespace osu.Game.Rulesets.Taiko.Mods private class TaikoFlashlight : Flashlight { - private readonly Cached flashlightProperties = new Cached(); + private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize); private readonly TaikoPlayfield taikoPlayfield; public TaikoFlashlight(TaikoPlayfield taikoPlayfield) { this.taikoPlayfield = taikoPlayfield; FlashlightSize = new Vector2(0, getSizeFor(0)); + + AddLayout(flashlightProperties); } private float getSizeFor(int combo) @@ -56,16 +58,6 @@ namespace osu.Game.Rulesets.Taiko.Mods protected override string FragmentShader => "CircularFlashlight"; - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - { - flashlightProperties.Invalidate(); - } - - return base.Invalidate(invalidation, source, shallPropagate); - } - protected override void Update() { base.Update(); diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index b9c7b26e3e..590e4b2a5c 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -129,7 +129,7 @@ namespace osu.Game.Graphics.Backgrounds { base.Update(); - Invalidate(Invalidation.DrawNode, shallPropagate: false); + Invalidate(Invalidation.DrawNode); if (CreateNewTriangles) addTriangles(false); diff --git a/osu.Game/Graphics/Containers/SectionsContainer.cs b/osu.Game/Graphics/Containers/SectionsContainer.cs index 9d886c457f..07a50c39e1 100644 --- a/osu.Game/Graphics/Containers/SectionsContainer.cs +++ b/osu.Game/Graphics/Containers/SectionsContainer.cs @@ -6,6 +6,7 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Layout; namespace osu.Game.Graphics.Containers { @@ -142,15 +143,17 @@ namespace osu.Game.Graphics.Containers public void ScrollToTop() => scrollContainer.ScrollTo(0); - public override void InvalidateFromChild(Invalidation invalidation, Drawable source = null) + protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) { - base.InvalidateFromChild(invalidation, source); + var result = base.OnInvalidate(invalidation, source); - if ((invalidation & Invalidation.DrawSize) != 0) + if (source == InvalidationSource.Child && (invalidation & Invalidation.DrawSize) != 0) { - if (source == ExpandableHeader) //We need to recalculate the positions if the ExpandableHeader changed its size - lastKnownScroll = -1; + lastKnownScroll = -1; + result = true; } + + return result; } private float lastKnownScroll; diff --git a/osu.Game/Graphics/UserInterface/LineGraph.cs b/osu.Game/Graphics/UserInterface/LineGraph.cs index 6d65b77cbf..42b523fc5c 100644 --- a/osu.Game/Graphics/UserInterface/LineGraph.cs +++ b/osu.Game/Graphics/UserInterface/LineGraph.cs @@ -4,11 +4,11 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Caching; using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; +using osu.Framework.Layout; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface @@ -83,17 +83,11 @@ namespace osu.Game.Graphics.UserInterface PathRadius = 1 } }); + + AddLayout(pathCached); } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - pathCached.Invalidate(); - - return base.Invalidate(invalidation, source, shallPropagate); - } - - private readonly Cached pathCached = new Cached(); + private readonly LayoutValue pathCached = new LayoutValue(Invalidation.DrawSize); protected override void Update() { diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 83a7f7289f..108f98d5fc 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -6,6 +6,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Graphics; +using osu.Framework.Layout; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; @@ -19,11 +20,13 @@ namespace osu.Game.Rulesets.UI.Scrolling [Resolved] private IScrollingInfo scrollingInfo { get; set; } - private readonly Cached initialStateCache = new Cached(); + private readonly LayoutValue initialStateCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo); public ScrollingHitObjectContainer() { RelativeSizeAxes = Axes.Both; + + AddLayout(initialStateCache); } [BackgroundDependencyLoader] @@ -55,14 +58,6 @@ namespace osu.Game.Rulesets.UI.Scrolling return result; } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0) - initialStateCache.Invalidate(); - - return base.Invalidate(invalidation, source, shallPropagate); - } - private float scrollLength; protected override void Update() diff --git a/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs index 479de64eab..3a42938fc1 100644 --- a/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/DistanceSnapGrid.cs @@ -3,10 +3,10 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Caching; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; +using osu.Framework.Layout; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osuTK; @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components [Resolved] private BindableBeatDivisor beatDivisor { get; set; } - private readonly Cached gridCache = new Cached(); + private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit); private readonly double? endTime; /// @@ -67,6 +67,8 @@ namespace osu.Game.Screens.Edit.Compose.Components StartTime = startTime; RelativeSizeAxes = Axes.Both; + + AddLayout(gridCache); } protected override void LoadComplete() @@ -92,14 +94,6 @@ namespace osu.Game.Screens.Edit.Compose.Components gridCache.Invalidate(); } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.RequiredParentSizeToFit) > 0) - gridCache.Invalidate(); - - return base.Invalidate(invalidation, source, shallPropagate); - } - protected override void Update() { base.Update(); diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index dcc68296f6..67537fa9df 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -150,7 +150,7 @@ namespace osu.Game.Screens.Menu frequencyAmplitudes[i] = 0; } - Invalidate(Invalidation.DrawNode, shallPropagate: false); + Invalidate(Invalidation.DrawNode); } protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this); diff --git a/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs index a7ed1f5846..6cd1aa912f 100644 --- a/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs @@ -246,10 +246,11 @@ namespace osu.Game.Screens.Multi FillMode = FillMode.Fill, Beatmap = { BindTarget = Beatmap } }, - new Container + new FillFlowContainer { Depth = -1, RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle Shear = new Vector2(0.8f, 0), Alpha = 0.5f, @@ -259,7 +260,6 @@ namespace osu.Game.Screens.Multi new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = Color4.Black, Width = 0.4f, }, @@ -267,26 +267,20 @@ namespace osu.Game.Screens.Multi new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)), Width = 0.05f, - X = 0.4f, }, new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)), Width = 0.2f, - X = 0.45f, }, new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)), Width = 0.05f, - X = 0.65f, }, } } diff --git a/osu.Game/Screens/Play/SquareGraph.cs b/osu.Game/Screens/Play/SquareGraph.cs index a667466965..36ce131411 100644 --- a/osu.Game/Screens/Play/SquareGraph.cs +++ b/osu.Game/Screens/Play/SquareGraph.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Linq; using System.Threading; using osu.Framework; -using osu.Framework.Caching; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -14,6 +13,7 @@ using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Allocation; +using osu.Framework.Layout; using osu.Framework.Threading; namespace osu.Game.Screens.Play @@ -22,6 +22,11 @@ namespace osu.Game.Screens.Play { private BufferedContainer columns; + public SquareGraph() + { + AddLayout(layout); + } + public int ColumnCount => columns?.Children.Count ?? 0; private int progress; @@ -68,14 +73,7 @@ namespace osu.Game.Screens.Play } } - public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) - { - if ((invalidation & Invalidation.DrawSize) > 0) - layout.Invalidate(); - return base.Invalidate(invalidation, source, shallPropagate); - } - - private readonly Cached layout = new Cached(); + private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize); private ScheduledDelegate scheduledCreate; protected override void Update() diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 1672131949..6cd145cfef 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -159,11 +159,11 @@ namespace osu.Game.Screens.Select.Carousel Origin = Anchor.Centre, FillMode = FillMode.Fill, }, - // Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223) - new Container + new FillFlowContainer { Depth = -1, RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle Shear = new Vector2(0.8f, 0), Alpha = 0.5f, @@ -173,7 +173,6 @@ namespace osu.Game.Screens.Select.Carousel new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = Color4.Black, Width = 0.4f, }, @@ -181,26 +180,20 @@ namespace osu.Game.Screens.Select.Carousel new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)), Width = 0.05f, - X = 0.4f, }, new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)), Width = 0.2f, - X = 0.45f, }, new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)), Width = 0.05f, - X = 0.65f, }, } }, diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 2b6ac585fa..3b00b807a2 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -23,7 +23,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 3c2a67e908..3552047cf8 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -71,7 +71,7 @@ - + @@ -79,7 +79,7 @@ - +