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synced 2024-11-11 11:07:52 +08:00
Remove ScorePerformanceCache
This class was only used in two places, both on the results screen, but was holding references to `OsuPlayfield` game-wide (due to unrelated issues, but still). Because I can't really think of future use cases for this, and running the calculation twice at results screen isn't a huge overhead, let's just do that for now to keep things simple.
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@ -340,10 +340,6 @@ namespace osu.Game
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dependencies.Cache(beatmapCache = new BeatmapLookupCache());
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base.Content.Add(beatmapCache);
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var scorePerformanceManager = new ScorePerformanceCache();
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dependencies.Cache(scorePerformanceManager);
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base.Content.Add(scorePerformanceManager);
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dependencies.CacheAs<IRulesetConfigCache>(rulesetConfigCache = new RulesetConfigCache(realm, RulesetStore));
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var powerStatus = CreateBatteryInfo();
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@ -21,21 +21,29 @@ namespace osu.Game.Rulesets.Difficulty
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{
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private readonly IBeatmap playableBeatmap;
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private readonly BeatmapDifficultyCache difficultyCache;
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private readonly ScorePerformanceCache performanceCache;
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public PerformanceBreakdownCalculator(IBeatmap playableBeatmap, BeatmapDifficultyCache difficultyCache, ScorePerformanceCache performanceCache)
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public PerformanceBreakdownCalculator(IBeatmap playableBeatmap, BeatmapDifficultyCache difficultyCache)
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{
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this.playableBeatmap = playableBeatmap;
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this.difficultyCache = difficultyCache;
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this.performanceCache = performanceCache;
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}
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[ItemCanBeNull]
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public async Task<PerformanceBreakdown> CalculateAsync(ScoreInfo score, CancellationToken cancellationToken = default)
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{
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var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
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var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator();
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// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
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if (attributes?.Attributes == null || performanceCalculator == null)
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return null;
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cancellationToken.ThrowIfCancellationRequested();
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PerformanceAttributes[] performanceArray = await Task.WhenAll(
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// compute actual performance
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performanceCache.CalculatePerformanceAsync(score, cancellationToken),
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performanceCalculator.CalculateAsync(score, attributes.Value.Attributes, cancellationToken),
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// compute performance for perfect play
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getPerfectPerformance(score, cancellationToken)
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).ConfigureAwait(false);
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@ -88,8 +96,12 @@ namespace osu.Game.Rulesets.Difficulty
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cancellationToken
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).ConfigureAwait(false);
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// ScorePerformanceCache is not used to avoid caching multiple copies of essentially identical perfect performance attributes
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return difficulty == null ? null : ruleset.CreatePerformanceCalculator()?.Calculate(perfectPlay, difficulty.Value.Attributes.AsNonNull());
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var performanceCalculator = ruleset.CreatePerformanceCalculator();
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if (performanceCalculator == null || difficulty == null)
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return null;
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return await performanceCalculator.CalculateAsync(perfectPlay, difficulty.Value.Attributes.AsNonNull(), cancellationToken).ConfigureAwait(false);
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}, cancellationToken);
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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@ -15,6 +17,9 @@ namespace osu.Game.Rulesets.Difficulty
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Ruleset = ruleset;
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}
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public Task<PerformanceAttributes> CalculateAsync(ScoreInfo score, DifficultyAttributes attributes, CancellationToken cancellationToken)
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=> Task.Run(() => CreatePerformanceAttributes(score, attributes), cancellationToken);
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public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes)
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=> CreatePerformanceAttributes(score, attributes);
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@ -1,68 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Scoring
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{
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/// <summary>
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/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
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/// Currently not persisted between game sessions.
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/// </summary>
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public partial class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, PerformanceAttributes>
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{
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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protected override bool CacheNullValues => false;
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/// <summary>
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/// Calculates performance for the given <see cref="ScoreInfo"/>.
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/// </summary>
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/// <param name="score">The score to do the calculation on. </param>
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/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
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public Task<PerformanceAttributes?> CalculatePerformanceAsync(ScoreInfo score, CancellationToken token = default) =>
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GetAsync(new PerformanceCacheLookup(score), token);
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protected override async Task<PerformanceAttributes?> ComputeValueAsync(PerformanceCacheLookup lookup, CancellationToken token = default)
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{
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var score = lookup.ScoreInfo;
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var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, token).ConfigureAwait(false);
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// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
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if (attributes?.Attributes == null)
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return null;
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token.ThrowIfCancellationRequested();
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return score.Ruleset.CreateInstance().CreatePerformanceCalculator()?.Calculate(score, attributes.Value.Attributes);
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}
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public readonly struct PerformanceCacheLookup
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{
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public readonly ScoreInfo ScoreInfo;
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public PerformanceCacheLookup(ScoreInfo info)
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{
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ScoreInfo = info;
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}
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public override int GetHashCode()
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{
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var hash = new HashCode();
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hash.Add(ScoreInfo.Hash);
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hash.Add(ScoreInfo.ID);
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return hash.ToHashCode();
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}
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}
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}
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}
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@ -5,10 +5,11 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Scoring;
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@ -32,7 +33,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
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}
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[BackgroundDependencyLoader]
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private void load(ScorePerformanceCache performanceCache)
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private void load(BeatmapDifficultyCache difficultyCache, CancellationToken? cancellationToken)
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{
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if (score.PP.HasValue)
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{
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@ -40,8 +41,19 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
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}
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else
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{
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performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
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.ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()?.Total)), cancellationTokenSource.Token);
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Task.Run(async () =>
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{
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var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken ?? default).ConfigureAwait(false);
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var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator();
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// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
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if (attributes?.Attributes == null || performanceCalculator == null)
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return;
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var result = await performanceCalculator.CalculateAsync(score, attributes.Value.Attributes, cancellationToken ?? default).ConfigureAwait(false);
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Schedule(() => setPerformanceValue(result.Total));
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}, cancellationToken ?? default);
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}
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}
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@ -39,9 +39,6 @@ namespace osu.Game.Screens.Ranking.Statistics
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private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
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[Resolved]
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private ScorePerformanceCache performanceCache { get; set; }
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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@ -148,7 +145,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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spinner.Show();
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new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache, performanceCache)
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new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache)
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.CalculateAsync(score, cancellationTokenSource.Token)
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.ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely())));
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}
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