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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Remove ScorePerformanceCache

This class was only used in two places, both on the results screen, but
was holding references to `OsuPlayfield` game-wide (due to unrelated
issues, but still).

Because I can't really think of future use cases for this, and running
the calculation twice at results screen isn't a huge overhead, let's
just do that for now to keep things simple.
This commit is contained in:
Dean Herbert 2024-01-29 15:15:10 +09:00
parent de32e7815b
commit 76832a1495
No known key found for this signature in database
6 changed files with 40 additions and 86 deletions

View File

@ -340,10 +340,6 @@ namespace osu.Game
dependencies.Cache(beatmapCache = new BeatmapLookupCache()); dependencies.Cache(beatmapCache = new BeatmapLookupCache());
base.Content.Add(beatmapCache); base.Content.Add(beatmapCache);
var scorePerformanceManager = new ScorePerformanceCache();
dependencies.Cache(scorePerformanceManager);
base.Content.Add(scorePerformanceManager);
dependencies.CacheAs<IRulesetConfigCache>(rulesetConfigCache = new RulesetConfigCache(realm, RulesetStore)); dependencies.CacheAs<IRulesetConfigCache>(rulesetConfigCache = new RulesetConfigCache(realm, RulesetStore));
var powerStatus = CreateBatteryInfo(); var powerStatus = CreateBatteryInfo();

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@ -21,21 +21,29 @@ namespace osu.Game.Rulesets.Difficulty
{ {
private readonly IBeatmap playableBeatmap; private readonly IBeatmap playableBeatmap;
private readonly BeatmapDifficultyCache difficultyCache; private readonly BeatmapDifficultyCache difficultyCache;
private readonly ScorePerformanceCache performanceCache;
public PerformanceBreakdownCalculator(IBeatmap playableBeatmap, BeatmapDifficultyCache difficultyCache, ScorePerformanceCache performanceCache) public PerformanceBreakdownCalculator(IBeatmap playableBeatmap, BeatmapDifficultyCache difficultyCache)
{ {
this.playableBeatmap = playableBeatmap; this.playableBeatmap = playableBeatmap;
this.difficultyCache = difficultyCache; this.difficultyCache = difficultyCache;
this.performanceCache = performanceCache;
} }
[ItemCanBeNull] [ItemCanBeNull]
public async Task<PerformanceBreakdown> CalculateAsync(ScoreInfo score, CancellationToken cancellationToken = default) public async Task<PerformanceBreakdown> CalculateAsync(ScoreInfo score, CancellationToken cancellationToken = default)
{ {
var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator();
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
if (attributes?.Attributes == null || performanceCalculator == null)
return null;
cancellationToken.ThrowIfCancellationRequested();
PerformanceAttributes[] performanceArray = await Task.WhenAll( PerformanceAttributes[] performanceArray = await Task.WhenAll(
// compute actual performance // compute actual performance
performanceCache.CalculatePerformanceAsync(score, cancellationToken), performanceCalculator.CalculateAsync(score, attributes.Value.Attributes, cancellationToken),
// compute performance for perfect play // compute performance for perfect play
getPerfectPerformance(score, cancellationToken) getPerfectPerformance(score, cancellationToken)
).ConfigureAwait(false); ).ConfigureAwait(false);
@ -88,8 +96,12 @@ namespace osu.Game.Rulesets.Difficulty
cancellationToken cancellationToken
).ConfigureAwait(false); ).ConfigureAwait(false);
// ScorePerformanceCache is not used to avoid caching multiple copies of essentially identical perfect performance attributes var performanceCalculator = ruleset.CreatePerformanceCalculator();
return difficulty == null ? null : ruleset.CreatePerformanceCalculator()?.Calculate(perfectPlay, difficulty.Value.Attributes.AsNonNull());
if (performanceCalculator == null || difficulty == null)
return null;
return await performanceCalculator.CalculateAsync(perfectPlay, difficulty.Value.Attributes.AsNonNull(), cancellationToken).ConfigureAwait(false);
}, cancellationToken); }, cancellationToken);
} }

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Scoring; using osu.Game.Scoring;
@ -15,6 +17,9 @@ namespace osu.Game.Rulesets.Difficulty
Ruleset = ruleset; Ruleset = ruleset;
} }
public Task<PerformanceAttributes> CalculateAsync(ScoreInfo score, DifficultyAttributes attributes, CancellationToken cancellationToken)
=> Task.Run(() => CreatePerformanceAttributes(score, attributes), cancellationToken);
public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes) public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes)
=> CreatePerformanceAttributes(score, attributes); => CreatePerformanceAttributes(score, attributes);

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@ -1,68 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Scoring
{
/// <summary>
/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
/// Currently not persisted between game sessions.
/// </summary>
public partial class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, PerformanceAttributes>
{
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
protected override bool CacheNullValues => false;
/// <summary>
/// Calculates performance for the given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="score">The score to do the calculation on. </param>
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
public Task<PerformanceAttributes?> CalculatePerformanceAsync(ScoreInfo score, CancellationToken token = default) =>
GetAsync(new PerformanceCacheLookup(score), token);
protected override async Task<PerformanceAttributes?> ComputeValueAsync(PerformanceCacheLookup lookup, CancellationToken token = default)
{
var score = lookup.ScoreInfo;
var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, token).ConfigureAwait(false);
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
if (attributes?.Attributes == null)
return null;
token.ThrowIfCancellationRequested();
return score.Ruleset.CreateInstance().CreatePerformanceCalculator()?.Calculate(score, attributes.Value.Attributes);
}
public readonly struct PerformanceCacheLookup
{
public readonly ScoreInfo ScoreInfo;
public PerformanceCacheLookup(ScoreInfo info)
{
ScoreInfo = info;
}
public override int GetHashCode()
{
var hash = new HashCode();
hash.Add(ScoreInfo.Hash);
hash.Add(ScoreInfo.ID);
return hash.ToHashCode();
}
}
}
}

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@ -5,10 +5,11 @@
using System; using System;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web; using osu.Game.Resources.Localisation.Web;
using osu.Game.Scoring; using osu.Game.Scoring;
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ScorePerformanceCache performanceCache) private void load(BeatmapDifficultyCache difficultyCache, CancellationToken? cancellationToken)
{ {
if (score.PP.HasValue) if (score.PP.HasValue)
{ {
@ -40,8 +41,19 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
} }
else else
{ {
performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token) Task.Run(async () =>
.ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()?.Total)), cancellationTokenSource.Token); {
var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken ?? default).ConfigureAwait(false);
var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator();
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
if (attributes?.Attributes == null || performanceCalculator == null)
return;
var result = await performanceCalculator.CalculateAsync(score, attributes.Value.Attributes, cancellationToken ?? default).ConfigureAwait(false);
Schedule(() => setPerformanceValue(result.Total));
}, cancellationToken ?? default);
} }
} }

View File

@ -39,9 +39,6 @@ namespace osu.Game.Screens.Ranking.Statistics
private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(); private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
[Resolved]
private ScorePerformanceCache performanceCache { get; set; }
[Resolved] [Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; } private BeatmapDifficultyCache difficultyCache { get; set; }
@ -148,7 +145,7 @@ namespace osu.Game.Screens.Ranking.Statistics
spinner.Show(); spinner.Show();
new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache, performanceCache) new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache)
.CalculateAsync(score, cancellationTokenSource.Token) .CalculateAsync(score, cancellationTokenSource.Token)
.ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()))); .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely())));
} }