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Remove SupportsClosestAnchor
for the time being
This may have had a good reason to be added, but I can't find that reason, so let's keep things simple for the time being.
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parent
80c814008f
commit
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@ -10,20 +10,17 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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{
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public partial class ArgonManiaComboCounter : ComboCounter, ISerialisableDrawable
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public partial class ArgonManiaComboCounter : ComboCounter
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{
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{
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private OsuSpriteText text = null!;
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private OsuSpriteText text = null!;
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protected override double RollingDuration => 500;
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protected override double RollingDuration => 500;
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protected override Easing RollingEasing => Easing.OutQuint;
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protected override Easing RollingEasing => Easing.OutQuint;
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bool ISerialisableDrawable.SupportsClosestAnchor => false;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ScoreProcessor scoreProcessor)
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private void load(ScoreProcessor scoreProcessor)
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{
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{
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@ -11,10 +11,8 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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{
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{
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public partial class LegacyManiaComboCounter : LegacyComboCounter, ISerialisableDrawable
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public partial class LegacyManiaComboCounter : LegacyComboCounter
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{
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{
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bool ISerialisableDrawable.SupportsClosestAnchor => false;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource skin)
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{
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{
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@ -444,9 +444,6 @@ namespace osu.Game.Overlays.SkinEditor
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drawableComponent.Origin = Anchor.TopCentre;
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drawableComponent.Origin = Anchor.TopCentre;
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drawableComponent.Anchor = Anchor.TopCentre;
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drawableComponent.Anchor = Anchor.TopCentre;
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drawableComponent.Y = targetContainer.DrawSize.Y / 2;
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drawableComponent.Y = targetContainer.DrawSize.Y / 2;
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if (!component.SupportsClosestAnchor)
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component.UsesFixedAnchor = true;
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}
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}
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try
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try
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@ -103,8 +103,7 @@ namespace osu.Game.Overlays.SkinEditor
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{
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{
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var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors())
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var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors())
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{
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{
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State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor), },
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State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) }
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Action = { Disabled = selection.Any(c => !c.Item.SupportsClosestAnchor) },
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};
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};
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yield return new OsuMenuItem("Anchor")
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yield return new OsuMenuItem("Anchor")
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@ -27,14 +27,6 @@ namespace osu.Game.Skinning
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/// </summary>
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/// </summary>
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bool IsEditable => true;
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bool IsEditable => true;
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/// <summary>
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/// Whether this component supports the "closest" anchor.
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/// </summary>
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/// <remarks>
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/// This is disabled by some components that shift position automatically.
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/// </remarks>
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bool SupportsClosestAnchor => true;
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/// <summary>
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/// <summary>
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/// In the context of the skin layout editor, whether this <see cref="ISerialisableDrawable"/> has a permanent anchor defined.
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/// In the context of the skin layout editor, whether this <see cref="ISerialisableDrawable"/> has a permanent anchor defined.
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/// If <see langword="false"/>, this <see cref="ISerialisableDrawable"/>'s <see cref="Drawable.Anchor"/> is automatically determined by proximity,
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/// If <see langword="false"/>, this <see cref="ISerialisableDrawable"/>'s <see cref="Drawable.Anchor"/> is automatically determined by proximity,
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