mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 05:32:54 +08:00
Merge branch 'master' into mobile-ffmpeg
This commit is contained in:
commit
766396a433
@ -19,8 +19,9 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
|
||||
## Requirements
|
||||
|
||||
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||
- When running on linux, please have a system-wide ffmpeg installation available to support video decoding.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
|
||||
|
||||
## Running osu!
|
||||
|
||||
|
@ -61,6 +61,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.813.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -21,32 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private readonly Container<DrawableStoryboard> storyboardContainer;
|
||||
private DrawableStoryboard storyboard;
|
||||
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
public TestSceneStoryboard()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
|
||||
Add(new Container
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
musicController,
|
||||
new Container
|
||||
{
|
||||
new Box
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
storyboardContainer = new Container<DrawableStoryboard>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
storyboardContainer = new Container<DrawableStoryboard>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
Add(new MusicController
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
State = { Value = Visibility.Visible },
|
||||
new NowPlayingOverlay
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
State = { Value = Visibility.Visible },
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("Restart", restart);
|
||||
|
15
osu.Game.Tests/Visual/Menus/TestSceneIntroTriangles.cs
Normal file
15
osu.Game.Tests/Visual/Menus/TestSceneIntroTriangles.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneIntroTriangles : IntroTestScene
|
||||
{
|
||||
protected override IScreen CreateScreen() => new IntroTriangles();
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Profile.Header.Components;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneUserProfilePreviousUsernames : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(PreviousUsernames)
|
||||
};
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
|
||||
public TestSceneUserProfilePreviousUsernames()
|
||||
{
|
||||
Child = new PreviousUsernames
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
User = { BindTarget = user },
|
||||
};
|
||||
|
||||
User[] users =
|
||||
{
|
||||
new User { PreviousUsernames = new[] { "username1" } },
|
||||
new User { PreviousUsernames = new[] { "longusername", "longerusername" } },
|
||||
new User { PreviousUsernames = new[] { "test", "angelsim", "verylongusername" } },
|
||||
new User { PreviousUsernames = new[] { "ihavenoidea", "howcani", "makethistext", "anylonger" } },
|
||||
new User { PreviousUsernames = new string[0] },
|
||||
null
|
||||
};
|
||||
|
||||
AddStep("single username", () => user.Value = users[0]);
|
||||
AddStep("two usernames", () => user.Value = users[1]);
|
||||
AddStep("three usernames", () => user.Value = users[2]);
|
||||
AddStep("four usernames", () => user.Value = users[3]);
|
||||
AddStep("no username", () => user.Value = users[4]);
|
||||
AddStep("null user", () => user.Value = users[5]);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("online user (Angelsim)", () =>
|
||||
{
|
||||
var request = new GetUserRequest(1777162);
|
||||
request.Success += user => this.user.Value = user;
|
||||
api.Queue(request);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -22,30 +23,36 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[TestFixture]
|
||||
public class TestSceneBeatSyncedContainer : OsuTestScene
|
||||
{
|
||||
private readonly MusicController mc;
|
||||
private readonly NowPlayingOverlay np;
|
||||
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
public TestSceneBeatSyncedContainer()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
Clock.ProcessFrame();
|
||||
|
||||
Add(new BeatContainer
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
});
|
||||
|
||||
Add(mc = new MusicController
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
musicController,
|
||||
new BeatContainer
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
np = new NowPlayingOverlay
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
mc.ToggleVisibility();
|
||||
np.ToggleVisibility();
|
||||
}
|
||||
|
||||
private class BeatContainer : BeatSyncedContainer
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Overlays;
|
||||
@ -9,22 +10,27 @@ using osu.Game.Overlays;
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneMusicController : OsuTestScene
|
||||
public class TestSceneNowPlayingOverlay : OsuTestScene
|
||||
{
|
||||
public TestSceneMusicController()
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
public TestSceneNowPlayingOverlay()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
|
||||
var mc = new MusicController
|
||||
var np = new NowPlayingOverlay
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
};
|
||||
Add(mc);
|
||||
|
||||
AddStep(@"show", () => mc.Show());
|
||||
Add(musicController);
|
||||
Add(np);
|
||||
|
||||
AddStep(@"show", () => np.Show());
|
||||
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
|
||||
AddStep(@"show", () => mc.Hide());
|
||||
AddStep(@"show", () => np.Hide());
|
||||
}
|
||||
}
|
||||
}
|
11
osu.Game/Configuration/IntroSequence.cs
Normal file
11
osu.Game/Configuration/IntroSequence.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum IntroSequence
|
||||
{
|
||||
Circles,
|
||||
Triangles
|
||||
}
|
||||
}
|
@ -105,6 +105,8 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
|
||||
|
||||
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
|
||||
|
||||
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
||||
}
|
||||
|
||||
public OsuConfigManager(Storage storage)
|
||||
@ -167,6 +169,7 @@ namespace osu.Game.Configuration
|
||||
ScalingPositionY,
|
||||
ScalingSizeX,
|
||||
ScalingSizeY,
|
||||
UIScale
|
||||
UIScale,
|
||||
IntroSequence
|
||||
}
|
||||
}
|
||||
|
@ -469,6 +469,8 @@ namespace osu.Game
|
||||
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
|
||||
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
|
||||
|
||||
loadComponentSingleFile(musicController = new MusicController(), Add, true);
|
||||
|
||||
loadComponentSingleFile(notifications = new NotificationOverlay
|
||||
{
|
||||
GetToolbarHeight = () => ToolbarOffset,
|
||||
@ -495,7 +497,7 @@ namespace osu.Game
|
||||
Origin = Anchor.TopRight,
|
||||
}, rightFloatingOverlayContent.Add, true);
|
||||
|
||||
loadComponentSingleFile(musicController = new MusicController
|
||||
loadComponentSingleFile(new NowPlayingOverlay
|
||||
{
|
||||
GetToolbarHeight = () => ToolbarOffset,
|
||||
Anchor = Anchor.TopRight,
|
||||
|
@ -1,292 +1,106 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class MusicController : OsuFocusedOverlayContainer
|
||||
/// <summary>
|
||||
/// Handles playback of the global music track.
|
||||
/// </summary>
|
||||
public class MusicController : Component
|
||||
{
|
||||
private const float player_height = 130;
|
||||
private const float transition_length = 800;
|
||||
private const float progress_height = 10;
|
||||
private const float bottom_black_area_height = 55;
|
||||
|
||||
private Drawable background;
|
||||
private ProgressBar progressBar;
|
||||
|
||||
private IconButton prevButton;
|
||||
private IconButton playButton;
|
||||
private IconButton nextButton;
|
||||
private IconButton playlistButton;
|
||||
|
||||
private SpriteText title, artist;
|
||||
|
||||
private PlaylistOverlay playlist;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
private List<BeatmapSetInfo> beatmapSets;
|
||||
|
||||
private Container dragContainer;
|
||||
private Container playerContainer;
|
||||
|
||||
public bool IsUserPaused { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the global <see cref="WorkingBeatmap"/> has changed.
|
||||
/// Includes direction information for display purposes.
|
||||
/// </summary>
|
||||
public event Action<WorkingBeatmap, TrackChangeDirection> TrackChanged;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<WorkingBeatmap> beatmap { get; set; }
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Provide a source for the toolbar height.
|
||||
/// </summary>
|
||||
public Func<float> GetToolbarHeight;
|
||||
|
||||
public MusicController()
|
||||
{
|
||||
Width = 400;
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
dragContainer = new DragContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playlist = new PlaylistOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Y = player_height + 10,
|
||||
OrderChanged = playlistOrderChanged
|
||||
},
|
||||
playerContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = player_height,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
background = new Background(),
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 40),
|
||||
Font = OsuFont.GetFont(size: 25, italics: true),
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
},
|
||||
artist = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 45),
|
||||
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding { Bottom = progress_height },
|
||||
Height = bottom_black_area_height,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer<IconButton>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
prevButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = prev,
|
||||
Icon = FontAwesome.Solid.StepBackward,
|
||||
},
|
||||
playButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.4f),
|
||||
IconScale = new Vector2(1.4f),
|
||||
Action = togglePause,
|
||||
Icon = FontAwesome.Regular.PlayCircle,
|
||||
},
|
||||
nextButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => next(),
|
||||
Icon = FontAwesome.Solid.StepForward,
|
||||
},
|
||||
}
|
||||
},
|
||||
playlistButton = new MusicIconButton
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
||||
Icon = FontAwesome.Solid.Bars,
|
||||
Action = () => playlist.ToggleVisibility(),
|
||||
},
|
||||
}
|
||||
},
|
||||
progressBar = new ProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = progress_height,
|
||||
FillColour = colours.Yellow,
|
||||
OnSeek = attemptSeek
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
beatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||
|
||||
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private ScheduledDelegate seekDelegate;
|
||||
|
||||
private void attemptSeek(double progress)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
seekDelegate?.Cancel();
|
||||
seekDelegate = Schedule(() =>
|
||||
{
|
||||
if (!beatmap.Disabled)
|
||||
current?.Track.Seek(progress);
|
||||
});
|
||||
beatmap.BindValueChanged(beatmapChanged, true);
|
||||
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)
|
||||
/// <summary>
|
||||
/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSetInfo">The beatmap to move.</param>
|
||||
/// <param name="index">The new position.</param>
|
||||
public void ChangeBeatmapSetPosition(BeatmapSetInfo beatmapSetInfo, int index)
|
||||
{
|
||||
beatmapSets.Remove(beatmapSetInfo);
|
||||
beatmapSets.Insert(index, beatmapSetInfo);
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set));
|
||||
/// <summary>
|
||||
/// Returns whether the current beatmap track is playing.
|
||||
/// </summary>
|
||||
public bool IsPlaying => beatmap.Value.Track.IsRunning;
|
||||
|
||||
private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
|
||||
private void handleBeatmapAdded(BeatmapSetInfo set) =>
|
||||
Schedule(() => beatmapSets.Add(set));
|
||||
|
||||
protected override void LoadComplete()
|
||||
private void handleBeatmapRemoved(BeatmapSetInfo set) =>
|
||||
Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
|
||||
|
||||
private ScheduledDelegate seekDelegate;
|
||||
|
||||
public void SeekTo(double position)
|
||||
{
|
||||
beatmap.BindValueChanged(beatmapChanged, true);
|
||||
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
|
||||
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private void beatmapDisabledChanged(bool disabled)
|
||||
{
|
||||
if (disabled)
|
||||
playlist.Hide();
|
||||
|
||||
playButton.Enabled.Value = !disabled;
|
||||
prevButton.Enabled.Value = !disabled;
|
||||
nextButton.Enabled.Value = !disabled;
|
||||
playlistButton.Enabled.Value = !disabled;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
Height = dragContainer.Height;
|
||||
|
||||
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (pendingBeatmapSwitch != null)
|
||||
seekDelegate?.Cancel();
|
||||
seekDelegate = Schedule(() =>
|
||||
{
|
||||
pendingBeatmapSwitch();
|
||||
pendingBeatmapSwitch = null;
|
||||
}
|
||||
|
||||
var track = current?.TrackLoaded ?? false ? current.Track : null;
|
||||
|
||||
if (track?.IsDummyDevice == false)
|
||||
{
|
||||
progressBar.EndTime = track.Length;
|
||||
progressBar.CurrentTime = track.CurrentTime;
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
|
||||
}
|
||||
else
|
||||
{
|
||||
progressBar.CurrentTime = 0;
|
||||
progressBar.EndTime = 1;
|
||||
playButton.Icon = FontAwesome.Regular.PlayCircle;
|
||||
}
|
||||
if (!beatmap.Disabled)
|
||||
current?.Track.Seek(position);
|
||||
});
|
||||
}
|
||||
|
||||
private void togglePause()
|
||||
/// <summary>
|
||||
/// Toggle pause / play.
|
||||
/// </summary>
|
||||
/// <returns>Whether the operation was successful.</returns>
|
||||
public bool TogglePause()
|
||||
{
|
||||
var track = current?.Track;
|
||||
|
||||
if (track == null)
|
||||
{
|
||||
if (!beatmap.Disabled)
|
||||
next(true);
|
||||
return;
|
||||
if (beatmap.Disabled)
|
||||
return false;
|
||||
|
||||
next(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (track.IsRunning)
|
||||
@ -299,48 +113,70 @@ namespace osu.Game.Overlays
|
||||
track.Start();
|
||||
IsUserPaused = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void prev()
|
||||
/// <summary>
|
||||
/// Play the previous track.
|
||||
/// </summary>
|
||||
/// <returns>Whether the operation was successful.</returns>
|
||||
public bool PrevTrack()
|
||||
{
|
||||
queuedDirection = TransformDirection.Prev;
|
||||
queuedDirection = TrackChangeDirection.Prev;
|
||||
|
||||
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
if (beatmap is Bindable<WorkingBeatmap> working)
|
||||
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
beatmap.Value.Track.Restart();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void next(bool instant = false)
|
||||
/// <summary>
|
||||
/// Play the next random or playlist track.
|
||||
/// </summary>
|
||||
/// <returns>Whether the operation was successful.</returns>
|
||||
public bool NextTrack() => next();
|
||||
|
||||
private bool next(bool instant = false)
|
||||
{
|
||||
if (!instant)
|
||||
queuedDirection = TransformDirection.Next;
|
||||
queuedDirection = TrackChangeDirection.Next;
|
||||
|
||||
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
if (beatmap is Bindable<WorkingBeatmap> working)
|
||||
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
beatmap.Value.Track.Restart();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private WorkingBeatmap current;
|
||||
private TransformDirection? queuedDirection;
|
||||
|
||||
private TrackChangeDirection? queuedDirection;
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||
{
|
||||
TransformDirection direction = TransformDirection.None;
|
||||
TrackChangeDirection direction = TrackChangeDirection.None;
|
||||
|
||||
if (current != null)
|
||||
{
|
||||
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
|
||||
|
||||
if (audioEquals)
|
||||
direction = TransformDirection.None;
|
||||
direction = TrackChangeDirection.None;
|
||||
else if (queuedDirection.HasValue)
|
||||
{
|
||||
direction = queuedDirection.Value;
|
||||
@ -352,13 +188,13 @@ namespace osu.Game.Overlays
|
||||
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
||||
|
||||
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
||||
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
|
||||
}
|
||||
}
|
||||
|
||||
progressBar.CurrentTime = 0;
|
||||
current = beatmap.NewValue;
|
||||
TrackChanged?.Invoke(current, direction);
|
||||
|
||||
updateDisplay(current = beatmap.NewValue, direction);
|
||||
updateAudioAdjustments();
|
||||
|
||||
queuedDirection = null;
|
||||
@ -376,167 +212,22 @@ namespace osu.Game.Overlays
|
||||
mod.ApplyToClock(track);
|
||||
}
|
||||
|
||||
private Action pendingBeatmapSwitch;
|
||||
|
||||
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
|
||||
pendingBeatmapSwitch = delegate
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (beatmaps != null)
|
||||
{
|
||||
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
||||
Task.Run(() =>
|
||||
{
|
||||
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
||||
{
|
||||
title.Text = @"Nothing to play";
|
||||
artist.Text = @"Nothing to play";
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatmapMetadata metadata = beatmap.Metadata;
|
||||
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
|
||||
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
|
||||
}
|
||||
});
|
||||
|
||||
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case TransformDirection.Next:
|
||||
newBackground.Position = new Vector2(400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(-400, 500, Easing.OutCubic);
|
||||
break;
|
||||
|
||||
case TransformDirection.Prev:
|
||||
newBackground.Position = new Vector2(-400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(400, 500, Easing.OutCubic);
|
||||
break;
|
||||
}
|
||||
|
||||
background.Expire();
|
||||
background = newBackground;
|
||||
|
||||
playerContainer.Add(newBackground);
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private enum TransformDirection
|
||||
{
|
||||
None,
|
||||
Next,
|
||||
Prev
|
||||
}
|
||||
|
||||
private class MusicIconButton : IconButton
|
||||
{
|
||||
public MusicIconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
HoverColour = colours.YellowDark.Opacity(0.6f);
|
||||
FlashColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
|
||||
Content.AutoSizeAxes = Axes.None;
|
||||
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
|
||||
beatmaps.ItemAdded -= handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved -= handleBeatmapRemoved;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class Background : BufferedContainer
|
||||
{
|
||||
private readonly Sprite sprite;
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
public Background(WorkingBeatmap beatmap = null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
Depth = float.MaxValue;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(150),
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = bottom_black_area_height,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
||||
private class DragContainer : Container
|
||||
{
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
this.MoveTo(change);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play the next random or playlist track.
|
||||
/// </summary>
|
||||
public void NextTrack() => next();
|
||||
public enum TrackChangeDirection
|
||||
{
|
||||
None,
|
||||
Next,
|
||||
Prev
|
||||
}
|
||||
}
|
||||
|
404
osu.Game/Overlays/NowPlayingOverlay.cs
Normal file
404
osu.Game/Overlays/NowPlayingOverlay.cs
Normal file
@ -0,0 +1,404 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Music;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class NowPlayingOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
private const float player_height = 130;
|
||||
private const float transition_length = 800;
|
||||
private const float progress_height = 10;
|
||||
private const float bottom_black_area_height = 55;
|
||||
|
||||
private Drawable background;
|
||||
private ProgressBar progressBar;
|
||||
|
||||
private IconButton prevButton;
|
||||
private IconButton playButton;
|
||||
private IconButton nextButton;
|
||||
private IconButton playlistButton;
|
||||
|
||||
private SpriteText title, artist;
|
||||
|
||||
private PlaylistOverlay playlist;
|
||||
|
||||
private Container dragContainer;
|
||||
private Container playerContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Provide a source for the toolbar height.
|
||||
/// </summary>
|
||||
public Func<float> GetToolbarHeight;
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
public NowPlayingOverlay()
|
||||
{
|
||||
Width = 400;
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
dragContainer = new DragContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playlist = new PlaylistOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Y = player_height + 10,
|
||||
OrderChanged = musicController.ChangeBeatmapSetPosition
|
||||
},
|
||||
playerContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = player_height,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
background = new Background(),
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 40),
|
||||
Font = OsuFont.GetFont(size: 25, italics: true),
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
},
|
||||
artist = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 45),
|
||||
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding { Bottom = progress_height },
|
||||
Height = bottom_black_area_height,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer<IconButton>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
prevButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => musicController.PrevTrack(),
|
||||
Icon = FontAwesome.Solid.StepBackward,
|
||||
},
|
||||
playButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.4f),
|
||||
IconScale = new Vector2(1.4f),
|
||||
Action = () => musicController.TogglePause(),
|
||||
Icon = FontAwesome.Regular.PlayCircle,
|
||||
},
|
||||
nextButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => musicController.NextTrack(),
|
||||
Icon = FontAwesome.Solid.StepForward,
|
||||
},
|
||||
}
|
||||
},
|
||||
playlistButton = new MusicIconButton
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
||||
Icon = FontAwesome.Solid.Bars,
|
||||
Action = () => playlist.ToggleVisibility(),
|
||||
},
|
||||
}
|
||||
},
|
||||
progressBar = new ProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = progress_height,
|
||||
FillColour = colours.Yellow,
|
||||
OnSeek = musicController.SeekTo
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
|
||||
|
||||
musicController.TrackChanged += trackChanged;
|
||||
trackChanged(beatmap.Value);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
Height = dragContainer.Height;
|
||||
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (pendingBeatmapSwitch != null)
|
||||
{
|
||||
pendingBeatmapSwitch();
|
||||
pendingBeatmapSwitch = null;
|
||||
}
|
||||
|
||||
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
|
||||
|
||||
if (track?.IsDummyDevice == false)
|
||||
{
|
||||
progressBar.EndTime = track.Length;
|
||||
progressBar.CurrentTime = track.CurrentTime;
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
|
||||
}
|
||||
else
|
||||
{
|
||||
progressBar.CurrentTime = 0;
|
||||
progressBar.EndTime = 1;
|
||||
playButton.Icon = FontAwesome.Regular.PlayCircle;
|
||||
}
|
||||
}
|
||||
|
||||
private Action pendingBeatmapSwitch;
|
||||
|
||||
private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None)
|
||||
{
|
||||
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
|
||||
pendingBeatmapSwitch = delegate
|
||||
{
|
||||
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
||||
Task.Run(() =>
|
||||
{
|
||||
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
||||
{
|
||||
title.Text = @"Nothing to play";
|
||||
artist.Text = @"Nothing to play";
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatmapMetadata metadata = beatmap.Metadata;
|
||||
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
|
||||
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
|
||||
}
|
||||
});
|
||||
|
||||
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case TrackChangeDirection.Next:
|
||||
newBackground.Position = new Vector2(400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(-400, 500, Easing.OutCubic);
|
||||
break;
|
||||
|
||||
case TrackChangeDirection.Prev:
|
||||
newBackground.Position = new Vector2(-400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(400, 500, Easing.OutCubic);
|
||||
break;
|
||||
}
|
||||
|
||||
background.Expire();
|
||||
background = newBackground;
|
||||
|
||||
playerContainer.Add(newBackground);
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
private void beatmapDisabledChanged(bool disabled)
|
||||
{
|
||||
if (disabled)
|
||||
playlist.Hide();
|
||||
|
||||
playButton.Enabled.Value = !disabled;
|
||||
prevButton.Enabled.Value = !disabled;
|
||||
nextButton.Enabled.Value = !disabled;
|
||||
playlistButton.Enabled.Value = !disabled;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (musicController != null)
|
||||
musicController.TrackChanged -= trackChanged;
|
||||
}
|
||||
|
||||
private class MusicIconButton : IconButton
|
||||
{
|
||||
public MusicIconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
HoverColour = colours.YellowDark.Opacity(0.6f);
|
||||
FlashColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
|
||||
Content.AutoSizeAxes = Axes.None;
|
||||
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
private class Background : BufferedContainer
|
||||
{
|
||||
private readonly Sprite sprite;
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
public Background(WorkingBeatmap beatmap = null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
Depth = float.MaxValue;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(150),
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = bottom_black_area_height,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
||||
private class DragContainer : Container
|
||||
{
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
this.MoveTo(change);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
168
osu.Game/Overlays/Profile/Header/Components/PreviousUsernames.cs
Normal file
168
osu.Game/Overlays/Profile/Header/Components/PreviousUsernames.cs
Normal file
@ -0,0 +1,168 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Header.Components
|
||||
{
|
||||
public class PreviousUsernames : CompositeDrawable
|
||||
{
|
||||
private const int duration = 200;
|
||||
private const int margin = 10;
|
||||
private const int width = 310;
|
||||
private const int move_offset = 15;
|
||||
|
||||
public readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
private readonly TextFlowContainer text;
|
||||
private readonly Box background;
|
||||
private readonly SpriteText header;
|
||||
|
||||
public PreviousUsernames()
|
||||
{
|
||||
HoverIconContainer hoverIcon;
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Width = width;
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.Distributed)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
hoverIcon = new HoverIconContainer(),
|
||||
header = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Text = @"formerly known as",
|
||||
Font = OsuFont.GetFont(size: 10, italics: true)
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
text = new TextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold, italics: true))
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Full,
|
||||
Margin = new MarginPadding { Bottom = margin, Top = margin / 2f }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
hoverIcon.ActivateHover += showContent;
|
||||
hideContent();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
background.Colour = colours.GreySeafoamDarker;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
User.BindValueChanged(onUserChanged, true);
|
||||
}
|
||||
|
||||
private void onUserChanged(ValueChangedEvent<User> user)
|
||||
{
|
||||
text.Text = string.Empty;
|
||||
|
||||
var usernames = user.NewValue?.PreviousUsernames;
|
||||
|
||||
if (usernames?.Any() ?? false)
|
||||
{
|
||||
text.Text = string.Join(", ", usernames);
|
||||
Show();
|
||||
return;
|
||||
}
|
||||
|
||||
Hide();
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
hideContent();
|
||||
}
|
||||
|
||||
private void showContent()
|
||||
{
|
||||
text.FadeIn(duration, Easing.OutQuint);
|
||||
header.FadeIn(duration, Easing.OutQuint);
|
||||
background.FadeIn(duration, Easing.OutQuint);
|
||||
this.MoveToY(-move_offset, duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void hideContent()
|
||||
{
|
||||
text.FadeOut(duration, Easing.OutQuint);
|
||||
header.FadeOut(duration, Easing.OutQuint);
|
||||
background.FadeOut(duration, Easing.OutQuint);
|
||||
this.MoveToY(0, duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private class HoverIconContainer : Container
|
||||
{
|
||||
public Action ActivateHover;
|
||||
|
||||
public HoverIconContainer()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Child = new SpriteIcon
|
||||
{
|
||||
Margin = new MarginPadding { Top = 6, Left = margin, Right = margin * 2 },
|
||||
Size = new Vector2(15),
|
||||
Icon = FontAwesome.Solid.IdCard,
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
ActivateHover?.Invoke();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
@ -13,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
@ -25,6 +28,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
LabelText = "osu! music theme",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
|
||||
},
|
||||
new SettingsDropdown<IntroSequence>
|
||||
{
|
||||
LabelText = "Intro sequence",
|
||||
Bindable = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
|
||||
Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(MusicController music)
|
||||
private void load(NowPlayingOverlay music)
|
||||
{
|
||||
StateContainer = music;
|
||||
}
|
||||
|
@ -11,8 +11,11 @@ namespace osu.Game.Screens
|
||||
{
|
||||
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
|
||||
{
|
||||
protected BackgroundScreen()
|
||||
private readonly bool animateOnEnter;
|
||||
|
||||
protected BackgroundScreen(bool animateOnEnter = true)
|
||||
{
|
||||
this.animateOnEnter = animateOnEnter;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
@ -39,11 +42,14 @@ namespace osu.Game.Screens
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
this.FadeOut();
|
||||
this.MoveToX(x_movement_amount);
|
||||
if (animateOnEnter)
|
||||
{
|
||||
this.FadeOut();
|
||||
this.MoveToX(x_movement_amount);
|
||||
|
||||
this.FadeIn(transition_length, Easing.InOutQuart);
|
||||
this.MoveToX(0, transition_length, Easing.InOutQuart);
|
||||
this.FadeIn(transition_length, Easing.InOutQuart);
|
||||
this.MoveToX(0, transition_length, Easing.InOutQuart);
|
||||
}
|
||||
|
||||
base.OnEntering(last);
|
||||
}
|
||||
|
@ -25,6 +25,11 @@ namespace osu.Game.Screens.Backgrounds
|
||||
private Bindable<User> user;
|
||||
private Bindable<Skin> skin;
|
||||
|
||||
public BackgroundScreenDefault(bool animateOnEnter = true)
|
||||
: base(animateOnEnter)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api, SkinManager skinManager)
|
||||
{
|
||||
|
@ -9,6 +9,8 @@ using osu.Framework.Graphics.Shaders;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
@ -45,6 +47,8 @@ namespace osu.Game.Screens
|
||||
private OsuScreen loadableScreen;
|
||||
private ShaderPrecompiler precompiler;
|
||||
|
||||
private IntroSequence introSequence;
|
||||
|
||||
protected virtual OsuScreen CreateLoadableScreen()
|
||||
{
|
||||
if (showDisclaimer)
|
||||
@ -53,7 +57,17 @@ namespace osu.Game.Screens
|
||||
return getIntroSequence();
|
||||
}
|
||||
|
||||
private IntroScreen getIntroSequence() => new IntroCircles();
|
||||
private IntroScreen getIntroSequence()
|
||||
{
|
||||
switch (introSequence)
|
||||
{
|
||||
case IntroSequence.Circles:
|
||||
return new IntroCircles();
|
||||
|
||||
default:
|
||||
return new IntroTriangles();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
|
||||
|
||||
@ -79,9 +93,10 @@ namespace osu.Game.Screens
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
private void load(OsuGameBase game, OsuConfigManager config)
|
||||
{
|
||||
showDisclaimer = game.IsDeployedBuild;
|
||||
introSequence = config.Get<IntroSequence>(OsuSetting.IntroSequence);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
413
osu.Game/Screens/Menu/IntroTriangles.cs
Normal file
413
osu.Game/Screens/Menu/IntroTriangles.cs
Normal file
@ -0,0 +1,413 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class IntroTriangles : IntroScreen
|
||||
{
|
||||
private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
|
||||
|
||||
private SampleChannel welcome;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
|
||||
{
|
||||
Alpha = 0,
|
||||
};
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
private Bindable<bool> menuMusic;
|
||||
private Track track;
|
||||
private WorkingBeatmap introBeatmap;
|
||||
|
||||
private BackgroundScreenDefault background;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||
{
|
||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
|
||||
if (!menuMusic.Value)
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count > 0)
|
||||
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||
}
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
|
||||
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
|
||||
|
||||
setInfo.Protected = true;
|
||||
beatmaps.Update(setInfo);
|
||||
}
|
||||
}
|
||||
|
||||
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
|
||||
track = introBeatmap.Track;
|
||||
track.Reset();
|
||||
|
||||
if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
|
||||
// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
|
||||
welcome = audio.Samples.Get(@"welcome");
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
logo.Triangles = true;
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
Beatmap.Value = introBeatmap;
|
||||
introBeatmap = null;
|
||||
|
||||
PrepareMenuLoad();
|
||||
|
||||
LoadComponentAsync(new TrianglesIntroSequence(logo, background)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(menuMusic.Value ? track : null),
|
||||
LoadMenu = LoadMenu
|
||||
}, t =>
|
||||
{
|
||||
AddInternal(t);
|
||||
welcome?.Play();
|
||||
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||
if (menuMusic.Value)
|
||||
track.Start();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
background.FadeOut(100);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
track = null;
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
private class TrianglesIntroSequence : CompositeDrawable
|
||||
{
|
||||
private readonly OsuLogo logo;
|
||||
private readonly BackgroundScreenDefault background;
|
||||
private OsuSpriteText welcomeText;
|
||||
|
||||
private RulesetFlow rulesets;
|
||||
private Container rulesetsScale;
|
||||
private Drawable logoContainerSecondary;
|
||||
private Drawable logoContainer;
|
||||
|
||||
private GlitchingTriangles triangles;
|
||||
|
||||
public Action LoadMenu;
|
||||
|
||||
public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background)
|
||||
{
|
||||
this.logo = logo;
|
||||
this.background = background;
|
||||
}
|
||||
|
||||
private OsuGameBase game;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuGameBase game)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
triangles = new GlitchingTriangles
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(0.4f, 0.16f)
|
||||
},
|
||||
welcomeText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding { Bottom = 10 },
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
|
||||
Alpha = 1,
|
||||
Spacing = new Vector2(5),
|
||||
},
|
||||
rulesetsScale = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rulesets = new RulesetFlow()
|
||||
}
|
||||
},
|
||||
logoContainerSecondary = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = logoContainer = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private const double text_1 = 200;
|
||||
private const double text_2 = 400;
|
||||
private const double text_3 = 700;
|
||||
private const double text_4 = 900;
|
||||
private const double text_glitch = 1060;
|
||||
|
||||
private const double rulesets_1 = 1450;
|
||||
private const double rulesets_2 = 1650;
|
||||
private const double rulesets_3 = 1850;
|
||||
|
||||
private const double logo_scale_duration = 920;
|
||||
private const double logo_1 = 2080;
|
||||
private const double logo_2 = logo_1 + logo_scale_duration;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const float scale_start = 1.2f;
|
||||
const float scale_adjust = 0.8f;
|
||||
|
||||
rulesets.Hide();
|
||||
logoContainer.Hide();
|
||||
background.Hide();
|
||||
|
||||
using (BeginAbsoluteSequence(0, true))
|
||||
{
|
||||
using (BeginDelayedSequence(text_1, true))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
|
||||
|
||||
using (BeginDelayedSequence(text_2, true))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
|
||||
|
||||
using (BeginDelayedSequence(text_3, true))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
|
||||
|
||||
using (BeginDelayedSequence(text_4, true))
|
||||
{
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
|
||||
welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(text_glitch, true))
|
||||
triangles.FadeIn();
|
||||
|
||||
using (BeginDelayedSequence(rulesets_1, true))
|
||||
{
|
||||
rulesetsScale.ScaleTo(0.8f, 1000);
|
||||
rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
|
||||
welcomeText.FadeOut();
|
||||
triangles.FadeOut();
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(rulesets_2, true))
|
||||
{
|
||||
rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(rulesets_3, true))
|
||||
{
|
||||
rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
|
||||
rulesetsScale.ScaleTo(1.3f, 1000);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(logo_1, true))
|
||||
{
|
||||
rulesets.FadeOut();
|
||||
|
||||
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
|
||||
logoContainer.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
|
||||
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(logo_2, true))
|
||||
{
|
||||
logoContainer.FadeOut().OnComplete(_ =>
|
||||
{
|
||||
logo.FadeIn();
|
||||
background.FadeIn();
|
||||
|
||||
game.Add(new GameWideFlash());
|
||||
|
||||
LoadMenu();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class GameWideFlash : Box
|
||||
{
|
||||
private const double flash_length = 1000;
|
||||
|
||||
public GameWideFlash()
|
||||
{
|
||||
Colour = Color4.White;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingMode.Additive;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
this.FadeOutFromOne(flash_length, Easing.Out);
|
||||
}
|
||||
}
|
||||
|
||||
private class LazerLogo : CompositeDrawable
|
||||
{
|
||||
public LazerLogo(Stream videoStream)
|
||||
{
|
||||
Size = new Vector2(960);
|
||||
|
||||
InternalChild = new VideoSprite(videoStream)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class RulesetFlow : FillFlowContainer
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
var modes = new List<Drawable>();
|
||||
|
||||
foreach (var ruleset in rulesets.AvailableRulesets)
|
||||
{
|
||||
var icon = new ConstrainedIconContainer
|
||||
{
|
||||
Icon = ruleset.CreateInstance().CreateIcon(),
|
||||
Size = new Vector2(30),
|
||||
};
|
||||
|
||||
modes.Add(icon);
|
||||
}
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = modes;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
}
|
||||
|
||||
private class GlitchingTriangles : CompositeDrawable
|
||||
{
|
||||
public GlitchingTriangles()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private double? lastGenTime;
|
||||
|
||||
private const double time_between_triangles = 22;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (lastGenTime == null || Time.Current - lastGenTime > time_between_triangles)
|
||||
{
|
||||
lastGenTime = (lastGenTime ?? Time.Current) + time_between_triangles;
|
||||
|
||||
Drawable triangle = new OutlineTriangle(RNG.NextBool(), (RNG.NextSingle() + 0.2f) * 80)
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||
};
|
||||
|
||||
AddInternal(triangle);
|
||||
|
||||
triangle.FadeOutFromOne(120);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
|
||||
/// </summary>
|
||||
public class OutlineTriangle : BufferedContainer
|
||||
{
|
||||
public OutlineTriangle(bool outlineOnly, float size)
|
||||
{
|
||||
Size = new Vector2(size);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Triangle { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
if (outlineOnly)
|
||||
{
|
||||
AddInternal(new Triangle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.Black,
|
||||
Size = new Vector2(size - 5),
|
||||
Blending = BlendingMode.None,
|
||||
});
|
||||
}
|
||||
|
||||
Blending = BlendingMode.Additive;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -20,6 +20,9 @@ namespace osu.Game.Users
|
||||
[JsonProperty(@"username")]
|
||||
public string Username;
|
||||
|
||||
[JsonProperty(@"previous_usernames")]
|
||||
public string[] PreviousUsernames;
|
||||
|
||||
[JsonProperty(@"country")]
|
||||
public Country Country;
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.813.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -118,12 +118,12 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.813.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.813.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2019.307.0" ExcludeAssets="all" />
|
||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2019.813.0" ExcludeAssets="all" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user