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Change second occurrence of debug.assert with early return for fallback safety

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Dean Herbert 2024-01-09 14:06:59 +09:00
parent 3f5899dae0
commit 765d41faa9
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@ -159,7 +159,8 @@ namespace osu.Game.Screens.Play.HUD
public ITexturedCharacterGlyph? Get(string? fontName, char character) public ITexturedCharacterGlyph? Get(string? fontName, char character)
{ {
// We only service one font. // We only service one font.
Debug.Assert(fontName == this.fontName); if (fontName != this.fontName)
return null;
if (cache.TryGetValue(character, out var cached)) if (cache.TryGetValue(character, out var cached))
return cached; return cached;