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Merge pull request #12443 from peppy/fix-slider-scale-crash
Fix div-by-zero when scaling a 1-dimensional slider
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commit
7648d6f7fb
72
osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs
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72
osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public class TestSliderScaling : TestSceneOsuEditor
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{
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private OsuPlayfield playfield;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
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AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
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}
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[Test]
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public void TestScalingLinearSlider()
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{
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Slider slider = null;
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AddStep("Add slider", () =>
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{
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slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
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PathControlPoint[] points =
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{
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new PathControlPoint(new Vector2(0), PathType.Linear),
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new PathControlPoint(new Vector2(100, 0)),
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};
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slider.Path = new SliderPath(points);
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EditorBeatmap.Add(slider);
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});
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AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
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moveMouse(new Vector2(300));
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AddStep("select slider", () => InputManager.Click(MouseButton.Left));
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double distanceBefore = 0;
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AddStep("store distance", () => distanceBefore = slider.Path.Distance);
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AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
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AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
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moveMouse(new Vector2(300, 300));
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AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
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}
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private void moveMouse(Vector2 pos) =>
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AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
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}
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}
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@ -205,10 +205,12 @@ namespace osu.Game.Rulesets.Osu.Edit
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Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
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// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
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// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
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scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
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Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / sliderQuad.Width, 1 + scale.Y / sliderQuad.Height);
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Vector2 pathRelativeDeltaScale = new Vector2(
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sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width,
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sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height);
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Queue<Vector2> oldControlPoints = new Queue<Vector2>();
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