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Use more correct mod check to encompass more than just autoplay
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@ -15,13 +15,12 @@ using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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using osuTK;
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using osuTK;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Mods;
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#nullable enable
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#nullable enable
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@ -155,7 +154,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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if (score.NewValue == null)
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if (score.NewValue == null)
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return;
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return;
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if (score.NewValue.Mods.Any(m => m is ModAutoplay))
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if (score.NewValue.Mods.Any(m => !m.UserPlayable))
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return;
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return;
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var hitEvents = score.NewValue.HitEvents;
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var hitEvents = score.NewValue.HitEvents;
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