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Use more correct mod check to encompass more than just autoplay

This commit is contained in:
Dean Herbert 2022-03-02 14:42:08 +09:00
parent e184b26cdd
commit 763f881d4a

View File

@ -15,13 +15,12 @@ using osu.Game.Database;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics; using osu.Game.Screens.Ranking.Statistics;
using osuTK; using osuTK;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
#nullable enable #nullable enable
@ -155,7 +154,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
if (score.NewValue == null) if (score.NewValue == null)
return; return;
if (score.NewValue.Mods.Any(m => m is ModAutoplay)) if (score.NewValue.Mods.Any(m => !m.UserPlayable))
return; return;
var hitEvents = score.NewValue.HitEvents; var hitEvents = score.NewValue.HitEvents;