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Fix song select iterating over all beatmaps in database unnnecessarily
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@ -253,7 +253,7 @@ namespace osu.Game.Screens.Select
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Schedule(() =>
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{
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// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
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if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
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if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
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dialogOverlay.Push(new ImportFromStablePopup(() =>
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{
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Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion);
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