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Fix song select iterating over all beatmaps in database unnnecessarily

This commit is contained in:
Dean Herbert 2019-07-16 14:57:11 +09:00
parent e42217cbc4
commit 7634e3cc81

View File

@ -253,7 +253,7 @@ namespace osu.Game.Screens.Select
Schedule(() =>
{
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
dialogOverlay.Push(new ImportFromStablePopup(() =>
{
Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion);