From 76193e221754455ac9638f7974437c2259b9fc5d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 12 Dec 2020 22:52:01 +0100 Subject: [PATCH] Fix miss step not working --- osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs index 14a127ac82..d257712553 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs @@ -130,8 +130,11 @@ namespace osu.Game.Rulesets.Taiko.Tests private void addMissJudgement() { DrawableTestHit h; - DrawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit(), HitResult.Miss)); - ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss }); + DrawableRuleset.Playfield.Add(h = new DrawableTestHit(new Hit { StartTime = DrawableRuleset.Playfield.Time.Current }, HitResult.Miss) + { + Alpha = 0 + }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(h.HitObject, new TaikoJudgement()) { Type = HitResult.Miss }); } private void addBarLine(bool major, double delay = scroll_time)