mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 02:42:54 +08:00
Merge branch 'master' into gameplay-clock-container
This commit is contained in:
commit
75e94eba35
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
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{
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public class CatchModAutoplay : ModAutoplay<CatchHitObject>
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{
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protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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{
|
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ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
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Replay = new CatchAutoGenerator(beatmap).Generate(),
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|
@ -6,17 +6,20 @@ using System.Linq;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Catch.Replays
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{
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internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
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internal class CatchAutoGenerator : AutoGenerator
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{
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public const double RELEASE_DELAY = 20;
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public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
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public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
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public CatchAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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Replay = new Replay();
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|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
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{
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protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
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Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
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|
@ -5,13 +5,12 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Mania.Replays
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{
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internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
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internal class ManiaAutoGenerator : AutoGenerator
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{
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public const double RELEASE_DELAY = 20;
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|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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path = new SmoothPath
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{
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Anchor = Anchor.Centre,
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PathWidth = 1
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PathRadius = 1
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},
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marker = new CircularContainer
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{
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|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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InternalChild = body = new ManualSliderBody
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{
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AccentColour = Color4.Transparent,
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PathWidth = slider.Scale * 64
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PathRadius = slider.Scale * 64
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};
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}
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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body.BorderColour = colours.Yellow;
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PositionBindable.BindValueChanged(_ => updatePosition(), true);
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ScaleBindable.BindValueChanged(scale => body.PathWidth = scale.NewValue * 64, true);
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ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * 64, true);
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}
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private void updatePosition() => Position = slider.StackedPosition;
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|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
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protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
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public override Score CreateReplayScore(IBeatmap beatmap) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
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Replay = new OsuAutoGenerator(beatmap).Generate()
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|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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Body = new SnakingSliderBody(s)
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{
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PathWidth = s.Scale * 64,
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PathRadius = s.Scale * 64,
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},
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ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale =>
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{
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Body.PathWidth = scale.NewValue * 64;
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Body.PathRadius = scale.NewValue * 64;
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Ball.Scale = new Vector2(scale.NewValue);
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});
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|
@ -19,10 +19,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private readonly BufferedContainer container;
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public float PathWidth
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public float PathRadius
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{
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get => path.PathWidth;
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set => path.PathWidth = value;
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get => path.PathRadius;
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set => path.PathRadius = value;
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}
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/// <summary>
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|
@ -10,12 +10,15 @@ using System.Linq;
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||||
using osu.Framework.Graphics;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Replays
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{
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public class OsuAutoGenerator : OsuAutoGeneratorBase
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{
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public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
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#region Parameters
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/// <summary>
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@ -42,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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#region Construction / Initialisation
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public OsuAutoGenerator(Beatmap<OsuHitObject> beatmap)
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public OsuAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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// Already superhuman, but still somewhat realistic
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|
@ -3,7 +3,6 @@
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using osuTK;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using System;
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using System.Collections.Generic;
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using osu.Game.Replays;
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@ -12,7 +11,7 @@ using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Osu.Replays
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{
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public abstract class OsuAutoGeneratorBase : AutoGenerator<OsuHitObject>
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public abstract class OsuAutoGeneratorBase : AutoGenerator
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{
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#region Constants
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@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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protected Replay Replay;
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protected List<ReplayFrame> Frames => Replay.Frames;
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protected OsuAutoGeneratorBase(Beatmap<OsuHitObject> beatmap)
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protected OsuAutoGeneratorBase(IBeatmap beatmap)
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: base(beatmap)
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{
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Replay = new Replay();
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|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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private int currentIndex;
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private Shader shader;
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private IShader shader;
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private Texture texture;
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private Vector2 size => texture.Size * Scale;
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@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public override bool IsPresent => true;
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private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
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||||
private const int max_sprites = 2048;
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||||
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private readonly TrailPart[] parts = new TrailPart[max_sprites];
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@ -55,7 +54,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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tNode.Texture = texture;
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tNode.Size = size;
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tNode.Time = time;
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tNode.Shared = trailDrawNodeSharedData;
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for (int i = 0; i < parts.Length; ++i)
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if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID)
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@ -81,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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{
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shader = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
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shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
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texture = textures.Get(@"Cursor/cursortrail");
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Scale = new Vector2(1 / texture.ScaleAdjust);
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}
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@ -167,22 +165,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public bool WasUpdated;
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}
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private class TrailDrawNodeSharedData
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{
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public VertexBuffer<TexturedTrailVertex> VertexBuffer;
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}
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private class TrailDrawNode : DrawNode
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{
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public Shader Shader;
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public IShader Shader;
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public Texture Texture;
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public float Time;
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public TrailDrawNodeSharedData Shared;
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public readonly TrailPart[] Parts = new TrailPart[max_sprites];
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public Vector2 Size;
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private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
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public TrailDrawNode()
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{
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for (int i = 0; i < max_sprites; i++)
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@ -194,9 +188,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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if (Shared.VertexBuffer == null)
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Shared.VertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
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Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
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int updateStart = -1, updateEnd = 0;
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@ -218,7 +209,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
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DrawColourInfo.Colour,
|
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null,
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v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
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v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
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{
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Position = v.Position,
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TexturePosition = v.TexturePosition,
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@ -230,24 +221,31 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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else if (updateStart != -1)
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{
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Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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updateStart = -1;
|
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}
|
||||
}
|
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|
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// Update all remaining vertices that have been changed.
|
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if (updateStart != -1)
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Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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|
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base.Draw(vertexAction);
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Shader.Bind();
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|
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Texture.TextureGL.Bind();
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Shared.VertexBuffer.Draw();
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vertexBuffer.Draw();
|
||||
|
||||
Shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBuffer.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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||||
{
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||||
public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
|
||||
{
|
||||
protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
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||||
|
@ -9,14 +9,17 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
public class TaikoAutoGenerator : AutoGenerator<TaikoHitObject>
|
||||
public class TaikoAutoGenerator : AutoGenerator
|
||||
{
|
||||
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
|
||||
|
||||
private const double swell_hit_speed = 50;
|
||||
|
||||
public TaikoAutoGenerator(Beatmap<TaikoHitObject> beatmap)
|
||||
public TaikoAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
@ -113,6 +113,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
[TestCase(normal)]
|
||||
[TestCase(marathon)]
|
||||
[Ignore("temporarily disabled pending DeepEqual fix (https://github.com/jamesfoster/DeepEqual/pull/35)")]
|
||||
// Currently fails:
|
||||
// [TestCase(with_sb)]
|
||||
public void TestParity(string beatmap)
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -14,15 +16,27 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
|
||||
// to simulate setting a replay rather than having the replay already set for us
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
// Reset the mods
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
}
|
||||
|
||||
return new ReplayPlayer(dummyRulesetContainer.ReplayScore);
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
|
||||
private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
|
||||
|
||||
private Shader shader;
|
||||
private IShader shader;
|
||||
private readonly Texture texture;
|
||||
|
||||
public Triangles()
|
||||
@ -75,7 +75,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders)
|
||||
{
|
||||
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -180,8 +180,6 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
|
||||
|
||||
private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData();
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
@ -191,27 +189,21 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
trianglesNode.Shader = shader;
|
||||
trianglesNode.Texture = texture;
|
||||
trianglesNode.Size = DrawSize;
|
||||
trianglesNode.Shared = sharedData;
|
||||
|
||||
trianglesNode.Parts.Clear();
|
||||
trianglesNode.Parts.AddRange(parts);
|
||||
}
|
||||
|
||||
private class TrianglesDrawNodeSharedData
|
||||
{
|
||||
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
|
||||
}
|
||||
|
||||
private class TrianglesDrawNode : DrawNode
|
||||
{
|
||||
public Shader Shader;
|
||||
public IShader Shader;
|
||||
public Texture Texture;
|
||||
|
||||
public TrianglesDrawNodeSharedData Shared;
|
||||
|
||||
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
|
||||
public Vector2 Size;
|
||||
|
||||
private readonly LinearBatch<TexturedVertex2D> vertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
@ -239,12 +231,19 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
triangle,
|
||||
colourInfo,
|
||||
null,
|
||||
Shared.VertexBatch.AddAction,
|
||||
vertexBatch.AddAction,
|
||||
Vector2.Divide(localInflationAmount, size));
|
||||
}
|
||||
|
||||
Shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBatch.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
protected struct TriangleParticle : IComparable<TriangleParticle>
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
|
||||
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathRadius = 1 }
|
||||
});
|
||||
}
|
||||
|
||||
@ -102,9 +102,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
for (int i = 0; i < values.Length; i++)
|
||||
{
|
||||
float x = (i + count - values.Length) / (float)(count - 1) * DrawWidth - 1;
|
||||
float y = GetYPosition(values[i]) * DrawHeight - 1;
|
||||
// the -1 is for inner offset in path (actually -PathWidth)
|
||||
// Make sure that we are accounting for path width when calculating vertex positions
|
||||
// We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height
|
||||
float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathRadius);
|
||||
float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathRadius);
|
||||
path.AddVertex(new Vector2(x, y));
|
||||
}
|
||||
}
|
||||
|
@ -124,6 +124,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id)
|
||||
Host.Value = other.Host.Value;
|
||||
|
||||
ChannelId.Value = other.ChannelId.Value;
|
||||
Status.Value = other.Status.Value;
|
||||
Availability.Value = other.Availability.Value;
|
||||
Type.Value = other.Type.Value;
|
||||
|
@ -14,10 +14,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
where T : HitObject
|
||||
{
|
||||
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
|
||||
}
|
||||
|
||||
@ -31,5 +27,9 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public bool AllowFail => false;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
||||
public virtual Score CreateReplayScore(IBeatmap beatmap) => new Score { Replay = new Replay() };
|
||||
}
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public abstract class Flashlight : Drawable
|
||||
{
|
||||
internal BindableInt Combo;
|
||||
private Shader shader;
|
||||
private IShader shader;
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new FlashlightDrawNode();
|
||||
|
||||
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
private class FlashlightDrawNode : DrawNode
|
||||
{
|
||||
public Shader Shader;
|
||||
public IShader Shader;
|
||||
public Quad ScreenSpaceDrawQuad;
|
||||
public Vector2 FlashlightPosition;
|
||||
public Vector2 FlashlightSize;
|
||||
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
public abstract class AutoGenerator<T> : IAutoGenerator
|
||||
where T : HitObject
|
||||
public abstract class AutoGenerator : IAutoGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates the auto replay and returns it.
|
||||
@ -21,11 +19,11 @@ namespace osu.Game.Rulesets.Replays
|
||||
/// <summary>
|
||||
/// The beatmap we're making.
|
||||
/// </summary>
|
||||
protected Beatmap<T> Beatmap;
|
||||
protected IBeatmap Beatmap;
|
||||
|
||||
#endregion
|
||||
|
||||
protected AutoGenerator(Beatmap<T> beatmap)
|
||||
protected AutoGenerator(IBeatmap beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets
|
||||
/// <returns>An enumerable of constructed <see cref="Mod"/>s</returns>
|
||||
public virtual IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods) => new Mod[] { };
|
||||
|
||||
public Mod GetAutoplayMod() => GetAllMods().First(mod => mod is ModAutoplay);
|
||||
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
|
||||
|
||||
protected Ruleset(RulesetInfo rulesetInfo = null)
|
||||
{
|
||||
|
@ -89,7 +89,7 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
public class ShaderPrecompiler : Drawable
|
||||
{
|
||||
private readonly List<Shader> loadTargets = new List<Shader>();
|
||||
private readonly List<IShader> loadTargets = new List<IShader>();
|
||||
|
||||
public bool FinishedCompiling { get; private set; }
|
||||
|
||||
@ -106,7 +106,7 @@ namespace osu.Game.Screens
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
||||
}
|
||||
|
||||
protected virtual bool AllLoaded => loadTargets.All(s => s.Loaded);
|
||||
protected virtual bool AllLoaded => loadTargets.All(s => s.IsLoaded);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private readonly float[] frequencyAmplitudes = new float[256];
|
||||
|
||||
private Shader shader;
|
||||
private IShader shader;
|
||||
private readonly Texture texture;
|
||||
|
||||
public LogoVisualisation()
|
||||
@ -131,8 +131,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
|
||||
|
||||
private readonly VisualiserSharedData sharedData = new VisualiserSharedData();
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
@ -142,29 +140,23 @@ namespace osu.Game.Screens.Menu
|
||||
visNode.Shader = shader;
|
||||
visNode.Texture = texture;
|
||||
visNode.Size = DrawSize.X;
|
||||
visNode.Shared = sharedData;
|
||||
visNode.Colour = AccentColour;
|
||||
visNode.AudioData = frequencyAmplitudes;
|
||||
}
|
||||
|
||||
private class VisualiserSharedData
|
||||
{
|
||||
public readonly QuadBatch<TexturedVertex2D> VertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
|
||||
}
|
||||
|
||||
private class VisualisationDrawNode : DrawNode
|
||||
{
|
||||
public Shader Shader;
|
||||
public IShader Shader;
|
||||
public Texture Texture;
|
||||
|
||||
public VisualiserSharedData Shared;
|
||||
|
||||
//Asuming the logo is a circle, we don't need a second dimension.
|
||||
public float Size;
|
||||
|
||||
public Color4 Colour;
|
||||
public float[] AudioData;
|
||||
|
||||
private readonly QuadBatch<TexturedVertex2D> vertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
@ -209,7 +201,7 @@ namespace osu.Game.Screens.Menu
|
||||
rectangle,
|
||||
colourInfo,
|
||||
null,
|
||||
Shared.VertexBatch.AddAction,
|
||||
vertexBatch.AddAction,
|
||||
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
|
||||
Vector2.Divide(inflation, barSize.Yx));
|
||||
}
|
||||
@ -218,6 +210,13 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBatch.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,13 +28,15 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
roomId.BindValueChanged(_ => updateChannel(), true);
|
||||
channelId.BindValueChanged(_ => updateChannel(), true);
|
||||
}
|
||||
|
||||
private void updateChannel()
|
||||
{
|
||||
if (roomId.Value != null)
|
||||
Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#mp_{roomId.Value}" });
|
||||
if (roomId.Value == null || channelId.Value == 0)
|
||||
return;
|
||||
|
||||
Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{roomId.Value}" });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.301.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.307.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,12 +105,12 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.301.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.301.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.307.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.307.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2019.208.0" ExcludeAssets="all" />
|
||||
<PackageReference Include="ppy.osu.Framework.NativeLibs" Version="2019.307.0" ExcludeAssets="all" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -262,6 +262,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IL/@EntryIndexedValue">IL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=JIT/@EntryIndexedValue">JIT</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=LTRB/@EntryIndexedValue">LTRB</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=MD/@EntryIndexedValue">MD5</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=NS/@EntryIndexedValue">NS</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user