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Rewrite BeatmapCardContentBackground
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@ -94,10 +94,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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Masking = true,
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Children = new Drawable[]
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{
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mainContentBackground = new BeatmapCardContentBackground
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mainContentBackground = new BeatmapCardContentBackground(beatmapSet)
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{
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RelativeSizeAxes = Axes.Both,
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BeatmapSet = beatmapSet,
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},
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new FillFlowContainer
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{
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@ -3,7 +3,6 @@
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#nullable enable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -14,112 +13,59 @@ using osu.Game.Overlays;
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namespace osu.Game.Beatmaps.Drawables.Cards
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{
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public class BeatmapCardContentBackground : ModelBackedDrawable<IBeatmapSetOnlineInfo>
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public class BeatmapCardContentBackground : CompositeDrawable
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{
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public IBeatmapSetOnlineInfo BeatmapSet
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public BindableBool Dimmed { get; } = new BindableBool();
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private readonly Box background;
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private readonly DelayedLoadUnloadWrapper cover;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public BeatmapCardContentBackground(IBeatmapSetOnlineInfo onlineInfo)
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{
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get => Model;
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set => Model = value;
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InternalChildren = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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cover = new DelayedLoadUnloadWrapper(() => createCover(onlineInfo), 500, 500)
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.Transparent
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}
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};
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}
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public new bool Masking
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private static Drawable createCover(IBeatmapSetOnlineInfo onlineInfo) => new OnlineBeatmapSetCover(onlineInfo)
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{
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get => base.Masking;
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set => base.Masking = value;
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}
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public BindableBool Dimmed { get; private set; } = new BindableBool();
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protected override double LoadDelay => 500;
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protected override double TransformDuration => 400;
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill
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};
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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InternalChild = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background2
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};
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background.Colour = colourProvider.Background2;
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}
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
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=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
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protected override Drawable? CreateDrawable(IBeatmapSetOnlineInfo? model)
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protected override void LoadComplete()
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{
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if (model == null)
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return null;
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return new BufferedBackground(model)
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{
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RelativeSizeAxes = Axes.Both,
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Dimmed = { BindTarget = Dimmed }
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};
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base.LoadComplete();
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Dimmed.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private class BufferedBackground : BufferedContainer
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private void updateState() => Schedule(() =>
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{
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public BindableBool Dimmed { get; } = new BindableBool();
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background.FadeColour(Dimmed.Value ? colourProvider.Background4 : colourProvider.Background2, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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private readonly IBeatmapSetOnlineInfo onlineInfo;
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private readonly Box background;
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private OnlineBeatmapSetCover? cover;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public BufferedBackground(IBeatmapSetOnlineInfo onlineInfo)
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{
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this.onlineInfo = onlineInfo;
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RelativeSizeAxes = Axes.Both;
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InternalChild = background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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background.Colour = colourProvider.Background2;
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LoadComponentAsync(new OnlineBeatmapSetCover(onlineInfo)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill
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}, loaded =>
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{
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cover = loaded;
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cover.Colour = Colour4.Transparent;
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AddInternal(cover);
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FinishTransforms(true);
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updateState();
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Dimmed.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private void updateState()
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{
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if (cover == null)
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return;
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background.FadeColour(Dimmed.Value ? colourProvider.Background4 : colourProvider.Background2, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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var gradient = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0), Colour4.White.Opacity(0.2f));
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cover.FadeColour(gradient, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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var gradient = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0), Colour4.White.Opacity(0.2f));
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cover.FadeColour(gradient, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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});
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}
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}
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