mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:07:44 +08:00
Merge branch 'master' into new-direct-sort
This commit is contained in:
commit
75e0668b4e
22
README.md
22
README.md
@ -21,19 +21,9 @@ We are accepting bug reports (please report with as much detail as possible). Fe
|
||||
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
|
||||
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where lazer is currently and the roadmap going forward.
|
||||
|
||||
## Requirements
|
||||
|
||||
- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
|
||||
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
|
||||
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
|
||||
## Running osu!
|
||||
|
||||
### Releases
|
||||
|
||||
If you are not interested in developing the game, you can still consume our [binary releases](https://github.com/ppy/osu/releases).
|
||||
If you are looking to install or test osu! without setting up a development environment, you can consume our [binary releases](https://github.com/ppy/osu/releases). Handy links below will download the latest version for your operating system of choice:
|
||||
|
||||
**Latest build:**
|
||||
|
||||
@ -41,9 +31,19 @@ If you are not interested in developing the game, you can still consume our [bin
|
||||
| ------------- | ------------- | ------------- | ------------- |
|
||||
|
||||
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
||||
## Developing or debugging
|
||||
|
||||
Please make sure you have the following prerequisites:
|
||||
|
||||
- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
|
||||
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
|
||||
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
|
||||
|
||||
### Downloading the source code
|
||||
|
||||
Clone the repository:
|
||||
|
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneBeatmapSearchFilter : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BeatmapSearchFilterRow<>),
|
||||
typeof(BeatmapSearchRulesetFilterRow),
|
||||
typeof(BeatmapSearchSmallFilterRow<>),
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private readonly ReverseChildIDFillFlowContainer<Drawable> resizableContainer;
|
||||
|
||||
public TestSceneBeatmapSearchFilter()
|
||||
{
|
||||
Add(resizableContainer = new ReverseChildIDFillFlowContainer<Drawable>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapSearchRulesetFilterRow(),
|
||||
new BeatmapSearchFilterRow<BeatmapSearchCategory>("Categories"),
|
||||
new BeatmapSearchSmallFilterRow<BeatmapSearchCategory>("Header Name")
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResize()
|
||||
{
|
||||
AddStep("Resize to 0.3", () => resizableContainer.ResizeWidthTo(0.3f, 1000));
|
||||
AddStep("Resize to 1", () => resizableContainer.ResizeWidthTo(1, 1000));
|
||||
}
|
||||
}
|
||||
}
|
@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private readonly Box strip;
|
||||
|
||||
protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown();
|
||||
protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown<T>();
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
|
||||
|
||||
@ -180,100 +180,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void OnDeactivated() => fadeInactive();
|
||||
}
|
||||
|
||||
// todo: this needs to go
|
||||
private class OsuTabDropdown : OsuDropdown<T>
|
||||
{
|
||||
public OsuTabDropdown()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu();
|
||||
|
||||
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
};
|
||||
|
||||
private class OsuTabDropdownMenu : OsuDropdownMenu
|
||||
{
|
||||
public OsuTabDropdownMenu()
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
|
||||
BackgroundColour = Color4.Black.Opacity(0.7f);
|
||||
MaxHeight = 400;
|
||||
}
|
||||
|
||||
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
|
||||
|
||||
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
|
||||
{
|
||||
public DrawableOsuTabDropdownMenuItem(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
ForegroundColourHover = Color4.Black;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected class OsuTabDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get => base.AccentColour;
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
Foreground.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuTabDropdownHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
Background.Height = 0.5f;
|
||||
Background.CornerRadius = 5;
|
||||
Background.Masking = true;
|
||||
|
||||
Foreground.RelativeSizeAxes = Axes.None;
|
||||
Foreground.AutoSizeAxes = Axes.X;
|
||||
Foreground.RelativeSizeAxes = Axes.Y;
|
||||
Foreground.Margin = new MarginPadding(5);
|
||||
|
||||
Foreground.Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.EllipsisH,
|
||||
Size = new Vector2(14),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
Padding = new MarginPadding { Left = 5, Right = 5 };
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Foreground.Colour = BackgroundColour;
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Foreground.Colour = BackgroundColourHover;
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
107
osu.Game/Graphics/UserInterface/OsuTabDropdown.cs
Normal file
107
osu.Game/Graphics/UserInterface/OsuTabDropdown.cs
Normal file
@ -0,0 +1,107 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuTabDropdown<T> : OsuDropdown<T>
|
||||
{
|
||||
public OsuTabDropdown()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
protected override DropdownMenu CreateMenu() => new OsuTabDropdownMenu();
|
||||
|
||||
protected override DropdownHeader CreateHeader() => new OsuTabDropdownHeader
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
};
|
||||
|
||||
private class OsuTabDropdownMenu : OsuDropdownMenu
|
||||
{
|
||||
public OsuTabDropdownMenu()
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
|
||||
BackgroundColour = Color4.Black.Opacity(0.7f);
|
||||
MaxHeight = 400;
|
||||
}
|
||||
|
||||
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
|
||||
|
||||
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
|
||||
{
|
||||
public DrawableOsuTabDropdownMenuItem(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
ForegroundColourHover = Color4.Black;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected class OsuTabDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get => base.AccentColour;
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
Foreground.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public OsuTabDropdownHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
Background.Height = 0.5f;
|
||||
Background.CornerRadius = 5;
|
||||
Background.Masking = true;
|
||||
|
||||
Foreground.RelativeSizeAxes = Axes.None;
|
||||
Foreground.AutoSizeAxes = Axes.X;
|
||||
Foreground.RelativeSizeAxes = Axes.Y;
|
||||
Foreground.Margin = new MarginPadding(5);
|
||||
|
||||
Foreground.Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.EllipsisH,
|
||||
Size = new Vector2(14),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
Padding = new MarginPadding { Left = 5, Right = 5 };
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Foreground.Colour = BackgroundColour;
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Foreground.Colour = BackgroundColourHover;
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
173
osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs
Normal file
173
osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs
Normal file
@ -0,0 +1,173 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapSearchFilterRow<T> : CompositeDrawable, IHasCurrentValue<T>
|
||||
{
|
||||
private readonly BindableWithCurrent<T> current = new BindableWithCurrent<T>();
|
||||
|
||||
public Bindable<T> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
public BeatmapSearchFilterRow(string headerName)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AddInternal(new GridContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, size: 100),
|
||||
new Dimension()
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Font = OsuFont.GetFont(size: 10),
|
||||
Text = headerName.ToUpper()
|
||||
},
|
||||
CreateFilter().With(f =>
|
||||
{
|
||||
f.Current = current;
|
||||
})
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[NotNull]
|
||||
protected virtual BeatmapSearchFilter CreateFilter() => new BeatmapSearchFilter();
|
||||
|
||||
protected class BeatmapSearchFilter : TabControl<T>
|
||||
{
|
||||
public BeatmapSearchFilter()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 15;
|
||||
|
||||
TabContainer.Spacing = new Vector2(10, 0);
|
||||
|
||||
if (typeof(T).IsEnum)
|
||||
{
|
||||
foreach (var val in (T[])Enum.GetValues(typeof(T)))
|
||||
AddItem(val);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
((FilterDropdown)Dropdown).AccentColour = colourProvider.Light2;
|
||||
}
|
||||
|
||||
protected override Dropdown<T> CreateDropdown() => new FilterDropdown();
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new FilterTabItem(value);
|
||||
|
||||
protected class FilterTabItem : TabItem<T>
|
||||
{
|
||||
protected virtual float TextSize => 13;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
public FilterTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Regular),
|
||||
Text = (value as Enum)?.GetDescription() ?? value.ToString()
|
||||
},
|
||||
new HoverClickSounds()
|
||||
});
|
||||
|
||||
Enabled.Value = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
private void updateState() => text.FadeColour(Active.Value ? Color4.White : getStateColour(), 200, Easing.OutQuint);
|
||||
|
||||
private Color4 getStateColour() => IsHovered ? colourProvider.Light1 : colourProvider.Light3;
|
||||
}
|
||||
|
||||
private class FilterDropdown : OsuTabDropdown<T>
|
||||
{
|
||||
protected override DropdownHeader CreateHeader() => new FilterHeader
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
};
|
||||
|
||||
private class FilterHeader : OsuTabDropdownHeader
|
||||
{
|
||||
public FilterHeader()
|
||||
{
|
||||
Background.Height = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapSearchRulesetFilterRow : BeatmapSearchFilterRow<RulesetInfo>
|
||||
{
|
||||
public BeatmapSearchRulesetFilterRow()
|
||||
: base(@"Mode")
|
||||
{
|
||||
}
|
||||
|
||||
protected override BeatmapSearchFilter CreateFilter() => new RulesetFilter();
|
||||
|
||||
private class RulesetFilter : BeatmapSearchFilter
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
AddItem(new RulesetInfo
|
||||
{
|
||||
Name = @"Any"
|
||||
});
|
||||
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
AddItem(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapSearchSmallFilterRow<T> : BeatmapSearchFilterRow<T>
|
||||
{
|
||||
public BeatmapSearchSmallFilterRow(string headerName)
|
||||
: base(headerName)
|
||||
{
|
||||
}
|
||||
|
||||
protected override BeatmapSearchFilter CreateFilter() => new SmallBeatmapSearchFilter();
|
||||
|
||||
private class SmallBeatmapSearchFilter : BeatmapSearchFilter
|
||||
{
|
||||
protected override TabItem<T> CreateTabItem(T value) => new SmallTabItem(value);
|
||||
|
||||
private class SmallTabItem : FilterTabItem
|
||||
{
|
||||
public SmallTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override float TextSize => 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -50,6 +50,6 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => $"{Name} ({ShortName}) ID: {ID}";
|
||||
public override string ToString() => Name ?? $"{Name} ({ShortName}) ID: {ID}";
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user