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Givikap120 2024-12-04 10:38:32 -05:00 committed by GitHub
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2 changed files with 2 additions and 2 deletions

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
speedBonus = 0.75 * Math.Pow((DifficultyCalculationUtils.BPMToMilliseconds(min_speed_bonus) - strainTime) / speed_balancing_factor, 2);
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
double distance = travelDistance + osuCurrObj.LazyJumpDistance;
// Cap distance at single_spacing_threshold
distance = Math.Min(distance, single_spacing_threshold);

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Speed : OsuStrainSkill
{
private double skillMultiplier => 1.430;
private double skillMultiplier => 1.425;
private double strainDecayBase => 0.3;
private double currentStrain;