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mirror of https://github.com/ppy/osu.git synced 2024-12-15 00:33:21 +08:00

Convert to use nullable and rearrange fields

This commit is contained in:
Dean Herbert 2022-04-19 18:10:10 +09:00
parent b067924ada
commit 75a6e9fd7f

View File

@ -1,7 +1,7 @@
#nullable enable
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.ObjectExtensions;
@ -33,9 +33,25 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
/// If the "circle" texture could not be found with this prefix, /// If the "circle" texture could not be found with this prefix,
/// then it is nullified and the default prefix "hitcircle" is used instead. /// then it is nullified and the default prefix "hitcircle" is used instead.
/// </remarks> /// </remarks>
private string priorityLookupPrefix; private string? priorityLookupPrefix;
public LegacyMainCirclePiece(string priorityLookupPrefix = null, bool hasNumber = true) private Drawable hitCircleSprite = null!;
protected Container OverlayLayer { get; private set; } = null!;
private Drawable hitCircleOverlay = null!;
private SkinnableSpriteText hitCircleText = null!;
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[Resolved(canBeNull: true)]
private DrawableHitObject? drawableObject { get; set; }
[Resolved]
private ISkinSource skin { get; set; } = null!;
public LegacyMainCirclePiece(string? priorityLookupPrefix = null, bool hasNumber = true)
{ {
this.priorityLookupPrefix = priorityLookupPrefix; this.priorityLookupPrefix = priorityLookupPrefix;
this.hasNumber = hasNumber; this.hasNumber = hasNumber;
@ -43,30 +59,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
} }
private Drawable hitCircleSprite;
protected Container OverlayLayer { get; private set; }
private Drawable hitCircleOverlay;
private SkinnableSpriteText hitCircleText;
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[Resolved(canBeNull: true)]
[CanBeNull]
private DrawableHitObject drawableObject { get; set; }
[Resolved]
private ISkinSource skin { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
var drawableOsuObject = (DrawableOsuHitObject)drawableObject; var drawableOsuObject = (DrawableOsuHitObject?)drawableObject;
// attempt lookup using priority specification // attempt lookup using priority specification
Texture baseTexture = getTexture(string.Empty); Texture? baseTexture = getTexture(string.Empty);
// if the base texture was not found using the priority specification, nullify the specification and fall back to "hitcircle". // if the base texture was not found using the priority specification, nullify the specification and fall back to "hitcircle".
if (baseTexture == null) if (baseTexture == null)
@ -122,10 +121,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable); indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
} }
Texture getTexture(string name) Texture? getTexture(string name)
=> skin.GetTexture($"{priorityLookupPrefix ?? @"hitcircle"}{name}"); => skin.GetTexture($"{priorityLookupPrefix ?? @"hitcircle"}{name}");
Drawable getAnimation(string name, double frameLength) Drawable? getAnimation(string name, double frameLength)
=> skin.GetAnimation($"{priorityLookupPrefix ?? @"hitcircle"}{name}", true, true, frameLength: frameLength); => skin.GetAnimation($"{priorityLookupPrefix ?? @"hitcircle"}{name}", true, true, frameLength: frameLength);
} }