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Convert to use nullable
and rearrange fields
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@ -1,7 +1,7 @@
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#nullable enable
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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@ -33,9 +33,25 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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/// If the "circle" texture could not be found with this prefix,
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/// If the "circle" texture could not be found with this prefix,
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/// then it is nullified and the default prefix "hitcircle" is used instead.
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/// then it is nullified and the default prefix "hitcircle" is used instead.
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/// </remarks>
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/// </remarks>
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private string priorityLookupPrefix;
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private string? priorityLookupPrefix;
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public LegacyMainCirclePiece(string priorityLookupPrefix = null, bool hasNumber = true)
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private Drawable hitCircleSprite = null!;
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protected Container OverlayLayer { get; private set; } = null!;
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private Drawable hitCircleOverlay = null!;
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private SkinnableSpriteText hitCircleText = null!;
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved(canBeNull: true)]
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private DrawableHitObject? drawableObject { get; set; }
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[Resolved]
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private ISkinSource skin { get; set; } = null!;
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public LegacyMainCirclePiece(string? priorityLookupPrefix = null, bool hasNumber = true)
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{
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{
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this.priorityLookupPrefix = priorityLookupPrefix;
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this.priorityLookupPrefix = priorityLookupPrefix;
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this.hasNumber = hasNumber;
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this.hasNumber = hasNumber;
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@ -43,30 +59,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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}
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}
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private Drawable hitCircleSprite;
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protected Container OverlayLayer { get; private set; }
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private Drawable hitCircleOverlay;
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private SkinnableSpriteText hitCircleText;
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved(canBeNull: true)]
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[CanBeNull]
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private DrawableHitObject drawableObject { get; set; }
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[Resolved]
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private ISkinSource skin { get; set; }
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
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var drawableOsuObject = (DrawableOsuHitObject?)drawableObject;
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// attempt lookup using priority specification
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// attempt lookup using priority specification
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Texture baseTexture = getTexture(string.Empty);
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Texture? baseTexture = getTexture(string.Empty);
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// if the base texture was not found using the priority specification, nullify the specification and fall back to "hitcircle".
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// if the base texture was not found using the priority specification, nullify the specification and fall back to "hitcircle".
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if (baseTexture == null)
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if (baseTexture == null)
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@ -122,10 +121,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
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indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
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}
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}
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Texture getTexture(string name)
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Texture? getTexture(string name)
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=> skin.GetTexture($"{priorityLookupPrefix ?? @"hitcircle"}{name}");
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=> skin.GetTexture($"{priorityLookupPrefix ?? @"hitcircle"}{name}");
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Drawable getAnimation(string name, double frameLength)
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Drawable? getAnimation(string name, double frameLength)
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=> skin.GetAnimation($"{priorityLookupPrefix ?? @"hitcircle"}{name}", true, true, frameLength: frameLength);
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=> skin.GetAnimation($"{priorityLookupPrefix ?? @"hitcircle"}{name}", true, true, frameLength: frameLength);
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}
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}
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