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Restore previous resume behaviour for the time being
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@ -491,7 +491,7 @@ namespace osu.Game.Screens.Select
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if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
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if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
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{
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{
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UpdateBeatmap(Beatmap.Value);
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UpdateBeatmap(Beatmap.Value);
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ensurePlayingSelected(true);
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ensurePlayingSelected();
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}
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}
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base.OnResuming(last);
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base.OnResuming(last);
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