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Restore previous resume behaviour for the time being

This commit is contained in:
Dean Herbert 2019-03-29 10:52:26 +09:00
parent 3b1f83da1d
commit 759c5b3db9

View File

@ -491,7 +491,7 @@ namespace osu.Game.Screens.Select
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{ {
UpdateBeatmap(Beatmap.Value); UpdateBeatmap(Beatmap.Value);
ensurePlayingSelected(true); ensurePlayingSelected();
} }
base.OnResuming(last); base.OnResuming(last);