diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs
index cc7aa63f7e..a8d1b079eb 100644
--- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs
+++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs
@@ -23,17 +23,5 @@ namespace osu.Game.Rulesets.Mania.Judgements
return base.NumericResultFor(HasBroken ? HitResult.Good : result);
}
}
-
- protected override int NumericResultForAccuracy(HitResult result)
- {
- switch (result)
- {
- default:
- return base.NumericResultForAccuracy(result);
- case HitResult.Great:
- case HitResult.Perfect:
- return base.NumericResultForAccuracy(HasBroken ? HitResult.Good : result);
- }
- }
}
}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs
index 132856713a..46e6f0feec 100644
--- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs
+++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs
@@ -11,6 +11,5 @@ namespace osu.Game.Rulesets.Mania.Judgements
public override bool AffectsAccuracy => false;
protected override int NumericResultFor(HitResult result) => 20;
- protected override int NumericResultForAccuracy(HitResult result) => 0; // Don't count ticks into accuracy
}
}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
index e36146aa71..1f3b352da4 100644
--- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
+++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
@@ -8,11 +8,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
- ///
- /// The maximum result value for the accuracy portion of the score.
- ///
- public int MaxNumericAccuracyResult => NumericResultForAccuracy(HitResult.Perfect);
-
protected override int NumericResultFor(HitResult result)
{
switch (result)
@@ -30,29 +25,5 @@ namespace osu.Game.Rulesets.Mania.Judgements
return 300;
}
}
-
- public int NumericAccuracyResult => NumericResultForAccuracy(Result);
-
- ///
- /// The result value for the accuracy portion of the score.
- ///
- protected virtual int NumericResultForAccuracy(HitResult result)
- {
- switch (result)
- {
- default:
- return 0;
- case HitResult.Meh:
- return 50;
- case HitResult.Ok:
- return 100;
- case HitResult.Good:
- return 200;
- case HitResult.Great:
- return 300;
- case HitResult.Perfect:
- return 305;
- }
- }
}
}