From 753e9ef7c79f85d027557295c0c60fb4fa09210c Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Wed, 22 Jan 2025 13:26:12 +0000 Subject: [PATCH] Keep old behaviour of `double.PositiveInfinity` being the default for `Interval` --- .../Preprocessing/Rhythm/Data/SameRhythmGroupedHitObjects.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/Data/SameRhythmGroupedHitObjects.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/Data/SameRhythmGroupedHitObjects.cs index dc6cf45d23..4f7023059f 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/Data/SameRhythmGroupedHitObjects.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/Data/SameRhythmGroupedHitObjects.cs @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm.Data : 1; // Calculate the interval from the previous group's start time - Interval = Previous != null ? StartTime - Previous.StartTime : 0; + Interval = Previous != null ? StartTime - Previous.StartTime : double.PositiveInfinity; } } }