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Fix GameplaySampleTriggerSource not handling rewinds correctly

This commit is contained in:
Dean Herbert 2023-07-06 14:06:40 +09:00
parent 2e98ab0a48
commit 753db044b4

View File

@ -69,6 +69,14 @@ namespace osu.Game.Rulesets.UI
hitSound.Play(); hitSound.Play();
}); });
protected override void Update()
{
base.Update();
if (gameplayClock?.IsRewinding == true)
mostValidObject = null;
}
protected HitObject? GetMostValidObject() protected HitObject? GetMostValidObject()
{ {
if (mostValidObject == null || isAlreadyHit(mostValidObject)) if (mostValidObject == null || isAlreadyHit(mostValidObject))