From 7530b1f362451eb18e6fcfaceb5154f4bddddac6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 16 Feb 2024 01:31:52 +0300 Subject: [PATCH] Adjust comment again --- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index d3f75fe15e..060074890c 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -585,7 +585,7 @@ namespace osu.Game.Screens.Play double aggregateVolumeTrack = audioManager.Volume.Value * audioManager.VolumeTrack.Value; // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. - // Note that we only restore to 10% to ensure the user isn't suddenly overloaded by unexpectedly high volume. + // Note that we only restore halfway to ensure the user isn't suddenly overloaded by unexpectedly high volume. if (aggregateVolumeTrack <= volume_requirement) { // Prioritize increasing music over master volume as to avoid also increasing effects volume.