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Add back null beatmap test
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -93,6 +94,15 @@ namespace osu.Game.Tests.Visual.SongSelect
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selectBeatmap(createLongMetadata());
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selectBeatmap(createLongMetadata());
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}
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}
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[Test]
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public void TestNullBeatmap()
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{
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selectBeatmap(null);
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AddAssert("check default title", () => infoWedge.Info!.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info!.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
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}
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private void setRuleset(RulesetInfo rulesetInfo)
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private void setRuleset(RulesetInfo rulesetInfo)
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{
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{
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Container? containerBefore = null;
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Container? containerBefore = null;
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