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Update other events to have matching return types (and animate more)
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@ -365,7 +365,7 @@ namespace osu.Game.Screens.Menu
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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{
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if (Action == null || e.Button != MouseButton.Left) return false;
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if (e.Button != MouseButton.Left) return true;
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logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
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logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
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return true;
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return true;
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@ -380,22 +380,21 @@ namespace osu.Game.Screens.Menu
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protected override bool OnClick(ClickEvent e)
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protected override bool OnClick(ClickEvent e)
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{
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{
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if (Action == null) return false;
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if (Action.Invoke())
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sampleClick.Play();
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flashLayer.ClearTransforms();
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flashLayer.ClearTransforms();
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flashLayer.Alpha = 0.4f;
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flashLayer.Alpha = 0.4f;
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flashLayer.FadeOut(1500, Easing.OutExpo);
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flashLayer.FadeOut(1500, Easing.OutExpo);
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if (Action?.Invoke() == true)
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sampleClick.Play();
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return true;
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return true;
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}
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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{
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{
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if (Action == null) return true;
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if (Action != null)
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logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
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logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
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return true;
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return true;
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}
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}
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