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Remove unnecessary check for negative durations

This commit is contained in:
smoogipoo 2020-09-10 20:00:57 +09:00
parent d700ae55fb
commit 74eea8900b

View File

@ -51,18 +51,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
for (int i = 2; i < beatmap.HitObjects.Count; i++) for (int i = 2; i < beatmap.HitObjects.Count; i++)
{ {
// Check for negative durations taikoDifficultyHitObjects.Add(
var currentAfterLast = beatmap.HitObjects[i].StartTime > beatmap.HitObjects[i - 1].StartTime; new TaikoDifficultyHitObject(
var lastAfterSecondLast = beatmap.HitObjects[i - 1].StartTime > beatmap.HitObjects[i - 2].StartTime; beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, i
)
if (currentAfterLast && lastAfterSecondLast) );
{
taikoDifficultyHitObjects.Add(
new TaikoDifficultyHitObject(
beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, i
)
);
}
} }
new StaminaCheeseDetector(taikoDifficultyHitObjects).FindCheese(); new StaminaCheeseDetector(taikoDifficultyHitObjects).FindCheese();