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Fix pause loop sound not working because paused
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parent
c5f6b77bba
commit
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop"))
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AddInternal(pauseLoop = new UnpausableSkinnableSound(new SampleInfo("pause-loop"))
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{
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Looping = true,
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Volume = { Value = 0 }
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@ -54,5 +54,15 @@ namespace osu.Game.Screens.Play
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pauseLoop.VolumeTo(0, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop());
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}
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private class UnpausableSkinnableSound : SkinnableSound
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{
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protected override bool PlayWhenPaused => true;
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public UnpausableSkinnableSound(SampleInfo sampleInfo)
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: base(sampleInfo)
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{
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}
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}
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}
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}
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@ -37,6 +37,8 @@ namespace osu.Game.Skinning
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/// </remarks>
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protected bool PlayWhenZeroVolume => Looping;
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protected virtual bool PlayWhenPaused => false;
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private readonly AudioContainer<DrawableSample> samplesContainer;
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public SkinnableSound(ISampleInfo hitSamples)
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@ -63,7 +65,7 @@ namespace osu.Game.Skinning
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{
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if (requestedPlaying)
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{
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if (disabled.NewValue)
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if (disabled.NewValue && !PlayWhenPaused)
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stop();
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// it's not easy to know if a sample has finished playing (to end).
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// to keep things simple only resume playing looping samples.
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@ -97,7 +99,7 @@ namespace osu.Game.Skinning
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private void play()
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{
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if (samplePlaybackDisabled.Value)
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if (samplePlaybackDisabled.Value && !PlayWhenPaused)
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return;
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samplesContainer.ForEach(c =>
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