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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00

Refactor star rating display layout with flexibility in mind

This commit is contained in:
Salman Ahmed 2021-08-18 11:03:35 +03:00
parent 3a0dd5b019
commit 74d6c26520
2 changed files with 50 additions and 24 deletions

View File

@ -8,17 +8,15 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneStarRatingDisplay : OsuTestScene
{
[TestCase(52f, 20f)]
[TestCase(52f, 16f)]
[TestCase(50f, 14f)]
public void TestDisplay(float width, float height)
[TestCase(StarRatingDisplaySize.Regular)]
[TestCase(StarRatingDisplaySize.Small)]
public void TestDisplay(StarRatingDisplaySize size)
{
AddStep("load displays", () =>
{
@ -36,11 +34,10 @@ namespace osu.Game.Tests.Visual.UserInterface
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(2f),
Direction = FillDirection.Vertical,
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i * (i >= 11 ? 25f : 1f) + j * 0.1f, 0))
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i * (i >= 11 ? 25f : 1f) + j * 0.1f, 0), size)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(width, height),
}),
})
};

View File

@ -44,41 +44,64 @@ namespace osu.Game.Beatmaps.Drawables
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
/// </summary>
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display.</param>
public StarRatingDisplay(StarDifficulty starDifficulty)
/// <param name="size">The size of the star rating display.</param>
public StarRatingDisplay(StarDifficulty starDifficulty, StarRatingDisplaySize size = StarRatingDisplaySize.Regular)
{
Current.Value = starDifficulty;
Size = new Vector2(52f, 20f);
AutoSizeAxes = Axes.Both;
InternalChild = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
new GridContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Margin = size == StarRatingDisplaySize.Small
? new MarginPadding { Horizontal = 7f }
: new MarginPadding { Horizontal = 8f, Vertical = 2f },
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Absolute, 3f),
new Dimension(GridSizeMode.AutoSize, minSize: 25f),
},
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
Content = new[]
{
new[]
{
starIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Right = 30f },
Icon = FontAwesome.Solid.Star,
Size = new Vector2(8f),
},
Empty(),
starsText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Left = 10f, Bottom = 2f },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Bottom = 1.5f },
// todo: this should be size: 12f, but to match up with the design, it needs to be 14.4f
// see https://github.com/ppy/osu-framework/issues/3271.
Font = OsuFont.Torus.With(size: 14.4f, weight: FontWeight.Bold),
Shadow = false,
}
}
}
},
}
};
}
@ -97,4 +120,10 @@ namespace osu.Game.Beatmaps.Drawables
}, true);
}
}
public enum StarRatingDisplaySize
{
Small,
Regular,
}
}