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Merge branch 'master' into master

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파링 2022-01-06 21:12:45 +09:00 committed by GitHub
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39 changed files with 832 additions and 232 deletions

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@ -52,16 +52,25 @@ namespace osu.Game.Rulesets.Catch.Edit
return true;
}
public override bool HandleFlip(Direction direction)
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
{
if (SelectedItems.Count == 0)
return false;
// This could be implemented in the future if there's a requirement for it.
if (direction == Direction.Vertical)
return false;
var selectionRange = CatchHitObjectUtils.GetPositionRange(SelectedItems);
bool changed = false;
EditorBeatmap.PerformOnSelection(h =>
{
if (h is CatchHitObject catchObject)
changed |= handleFlip(selectionRange, catchObject);
changed |= handleFlip(selectionRange, catchObject, flipOverOrigin);
});
return changed;
}
@ -116,7 +125,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return Math.Clamp(deltaX, lowerBound, upperBound);
}
private bool handleFlip(PositionRange selectionRange, CatchHitObject hitObject)
private bool handleFlip(PositionRange selectionRange, CatchHitObject hitObject, bool flipOverOrigin)
{
switch (hitObject)
{
@ -124,7 +133,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return false;
case JuiceStream juiceStream:
juiceStream.OriginalX = selectionRange.GetFlippedPosition(juiceStream.OriginalX);
juiceStream.OriginalX = getFlippedPosition(juiceStream.OriginalX);
foreach (var point in juiceStream.Path.ControlPoints)
point.Position *= new Vector2(-1, 1);
@ -133,9 +142,11 @@ namespace osu.Game.Rulesets.Catch.Edit
return true;
default:
hitObject.OriginalX = selectionRange.GetFlippedPosition(hitObject.OriginalX);
hitObject.OriginalX = getFlippedPosition(hitObject.OriginalX);
return true;
}
float getFlippedPosition(float original) => flipOverOrigin ? CatchPlayfield.WIDTH - original : selectionRange.GetFlippedPosition(original);
}
}
}

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@ -10,6 +10,7 @@ using osu.Game.Extensions;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -84,18 +85,28 @@ namespace osu.Game.Rulesets.Osu.Edit
return true;
}
public override bool HandleFlip(Direction direction)
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
{
var hitObjects = selectedMovableObjects;
var selectedObjectsQuad = getSurroundingQuad(hitObjects);
var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : getSurroundingQuad(hitObjects);
bool didFlip = false;
foreach (var h in hitObjects)
{
h.Position = GetFlippedPosition(direction, selectedObjectsQuad, h.Position);
var flippedPosition = GetFlippedPosition(direction, flipQuad, h.Position);
if (!Precision.AlmostEquals(flippedPosition, h.Position))
{
h.Position = flippedPosition;
didFlip = true;
}
if (h is Slider slider)
{
didFlip = true;
foreach (var point in slider.Path.ControlPoints)
{
point.Position = new Vector2(
@ -106,7 +117,7 @@ namespace osu.Game.Rulesets.Osu.Edit
}
}
return true;
return didFlip;
}
public override bool HandleScale(Vector2 scale, Anchor reference)

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
#nullable enable
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
internal class KiaiFlashingDrawable : BeatSyncedContainer
{
private readonly Drawable flashingDrawable;
private const float flash_opacity = 0.3f;
public KiaiFlashingDrawable(Func<Drawable?> creationFunc)
{
AutoSizeAxes = Axes.Both;
Children = new[]
{
(creationFunc.Invoke() ?? Empty()).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
}),
flashingDrawable = (creationFunc.Invoke() ?? Empty()).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
d.Alpha = 0;
d.Blending = BlendingParameters.Additive;
})
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;
flashingDrawable
.FadeTo(flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75f);
}
}
}

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@ -1,61 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
internal class KiaiFlashingSprite : BeatSyncedContainer
{
private readonly Sprite mainSprite;
private readonly Sprite flashingSprite;
public Texture Texture
{
set
{
mainSprite.Texture = value;
flashingSprite.Texture = value;
}
}
private const float flash_opacity = 0.3f;
public KiaiFlashingSprite()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
mainSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
flashingSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;
flashingSprite
.FadeTo(flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75f);
}
}
}

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -68,13 +69,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
// the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin).
Texture overlayTexture = getTextureWithFallback("overlay");
InternalChildren = new[]
{
hitCircleSprite = new KiaiFlashingSprite
hitCircleSprite = new KiaiFlashingDrawable(() => new Sprite { Texture = baseTexture })
{
Texture = baseTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@ -82,9 +81,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = hitCircleOverlay = new KiaiFlashingSprite
Child = hitCircleOverlay = new KiaiFlashingDrawable(() => getAnimationWithFallback(@"overlay", 1000 / 2d))
{
Texture = overlayTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@ -126,6 +124,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return tex ?? skin.GetTexture($"hitcircle{name}");
}
Drawable getAnimationWithFallback(string name, double frameLength)
{
Drawable animation = null;
if (!string.IsNullOrEmpty(priorityLookup))
{
animation = skin.GetAnimation($"{priorityLookup}{name}", true, true, frameLength: frameLength);
if (!allowFallback)
return animation;
}
return animation ?? skin.GetAnimation($"hitcircle{name}", true, true, frameLength: frameLength);
}
}
protected override void LoadComplete()

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@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Screens;
@ -36,7 +37,9 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override bool HasCustomSteps => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new NonImportingPlayer(false);
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new FakeImportingPlayer(false);
protected new FakeImportingPlayer Player => (FakeImportingPlayer)base.Player;
protected override Ruleset CreatePlayerRuleset() => createCustomRuleset?.Invoke() ?? new OsuRuleset();
@ -207,6 +210,25 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
}
[Test]
public void TestSubmissionOnExitDuringImport()
{
prepareTokenResponse(true);
createPlayerTest();
AddStep("block imports", () => Player.AllowImportCompletion.Wait());
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
addFakeHit();
AddUntilStep("wait for import to start", () => Player.ScoreImportStarted);
AddStep("exit", () => Player.Exit());
AddStep("allow import to proceed", () => Player.AllowImportCompletion.Release(1));
AddAssert("ensure submission", () => Player.SubmittedScore != null && Player.ImportedScore != null);
}
[Test]
public void TestNoSubmissionOnLocalBeatmap()
{
@ -288,15 +310,26 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
private class NonImportingPlayer : TestPlayer
protected class FakeImportingPlayer : TestPlayer
{
public NonImportingPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
public bool ScoreImportStarted { get; set; }
public SemaphoreSlim AllowImportCompletion { get; }
public Score ImportedScore { get; private set; }
public FakeImportingPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
: base(allowPause, showResults, pauseOnFocusLost)
{
AllowImportCompletion = new SemaphoreSlim(1);
}
protected override Task ImportScore(Score score)
protected override async Task ImportScore(Score score)
{
ScoreImportStarted = true;
await AllowImportCompletion.WaitAsync().ConfigureAwait(false);
ImportedScore = score;
// It was discovered that Score members could sometimes be half-populated.
// In particular, the RulesetID property could be set to 0 even on non-osu! maps.
// We want to test that the state of that property is consistent in this test.
@ -311,8 +344,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// In the above instance, if a ScoreInfo with Ruleset = {mania} and RulesetID = 0 is attached to an EF context,
// RulesetID WILL BE SILENTLY SET TO THE CORRECT VALUE of 3.
//
// For the above reasons, importing is disabled in this test.
return Task.CompletedTask;
// For the above reasons, actual importing is disabled in this test.
}
}
}

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@ -53,8 +53,8 @@ namespace osu.Game.Tests.Visual.Gameplay
CreateTest(null);
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
AddAssert("player is no longer current screen", () => !Player.IsCurrentScreen());
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
AddUntilStep("time less than storyboard duration", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < currentStoryboardDuration);
}
[Test]

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@ -50,6 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddUntilStep("wait for user population", () => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Count() == 2);
AddStep("add clock sources", () =>
{

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@ -107,19 +107,31 @@ namespace osu.Game.Tests.Visual.Online
AddUntilStep("is hidden", () => overlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestCorrectOldContentExpiration()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
assertAllCardsOfType<BeatmapCardNormal>(100);
AddStep("show more results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 30).ToArray()));
assertAllCardsOfType<BeatmapCardNormal>(30);
}
[Test]
public void TestCardSizeSwitching()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
assertAllCardsOfType<BeatmapCardNormal>();
assertAllCardsOfType<BeatmapCardNormal>(100);
setCardSize(BeatmapCardSize.Extra);
assertAllCardsOfType<BeatmapCardExtra>();
assertAllCardsOfType<BeatmapCardExtra>(100);
setCardSize(BeatmapCardSize.Normal);
assertAllCardsOfType<BeatmapCardNormal>();
assertAllCardsOfType<BeatmapCardNormal>(100);
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
@ -323,13 +335,12 @@ namespace osu.Game.Tests.Visual.Online
private void setCardSize(BeatmapCardSize cardSize) => AddStep($"set card size to {cardSize}", () => overlay.ChildrenOfType<BeatmapListingCardSizeTabControl>().Single().Current.Value = cardSize);
private void assertAllCardsOfType<T>()
private void assertAllCardsOfType<T>(int expectedCount)
where T : BeatmapCard =>
AddUntilStep($"all loaded beatmap cards are {typeof(T)}", () =>
{
int loadedCorrectCount = this.ChildrenOfType<BeatmapCard>().Count(card => card.IsLoaded && card.GetType() == typeof(T));
int totalCount = this.ChildrenOfType<BeatmapCard>().Count();
return loadedCorrectCount > 0 && loadedCorrectCount == totalCount;
return loadedCorrectCount > 0 && loadedCorrectCount == expectedCount;
});
}
}

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@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface.PageSelector;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestScenePageSelector : OsuTestScene
{
[Cached]
private OverlayColourProvider provider { get; } = new OverlayColourProvider(OverlayColourScheme.Green);
private readonly PageSelector pageSelector;
public TestScenePageSelector()
{
AddRange(new Drawable[]
{
pageSelector = new PageSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
});
}
[Test]
public void TestOmittedPages()
{
setAvailablePages(100);
selectPageIndex(0);
checkVisiblePageNumbers(new[] { 1, 2, 3, 100 });
selectPageIndex(6);
checkVisiblePageNumbers(new[] { 1, 5, 6, 7, 8, 9, 100 });
selectPageIndex(49);
checkVisiblePageNumbers(new[] { 1, 48, 49, 50, 51, 52, 100 });
selectPageIndex(99);
checkVisiblePageNumbers(new[] { 1, 98, 99, 100 });
}
[Test]
public void TestResetCurrentPage()
{
setAvailablePages(10);
selectPageIndex(6);
setAvailablePages(11);
AddAssert("Page 1 is current", () => pageSelector.CurrentPage.Value == 0);
}
[Test]
public void TestOutOfBoundsSelection()
{
setAvailablePages(10);
selectPageIndex(11);
AddAssert("Page 10 is current", () => pageSelector.CurrentPage.Value == pageSelector.AvailablePages.Value - 1);
selectPageIndex(-1);
AddAssert("Page 1 is current", () => pageSelector.CurrentPage.Value == 0);
}
private void checkVisiblePageNumbers(int[] expected) => AddAssert($"Sequence is {string.Join(',', expected.Select(i => i.ToString()))}", () => pageSelector.ChildrenOfType<PageSelectorPageButton>().Select(p => p.PageNumber).SequenceEqual(expected));
private void selectPageIndex(int pageIndex) =>
AddStep($"Select page {pageIndex}", () => pageSelector.CurrentPage.Value = pageIndex);
private void setAvailablePages(int availablePages) =>
AddStep($"Set available pages to {availablePages}", () => pageSelector.AvailablePages.Value = availablePages);
}
}

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@ -3,16 +3,13 @@
#nullable enable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
@ -156,54 +153,5 @@ namespace osu.Game.Beatmaps.Drawables.Cards
Hollow = true,
}, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
private class ExpandedContentScrollContainer : OsuScrollContainer
{
public ExpandedContentScrollContainer()
{
ScrollbarVisible = false;
}
protected override void Update()
{
base.Update();
Height = Math.Min(Content.DrawHeight, 400);
}
private bool allowScroll => !Precision.AlmostEquals(DrawSize, Content.DrawSize);
protected override bool OnDragStart(DragStartEvent e)
{
if (!allowScroll)
return false;
return base.OnDragStart(e);
}
protected override void OnDrag(DragEvent e)
{
if (!allowScroll)
return;
base.OnDrag(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
if (!allowScroll)
return;
base.OnDragEnd(e);
}
protected override bool OnScroll(ScrollEvent e)
{
if (!allowScroll)
return false;
return base.OnScroll(e);
}
}
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
namespace osu.Game.Beatmaps.Drawables.Cards
{
public class ExpandedContentScrollContainer : OsuScrollContainer
{
public const float HEIGHT = 200;
public ExpandedContentScrollContainer()
{
ScrollbarVisible = false;
}
protected override void Update()
{
base.Update();
Height = Math.Min(Content.DrawHeight, HEIGHT);
}
private bool allowScroll => !Precision.AlmostEquals(DrawSize, Content.DrawSize);
protected override bool OnDragStart(DragStartEvent e)
{
if (!allowScroll)
return false;
return base.OnDragStart(e);
}
protected override void OnDrag(DragEvent e)
{
if (!allowScroll)
return;
base.OnDrag(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
if (!allowScroll)
return;
base.OnDragEnd(e);
}
protected override bool OnScroll(ScrollEvent e)
{
if (!allowScroll)
return false;
return base.OnScroll(e);
}
}
}

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@ -98,6 +98,8 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.MenuParallax, true);
// Gameplay
SetDefault(OsuSetting.PositionalHitsounds, true); // replaced by level setting below, can be removed 20220703.
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1);
SetDefault(OsuSetting.DimLevel, 0.8, 0, 1, 0.01);
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
SetDefault(OsuSetting.LightenDuringBreaks, true);
@ -109,7 +111,6 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
SetDefault(OsuSetting.KeyOverlay, false);
SetDefault(OsuSetting.PositionalHitSounds, true);
SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
SetDefault(OsuSetting.FloatingComments, false);
@ -175,9 +176,11 @@ namespace osu.Game.Configuration
int combined = (year * 10000) + monthDay;
if (combined < 20210413)
if (combined < 20220103)
{
SetValue(OsuSetting.EditorWaveformOpacity, 0.25f);
var positionalHitsoundsEnabled = GetBindable<bool>(OsuSetting.PositionalHitsounds);
if (!positionalHitsoundsEnabled.Value)
SetValue(OsuSetting.PositionalHitsoundsLevel, 0);
}
}
@ -256,7 +259,8 @@ namespace osu.Game.Configuration
LightenDuringBreaks,
ShowStoryboard,
KeyOverlay,
PositionalHitSounds,
PositionalHitsounds,
PositionalHitsoundsLevel,
AlwaysPlayFirstComboBreak,
FloatingComments,
HUDVisibilityMode,

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Globalization;
using Newtonsoft.Json.Linq;
using osu.Framework.IO.Network;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Online.API.Requests;
@ -16,7 +18,7 @@ namespace osu.Game.Extensions
{
cursor?.Properties.ForEach(x =>
{
webRequest.AddParameter("cursor[" + x.Key + "]", x.Value.ToString());
webRequest.AddParameter("cursor[" + x.Key + "]", (x.Value as JValue)?.ToString(CultureInfo.InvariantCulture) ?? x.Value.ToString());
});
}
}

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterface.PageSelector
{
internal class PageEllipsis : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
Text = "...",
Colour = colourProvider.Light3,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
}
}

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@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
namespace osu.Game.Graphics.UserInterface.PageSelector
{
public class PageSelector : CompositeDrawable
{
public readonly BindableInt CurrentPage = new BindableInt { MinValue = 0, };
public readonly BindableInt AvailablePages = new BindableInt(1) { MinValue = 1, };
private readonly FillFlowContainer itemsFlow;
private readonly PageSelectorPrevNextButton previousPageButton;
private readonly PageSelectorPrevNextButton nextPageButton;
public PageSelector()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
previousPageButton = new PageSelectorPrevNextButton(false, "prev")
{
Action = () => CurrentPage.Value -= 1,
},
itemsFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
},
nextPageButton = new PageSelectorPrevNextButton(true, "next")
{
Action = () => CurrentPage.Value += 1
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
CurrentPage.BindValueChanged(_ => Scheduler.AddOnce(redraw));
AvailablePages.BindValueChanged(_ =>
{
CurrentPage.Value = 0;
// AddOnce as the reset of CurrentPage may also trigger a redraw.
Scheduler.AddOnce(redraw);
}, true);
}
private void redraw()
{
if (CurrentPage.Value >= AvailablePages.Value)
{
CurrentPage.Value = AvailablePages.Value - 1;
return;
}
previousPageButton.Enabled.Value = CurrentPage.Value != 0;
nextPageButton.Enabled.Value = CurrentPage.Value < AvailablePages.Value - 1;
itemsFlow.Clear();
int totalPages = AvailablePages.Value;
bool lastWasEllipsis = false;
for (int i = 0; i < totalPages; i++)
{
int pageIndex = i;
bool shouldShowPage = pageIndex == 0 || pageIndex == totalPages - 1 || Math.Abs(pageIndex - CurrentPage.Value) <= 2;
if (shouldShowPage)
{
lastWasEllipsis = false;
itemsFlow.Add(new PageSelectorPageButton(pageIndex + 1)
{
Action = () => CurrentPage.Value = pageIndex,
Selected = CurrentPage.Value == pageIndex,
});
}
else if (!lastWasEllipsis)
{
lastWasEllipsis = true;
itemsFlow.Add(new PageEllipsis());
}
}
}
}
}

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@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Framework.Input.Events;
using JetBrains.Annotations;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterface.PageSelector
{
public abstract class PageSelectorButton : OsuClickableContainer
{
protected const int DURATION = 200;
[Resolved]
protected OverlayColourProvider ColourProvider { get; private set; }
protected Box Background;
protected PageSelectorButton()
{
AutoSizeAxes = Axes.X;
Height = 20;
}
[BackgroundDependencyLoader]
private void load()
{
Add(new CircularContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
Children = new[]
{
Background = new Box
{
RelativeSizeAxes = Axes.Both
},
CreateContent().With(content =>
{
content.Anchor = Anchor.Centre;
content.Origin = Anchor.Centre;
content.Margin = new MarginPadding { Horizontal = 10 };
})
}
});
}
[NotNull]
protected abstract Drawable CreateContent();
protected override bool OnHover(HoverEvent e)
{
UpdateHoverState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
UpdateHoverState();
}
protected abstract void UpdateHoverState();
}
}

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Framework.Allocation;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface.PageSelector
{
public class PageSelectorPageButton : PageSelectorButton
{
private readonly BindableBool selected = new BindableBool();
public bool Selected
{
set => selected.Value = value;
}
public int PageNumber { get; }
private OsuSpriteText text;
public PageSelectorPageButton(int pageNumber)
{
PageNumber = pageNumber;
Action = () =>
{
if (!selected.Value)
selected.Value = true;
};
}
protected override Drawable CreateContent() => text = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
Text = PageNumber.ToString(),
};
[BackgroundDependencyLoader]
private void load()
{
Background.Colour = ColourProvider.Highlight1;
Background.Alpha = 0;
}
protected override void LoadComplete()
{
base.LoadComplete();
selected.BindValueChanged(onSelectedChanged, true);
}
private void onSelectedChanged(ValueChangedEvent<bool> selected)
{
Background.FadeTo(selected.NewValue ? 1 : 0, DURATION, Easing.OutQuint);
text.FadeColour(selected.NewValue ? ColourProvider.Dark4 : ColourProvider.Light3, DURATION, Easing.OutQuint);
text.Font = text.Font.With(weight: IsHovered ? FontWeight.SemiBold : FontWeight.Regular);
}
protected override void UpdateHoverState()
{
if (selected.Value)
return;
text.FadeColour(IsHovered ? ColourProvider.Light2 : ColourProvider.Light1, DURATION, Easing.OutQuint);
}
}
}

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@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.UserInterface.PageSelector
{
public class PageSelectorPrevNextButton : PageSelectorButton
{
private readonly bool rightAligned;
private readonly string text;
private SpriteIcon icon;
private OsuSpriteText name;
public PageSelectorPrevNextButton(bool rightAligned, string text)
{
this.rightAligned = rightAligned;
this.text = text;
}
protected override Drawable CreateContent() => new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
name = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12),
Anchor = rightAligned ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = rightAligned ? Anchor.CentreLeft : Anchor.CentreRight,
Text = text.ToUpper(),
},
icon = new SpriteIcon
{
Icon = rightAligned ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(8),
Anchor = rightAligned ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = rightAligned ? Anchor.CentreLeft : Anchor.CentreRight,
},
}
},
}
};
[BackgroundDependencyLoader]
private void load()
{
Background.Colour = ColourProvider.Dark4;
name.Colour = icon.Colour = ColourProvider.Light1;
}
protected override void LoadComplete()
{
base.LoadComplete();
Enabled.BindValueChanged(enabled => Background.FadeTo(enabled.NewValue ? 1 : 0.5f, DURATION), true);
}
protected override void UpdateHoverState() =>
Background.FadeColour(IsHovered ? ColourProvider.Dark3 : ColourProvider.Dark4, DURATION, Easing.OutQuint);
}
}

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@ -32,7 +32,18 @@ namespace osu.Game.IO.Archives
public abstract IEnumerable<string> Filenames { get; }
public virtual byte[] Get(string name) => GetAsync(name).Result;
public virtual byte[] Get(string name)
{
using (Stream input = GetStream(name))
{
if (input == null)
return null;
byte[] buffer = new byte[input.Length];
input.Read(buffer);
return buffer;
}
}
public async Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
{

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@ -77,6 +77,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode),
new KeyBinding(new[] { InputKey.F5 }, GlobalAction.EditorTestGameplay),
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.EditorFlipHorizontally),
new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically),
};
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@ -292,6 +294,12 @@ namespace osu.Game.Input.Bindings
EditorCycleGridDisplayMode,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTestGameplay))]
EditorTestGameplay
EditorTestGameplay,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipHorizontally))]
EditorFlipHorizontally,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipVertically))]
EditorFlipVertically,
}
}

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@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Input.Bindings;
namespace osu.Game.Input
@ -63,8 +65,17 @@ namespace osu.Game.Input
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => updateLastInteractionTime();
[Resolved]
private GameHost host { get; set; }
protected override bool Handle(UIEvent e)
{
// Even when not active, `MouseMoveEvent`s will arrive.
// We don't want these to trigger a non-idle state as it's quite often the user interacting
// with other windows while osu! is in the background.
if (!host.IsActive.Value)
return base.Handle(e);
switch (e)
{
case KeyDownEvent _:

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@ -32,6 +32,11 @@ namespace osu.Game.Localisation
/// <summary>
/// "Master"
/// </summary>
public static LocalisableString PositionalLevel => new TranslatableString(getKey(@"positional_hitsound_audio_level"), @"Hitsound stereo separation");
/// <summary>
/// "Level"
/// </summary>
public static LocalisableString MasterVolume => new TranslatableString(getKey(@"master_volume"), @"Master");
/// <summary>

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@ -84,11 +84,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString AlwaysShowKeyOverlay => new TranslatableString(getKey(@"key_overlay"), @"Always show key overlay");
/// <summary>
/// "Positional hitsounds"
/// </summary>
public static LocalisableString PositionalHitsounds => new TranslatableString(getKey(@"positional_hitsounds"), @"Positional hitsounds");
/// <summary>
/// "Always play first combo break sound"
/// </summary>

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@ -229,6 +229,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString EditorNudgeRight => new TranslatableString(getKey(@"editor_nudge_right"), @"Nudge selection right");
/// <summary>
/// "Flip selection horizontally"
/// </summary>
public static LocalisableString EditorFlipHorizontally => new TranslatableString(getKey(@"editor_flip_horizontally"), @"Flip selection horizontally");
/// <summary>
/// "Flip selection vertically"
/// </summary>
public static LocalisableString EditorFlipVertically => new TranslatableString(getKey(@"editor_flip_vertically"), @"Flip selection vertically");
/// <summary>
/// "Toggle skin editor"
/// </summary>

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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Database;
using osu.Game.Input;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@ -67,11 +68,34 @@ namespace osu.Game.Online.Chat
public readonly BindableBool HighPollRate = new BindableBool();
private readonly IBindable<bool> isIdle = new BindableBool();
public ChannelManager()
{
CurrentChannel.ValueChanged += currentChannelChanged;
}
HighPollRate.BindValueChanged(enabled => TimeBetweenPolls.Value = enabled.NewValue ? 1000 : 6000, true);
[BackgroundDependencyLoader(permitNulls: true)]
private void load(IdleTracker idleTracker)
{
HighPollRate.BindValueChanged(updatePollRate);
isIdle.BindValueChanged(updatePollRate, true);
if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
}
private void updatePollRate(ValueChangedEvent<bool> valueChangedEvent)
{
// Polling will eventually be replaced with websocket, but let's avoid doing these background operations as much as possible for now.
// The only loss will be delayed PM/message highlight notifications.
if (HighPollRate.Value)
TimeBetweenPolls.Value = 1000;
else if (!isIdle.Value)
TimeBetweenPolls.Value = 60000;
else
TimeBetweenPolls.Value = 600000;
}
/// <summary>

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@ -79,7 +79,6 @@ namespace osu.Game.Overlays
Padding = new MarginPadding { Horizontal = 20 },
Children = new Drawable[]
{
foundContent = new FillFlowContainer<BeatmapCard>(),
notFoundContent = new NotFoundDrawable(),
supporterRequiredContent = new SupporterRequiredDrawable(),
}
@ -140,7 +139,7 @@ namespace osu.Game.Overlays
if (searchResult.Type == BeatmapListingFilterControl.SearchResultType.SupporterOnlyFilters)
{
supporterRequiredContent.UpdateText(searchResult.SupporterOnlyFiltersUsed);
addContentToPlaceholder(supporterRequiredContent);
addContentToResultsArea(supporterRequiredContent);
return;
}
@ -151,13 +150,13 @@ namespace osu.Game.Overlays
//No matches case
if (!newCards.Any())
{
addContentToPlaceholder(notFoundContent);
addContentToResultsArea(notFoundContent);
return;
}
var content = createCardContainerFor(newCards);
panelLoadTask = LoadComponentAsync(foundContent = content, addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token);
panelLoadTask = LoadComponentAsync(foundContent = content, addContentToResultsArea, (cancellationToken = new CancellationTokenSource()).Token);
}
else
{
@ -186,13 +185,17 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Alpha = 0,
Margin = new MarginPadding { Vertical = 15 },
Margin = new MarginPadding
{
Vertical = 15,
Bottom = ExpandedContentScrollContainer.HEIGHT
},
ChildrenEnumerable = newCards
};
return content;
}
private void addContentToPlaceholder(Drawable content)
private void addContentToResultsArea(Drawable content)
{
Loading.Hide();
lastFetchDisplayedTime = Time.Current;
@ -204,37 +207,27 @@ namespace osu.Game.Overlays
if (lastContent != null)
{
lastContent.FadeOut(100, Easing.OutQuint);
// Consider the case when the new content is smaller than the last content.
// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
var sequence = lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y);
if (lastContent == foundContent)
{
sequence.Then().Schedule(() =>
{
foundContent.Expire();
foundContent = null;
});
}
lastContent.FadeOut();
if (!isPlaceholderContent(lastContent))
lastContent.Expire();
}
if (!content.IsAlive)
panelTarget.Add(content);
content.FadeInFromZero(200, Easing.OutQuint);
content.FadeInFromZero();
currentContent = content;
// currentContent may be one of the placeholders, and still have BypassAutoSizeAxes set to Y from the last fade-out.
// restore to the initial state.
currentContent.BypassAutoSizeAxes = Axes.None;
}
/// <summary>
/// Whether <paramref name="drawable"/> is a static placeholder reused multiple times by this overlay.
/// </summary>
private bool isPlaceholderContent(Drawable drawable)
=> drawable == notFoundContent || drawable == supporterRequiredContent;
private void onCardSizeChanged()
{
if (foundContent == null || !foundContent.Any())
if (foundContent?.IsAlive != true || !foundContent.Any())
return;
Loading.Show();
@ -259,10 +252,6 @@ namespace osu.Game.Overlays
public class NotFoundDrawable : CompositeDrawable
{
// required for scheduled tasks to complete correctly
// (see `addContentToPlaceholder()` and the scheduled `BypassAutoSizeAxes` set during fade-out in outer class above)
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
public NotFoundDrawable()
{
RelativeSizeAxes = Axes.X;
@ -307,10 +296,6 @@ namespace osu.Game.Overlays
// (https://github.com/ppy/osu-framework/issues/4530)
public class SupporterRequiredDrawable : CompositeDrawable
{
// required for scheduled tasks to complete correctly
// (see `addContentToPlaceholder()` and the scheduled `BypassAutoSizeAxes` set during fade-out in outer class above)
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
private LinkFlowContainer supporterRequiredText;
public SupporterRequiredDrawable()

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@ -140,6 +140,7 @@ namespace osu.Game.Overlays.Rankings
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Bottom = ExpandedContentScrollContainer.HEIGHT },
Spacing = new Vector2(10),
Children = response.BeatmapSets.Select(b => new BeatmapCardNormal(b)
{

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@ -14,20 +14,23 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
protected override LocalisableString Header => GameplaySettingsStrings.AudioHeader;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load(OsuConfigManager config, OsuConfigManager osuConfig)
{
Children = new Drawable[]
{
new SettingsCheckbox
new SettingsSlider<float>
{
LabelText = GameplaySettingsStrings.PositionalHitsounds,
Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
LabelText = AudioSettingsStrings.PositionalLevel,
Keywords = new[] { @"positional", @"balance" },
Current = osuConfig.GetBindable<float>(OsuSetting.PositionalHitsoundsLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
},
}
};
}
}

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@ -105,7 +105,6 @@ namespace osu.Game.Rulesets.Edit
new Container
{
Name = "Content",
Padding = new MarginPadding { Left = toolbar_width },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{

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@ -123,9 +123,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
private readonly BindableList<HitSampleInfo> samplesBindable = new BindableList<HitSampleInfo>();
private readonly Bindable<bool> userPositionalHitSounds = new Bindable<bool>();
private readonly Bindable<int> comboIndexBindable = new Bindable<int>();
private readonly Bindable<float> positionalHitsoundsLevel = new Bindable<float>();
private readonly Bindable<int> comboIndexWithOffsetsBindable = new Bindable<int>();
protected override bool RequiresChildrenUpdate => true;
@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, ISkinSource skinSource)
{
config.BindWith(OsuSetting.PositionalHitSounds, userPositionalHitSounds);
config.BindWith(OsuSetting.PositionalHitsoundsLevel, positionalHitsoundsLevel);
// Explicit non-virtual function call.
base.AddInternal(Samples = new PausableSkinnableSound());
@ -532,9 +532,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param>
protected double CalculateSamplePlaybackBalance(double position)
{
const float balance_adjust_amount = 0.4f;
float balanceAdjustAmount = positionalHitsoundsLevel.Value * 2;
double returnedvalue = balanceAdjustAmount * (position - 0.5f);
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
return returnedvalue;
}
/// <summary>

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@ -21,7 +21,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
public Func<float, bool> OnRotation;
public Func<Vector2, Anchor, bool> OnScale;
public Func<Direction, bool> OnFlip;
public Func<Direction, bool, bool> OnFlip;
public Func<bool> OnReverse;
public Action OperationStarted;
@ -174,12 +174,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
case Key.G:
return CanReverse && runOperationFromHotkey(OnReverse);
case Key.H:
return CanFlipX && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Horizontal) ?? false);
case Key.J:
return CanFlipY && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Vertical) ?? false);
}
return base.OnKeyDown(e);
@ -287,12 +281,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addXFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal));
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal, false));
}
private void addYFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical));
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical, false));
}
private void addButton(IconUsage icon, string tooltip, Action action)

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@ -17,6 +17,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// A component which outlines items and handles movement of selections.
/// </summary>
public abstract class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
public abstract class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IKeyBindingHandler<GlobalAction>, IHasContextMenu
{
/// <summary>
/// The currently selected blueprints.
@ -127,9 +128,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Handles the selected items being flipped.
/// </summary>
/// <param name="direction">The direction to flip</param>
/// <param name="direction">The direction to flip.</param>
/// <param name="flipOverOrigin">Whether the flip operation should be global to the playfield's origin or local to the selected pattern.</param>
/// <returns>Whether any items could be flipped.</returns>
public virtual bool HandleFlip(Direction direction) => false;
public virtual bool HandleFlip(Direction direction, bool flipOverOrigin) => false;
/// <summary>
/// Handles the selected items being reversed pattern-wise.
@ -137,6 +139,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <returns>Whether any items could be reversed.</returns>
public virtual bool HandleReverse() => false;
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.EditorFlipHorizontally:
return HandleFlip(Direction.Horizontal, true);
case GlobalAction.EditorFlipVertically:
return HandleFlip(Direction.Vertical, true);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (e.Action)

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@ -7,7 +7,6 @@ using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
@ -17,7 +16,7 @@ using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
internal class TimelineSelectionHandler : EditorSelectionHandler, IKeyBindingHandler<GlobalAction>
internal class TimelineSelectionHandler : EditorSelectionHandler
{
[Resolved]
private Timeline timeline { get; set; }
@ -27,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) => true;
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
@ -40,11 +39,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
return base.OnPressed(e);
}
/// <summary>

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -67,18 +66,34 @@ namespace osu.Game.Skinning.Editor
public override void Show()
{
// base call intentionally omitted.
if (skinEditor == null)
// base call intentionally omitted as we have custom behaviour.
if (skinEditor != null)
{
skinEditor = new SkinEditor(target);
skinEditor.State.BindValueChanged(editorVisibilityChanged);
Debug.Assert(skinEditor != null);
LoadComponentAsync(skinEditor, AddInternal);
}
else
skinEditor.Show();
return;
}
var editor = new SkinEditor(target);
editor.State.BindValueChanged(editorVisibilityChanged);
skinEditor = editor;
// Schedule ensures that if `Show` is called before this overlay is loaded,
// it will not throw (LoadComponentAsync requires the load target to be in a loaded state).
Schedule(() =>
{
if (editor != skinEditor)
return;
LoadComponentAsync(editor, _ =>
{
if (editor != skinEditor)
return;
AddInternal(editor);
});
});
}
private void editorVisibilityChanged(ValueChangedEvent<Visibility> visibility)

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@ -126,7 +126,7 @@ namespace osu.Game.Skinning.Editor
return true;
}
public override bool HandleFlip(Direction direction)
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
{
var selectionQuad = getSelectionQuad();
Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1);
@ -135,7 +135,7 @@ namespace osu.Game.Skinning.Editor
{
var drawableItem = (Drawable)b.Item;
var flippedPosition = GetFlippedPosition(direction, selectionQuad, b.ScreenSpaceSelectionPoint);
var flippedPosition = GetFlippedPosition(direction, flipOverOrigin ? drawableItem.Parent.ScreenSpaceDrawQuad : selectionQuad, b.ScreenSpaceSelectionPoint);
updateDrawablePosition(drawableItem, flippedPosition);

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@ -19,6 +19,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignedValueIsNeverUsed/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignmentIsFullyDiscarded/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AsyncVoidMethod/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=BadAttributeBracketsSpaces/@EntryIndexedValue">WARNING</s:String>
@ -231,6 +232,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedType_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseAwaitUsing/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseConfigureAwaitFalseForAsyncDisposable/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">WARNING</s:String>