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Remove default skin from the ruleset skin sources

That one doesn't need any changes to it, can be fetched from the `SkinManager` instead.
This commit is contained in:
Salman Ahmed 2021-06-16 17:24:30 +03:00
parent 52ddf08532
commit 74ad6f9117

View File

@ -59,9 +59,6 @@ namespace osu.Game.Skinning
// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements. // TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
if (skinManager.CurrentSkin.Value is LegacySkin && skinManager.CurrentSkin.Value != skinManager.DefaultLegacySkin) if (skinManager.CurrentSkin.Value is LegacySkin && skinManager.CurrentSkin.Value != skinManager.DefaultLegacySkin)
SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultLegacySkin)); SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultLegacySkin));
if (skinManager.CurrentSkin.Value != skinManager.DefaultSkin)
SkinSources.Add(GetRulesetTransformedSkin(skinManager.DefaultSkin));
} }
protected ISkin GetRulesetTransformedSkin(ISkin skin) protected ISkin GetRulesetTransformedSkin(ISkin skin)