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Improve UX and styling of external edit screen
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@ -1,4 +1,3 @@
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#nullable enable
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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@ -8,10 +7,17 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Overlays.Settings;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osuTK;
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namespace osu.Game.Screens.Edit
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{
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@ -22,36 +28,106 @@ namespace osu.Game.Screens.Edit
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[Resolved]
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private GameHost gameHost { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private readonly Editor? editor;
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private ExternalEditOperation<BeatmapSetInfo>? operation;
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public ExternalEditScreen(Task<ExternalEditOperation<BeatmapSetInfo>> fileMountOperation, Editor editor)
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{
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this.fileMountOperation = fileMountOperation;
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this.editor = editor;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new Container
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{
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Masking = true,
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CornerRadius = 20,
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AutoSizeAxes = Axes.Both,
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AutoSizeDuration = 500,
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AutoSizeEasing = Easing.OutQuint,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding(20),
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(15),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Beatmap is mounted externally",
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Font = OsuFont.Default.With(size: 30),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(15),
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Children = new Drawable[]
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{
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}
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},
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new PurpleRoundedButton
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{
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Text = "Open folder",
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Width = 350,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = open,
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},
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new DangerousRoundedButton
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{
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Text = "Finish editing and import changes",
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Width = 350,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = finish,
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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fileMountOperation.ContinueWith(t =>
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{
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var operation = t.GetResultSafely<ExternalEditOperation<BeatmapSetInfo>>();
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operation = t.GetResultSafely();
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Schedule(open);
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});
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}
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private void open()
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{
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if (operation == null)
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return;
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// Ensure the trailing separator is present in order to show the folder contents.
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gameHost.OpenFileExternally(operation.MountedPath.TrimDirectorySeparator() + Path.DirectorySeparatorChar);
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});
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InternalChildren = new Drawable[]
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{
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new SettingsButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "end editing",
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Action = finish,
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}
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};
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}
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private void finish()
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