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Merge pull request #1992 from smoogipoo/rename-inputmanager

Rename "InputManager" to "Container" where keybindings are involved
This commit is contained in:
Dean Herbert 2018-01-30 15:02:17 +09:00 committed by GitHub
commit 749fb29445
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 13 additions and 13 deletions

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@ -14,7 +14,7 @@ namespace osu.Game.Input.Bindings
/// A KeyBindingInputManager with a database backing for custom overrides.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public class DatabasedKeyBindingInputManager<T> : KeyBindingContainer<T>
public class DatabasedKeyBindingContainer<T> : KeyBindingContainer<T>
where T : struct
{
private readonly RulesetInfo ruleset;
@ -31,7 +31,7 @@ namespace osu.Game.Input.Bindings
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
public DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
: base(simultaneousMode)
{
this.ruleset = ruleset;

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@ -10,11 +10,11 @@ using osu.Framework.Input.Bindings;
namespace osu.Game.Input.Bindings
{
public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>, IHandleGlobalInput
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
{
private readonly Drawable handler;
public GlobalKeyBindingInputManager(OsuGameBase game)
public GlobalActionContainer(OsuGameBase game)
{
if (game is IKeyBindingHandler<GlobalAction>)
handler = game;

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@ -212,10 +212,10 @@ namespace osu.Game
{
base.LoadComplete();
GlobalKeyBindingInputManager globalBinding;
GlobalActionContainer globalBinding;
CursorOverrideContainer = new CursorOverrideContainer { RelativeSizeAxes = Axes.Both };
CursorOverrideContainer.Child = globalBinding = new GlobalKeyBindingInputManager(this)
CursorOverrideContainer.Child = globalBinding = new GlobalActionContainer(this)
{
RelativeSizeAxes = Axes.Both,
Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }

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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.KeyBinding
public override FontAwesome Icon => FontAwesome.fa_osu_hot;
public override string Header => "Global";
public GlobalKeyBindingsSection(GlobalKeyBindingInputManager manager)
public GlobalKeyBindingsSection(GlobalActionContainer manager)
{
Add(new DefaultBindingsSubsection(manager));
Add(new InGameKeyBindingsSubsection(manager));
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.KeyBinding
{
protected override string Header => string.Empty;
public DefaultBindingsSubsection(GlobalKeyBindingInputManager manager)
public DefaultBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.GlobalKeyBindings;
@ -34,7 +34,7 @@ namespace osu.Game.Overlays.KeyBinding
{
protected override string Header => "In Game";
public InGameKeyBindingsSubsection(GlobalKeyBindingInputManager manager) : base(null)
public InGameKeyBindingsSubsection(GlobalActionContainer manager) : base(null)
{
Defaults = manager.InGameKeyBindings;
}

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays
protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
[BackgroundDependencyLoader(permitNulls: true)]
private void load(RulesetStore rulesets, GlobalKeyBindingInputManager global)
private void load(RulesetStore rulesets, GlobalActionContainer global)
{
AddSection(new GlobalKeyBindingsSection(global));

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.UI
public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler
where T : struct
{
public class RulesetKeyBindingContainer : DatabasedKeyBindingInputManager<T>
public class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
{
public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)

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@ -446,8 +446,8 @@
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeMeter.cs" />
<Compile Include="Input\Bindings\DatabasedKeyBinding.cs" />
<Compile Include="Input\Bindings\DatabasedKeyBindingInputManager.cs" />
<Compile Include="Input\Bindings\GlobalKeyBindingInputManager.cs" />
<Compile Include="Input\Bindings\DatabasedKeyBindingContainer.cs" />
<Compile Include="Input\Bindings\GlobalActionContainer.cs" />
<Compile Include="Input\Handlers\ReplayInputHandler.cs" />
<Compile Include="Input\KeyBindingStore.cs" />
<Compile Include="IO\FileInfo.cs" />