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Add base test scene

This commit is contained in:
smoogipoo 2021-10-29 13:56:07 +09:00
parent f076b72fbe
commit 746f4a49c1
2 changed files with 115 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Multiplayer.Queueing;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
{
public abstract class QueueModeTestScene : ScreenTestScene
{
protected abstract QueueModes Mode { get; }
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private ILive<BeatmapSetInfo> importedBeatmap;
private TestMultiplayerScreenStack multiplayerScreenStack;
private TestMultiplayerClient client => multiplayerScreenStack.Client;
private TestMultiplayerRoomManager roomManager => multiplayerScreenStack.RoomManager;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("import beatmap", () =>
{
var beatmap1 = CreateBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
beatmap1.Version = "1";
var beatmap2 = CreateBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
beatmap2.Version = "2";
// Move beatmap2 to beatmap1's set.
var beatmapSet = beatmap1.BeatmapSet;
beatmapSet.Beatmaps.Add(beatmap2);
beatmap2.BeatmapSet = beatmapSet;
importedBeatmap = beatmaps.Import(beatmapSet).Result;
});
AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack()));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = Mode },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = importedBeatmap.Value.Beatmaps.First() },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
}
}
}));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
}
[Test]
public void TestCreatedWithCorrectMode()
{
AddAssert("room created with correct mode", () => client.APIRoom?.QueueMode.Value == Mode);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Multiplayer.Queueing;
namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
{
public class TestSceneHostOnlyQueueingMode : QueueModeTestScene
{
protected override QueueModes Mode => QueueModes.HostOnly;
}
}