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Add test scene for song bar component
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osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs
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45
osu.Game.Tournament.Tests/Components/TestSceneSongBar.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Components;
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namespace osu.Game.Tournament.Tests.Components
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{
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[TestFixture]
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public class TestSceneSongBar : OsuTestScene
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{
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[Test]
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public void TestSongBar()
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{
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SongBar songBar = null;
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AddStep("create bar", () => Child = songBar = new SongBar
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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AddUntilStep("wait for loaded", () => songBar.IsLoaded);
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AddStep("set beatmap", () =>
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{
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var beatmap = CreateAPIBeatmap(Ruleset.Value);
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beatmap.CircleSize = 3.4f;
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beatmap.ApproachRate = 6.8f;
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beatmap.OverallDifficulty = 5.5f;
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beatmap.StarRating = 4.56f;
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beatmap.Length = 123456;
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beatmap.BPM = 133;
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songBar.Beatmap = beatmap;
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});
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AddStep("set mods to HR", () => songBar.Mods = LegacyMods.HardRock);
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AddStep("set mods to DT", () => songBar.Mods = LegacyMods.DoubleTime);
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AddStep("unset mods", () => songBar.Mods = LegacyMods.None);
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}
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}
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}
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