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Add test scene for song bar component

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Bartłomiej Dach 2022-02-27 15:31:34 +01:00
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commit 746f28c848
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
namespace osu.Game.Tournament.Tests.Components
{
[TestFixture]
public class TestSceneSongBar : OsuTestScene
{
[Test]
public void TestSongBar()
{
SongBar songBar = null;
AddStep("create bar", () => Child = songBar = new SongBar
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
AddUntilStep("wait for loaded", () => songBar.IsLoaded);
AddStep("set beatmap", () =>
{
var beatmap = CreateAPIBeatmap(Ruleset.Value);
beatmap.CircleSize = 3.4f;
beatmap.ApproachRate = 6.8f;
beatmap.OverallDifficulty = 5.5f;
beatmap.StarRating = 4.56f;
beatmap.Length = 123456;
beatmap.BPM = 133;
songBar.Beatmap = beatmap;
});
AddStep("set mods to HR", () => songBar.Mods = LegacyMods.HardRock);
AddStep("set mods to DT", () => songBar.Mods = LegacyMods.DoubleTime);
AddStep("unset mods", () => songBar.Mods = LegacyMods.None);
}
}
}