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Merge pull request #12750 from peppy/skin-serialisation
Add skin editor saving / loading support
This commit is contained in:
commit
746862dcb1
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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InternalChildren = new Drawable[]
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{
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explosion = new LegacyRollingCounter(skin, LegacyFont.Combo)
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explosion = new LegacyRollingCounter(LegacyFont.Combo)
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{
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Alpha = 0.65f,
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Blending = BlendingParameters.Additive,
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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Origin = Anchor.Centre,
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Scale = new Vector2(1.5f),
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},
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counter = new LegacyRollingCounter(skin, LegacyFont.Combo)
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counter = new LegacyRollingCounter(LegacyFont.Combo)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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Scale = new Vector2(SPRITE_SCALE),
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Y = SPINNER_TOP_OFFSET + 115,
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},
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bonusCounter = new LegacySpriteText(source, LegacyFont.Score)
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bonusCounter = new LegacySpriteText(LegacyFont.Score)
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{
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Alpha = 0f,
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Anchor = Anchor.TopCentre,
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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Scale = new Vector2(SPRITE_SCALE),
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Position = new Vector2(-87, 445 + spm_hide_offset),
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},
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spmCounter = new LegacySpriteText(source, LegacyFont.Score)
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spmCounter = new LegacySpriteText(LegacyFont.Score)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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return new LegacySpriteText(Source, LegacyFont.HitCircle)
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return new LegacySpriteText(LegacyFont.HitCircle)
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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using osu.Game.Skinning.Editor;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -14,12 +16,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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private SkinEditor skinEditor;
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[Resolved]
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private SkinManager skinManager { get; set; }
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protected override bool Autoplay => true;
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("add editor overlay", () =>
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AddStep("reload skin editor", () =>
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{
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skinEditor?.Expire();
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Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE);
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@ -1,13 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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@ -32,12 +30,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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SetContents(() =>
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{
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var ruleset = new OsuRuleset();
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var mods = new[] { ruleset.GetAutoplayMod() };
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var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods);
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var hudOverlay = new HUDOverlay(drawableRuleset, Array.Empty<Mod>())
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var hudOverlay = new HUDOverlay(drawableRuleset, mods)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -472,7 +472,7 @@ namespace osu.Game.Database
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}
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/// <summary>
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/// Delete new file.
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/// Delete an existing file.
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/// </summary>
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/// <param name="model">The item to operate on.</param>
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/// <param name="file">The existing file to be deleted.</param>
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@ -3,8 +3,10 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Threading;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Extensions
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@ -43,5 +45,23 @@ namespace osu.Game.Extensions
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/// <returns>The delta vector in Parent's coordinates.</returns>
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public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
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drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
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public static SkinnableInfo CreateSkinnableInfo(this Drawable component) => new SkinnableInfo(component);
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public static void ApplySkinnableInfo(this Drawable component, SkinnableInfo info)
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{
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// todo: can probably make this better via deserialisation directly using a common interface.
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component.Position = info.Position;
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component.Rotation = info.Rotation;
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component.Scale = info.Scale;
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component.Anchor = info.Anchor;
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component.Origin = info.Origin;
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if (component is Container container)
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{
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foreach (var child in info.Children)
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container.Add(child.CreateInstance());
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}
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}
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}
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}
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18
osu.Game/Graphics/UserInterface/DangerousTriangleButton.cs
Normal file
18
osu.Game/Graphics/UserInterface/DangerousTriangleButton.cs
Normal file
@ -0,0 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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namespace osu.Game.Graphics.UserInterface
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{
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public class DangerousTriangleButton : TriangleButton
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.PinkDark;
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Triangles.ColourDark = colours.PinkDarker;
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Triangles.ColourLight = colours.Pink;
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}
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}
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}
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@ -339,22 +339,13 @@ namespace osu.Game.Overlays.KeyBinding
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}
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}
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public class ClearButton : TriangleButton
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public class ClearButton : DangerousTriangleButton
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{
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public ClearButton()
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{
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Text = "Clear";
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Size = new Vector2(80, 20);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Pink;
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Triangles.ColourDark = colours.PinkDark;
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Triangles.ColourLight = colours.PinkLight;
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}
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}
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public class KeyButton : Container
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@ -11,7 +11,6 @@ using osu.Game.Input;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osuTK;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.KeyBinding
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{
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@ -55,10 +54,10 @@ namespace osu.Game.Overlays.KeyBinding
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}
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}
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public class ResetButton : TriangleButton
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public class ResetButton : DangerousTriangleButton
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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Text = "Reset all bindings in section";
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RelativeSizeAxes = Axes.X;
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@ -66,10 +65,6 @@ namespace osu.Game.Overlays.KeyBinding
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Height = 20;
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Content.CornerRadius = 5;
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BackgroundColour = colours.PinkDark;
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Triangles.ColourDark = colours.PinkDarker;
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Triangles.ColourLight = colours.Pink;
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}
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}
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}
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@ -3,9 +3,11 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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@ -24,6 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler{T}"/>.
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/// </summary>
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public abstract class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>
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where T : class
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{
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protected DragBox DragBox { get; private set; }
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@ -39,6 +42,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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protected readonly BindableList<T> SelectedItems = new BindableList<T>();
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protected BlueprintContainer()
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{
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RelativeSizeAxes = Axes.Both;
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@ -47,6 +52,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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SelectedItems.CollectionChanged += (selectedObjects, args) =>
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (var o in args.NewItems)
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SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var o in args.OldItems)
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SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
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break;
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}
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};
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SelectionHandler = CreateSelectionHandler();
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SelectionHandler.DeselectAll = deselectAll;
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@ -2,10 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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@ -24,8 +22,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected readonly HitObjectComposer Composer;
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private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
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protected EditorBlueprintContainer(HitObjectComposer composer)
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{
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Composer = composer;
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@ -34,23 +30,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
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selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (var o in args.NewItems)
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SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var o in args.OldItems)
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SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
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break;
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}
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};
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SelectedItems.BindTo(Beatmap.SelectedHitObjects);
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}
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protected override void LoadComplete()
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|
@ -2,23 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
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public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
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{
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private readonly Vector2 offset = new Vector2(-20, 5);
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public DefaultAccuracyCounter()
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{
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Origin = Anchor.TopRight;
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Anchor = Anchor.TopRight;
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}
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[Resolved(canBeNull: true)]
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private HUDOverlay hud { get; set; }
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@ -27,17 +17,5 @@ namespace osu.Game.Screens.Play.HUD
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{
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Colour = colours.BlueLighter;
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}
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protected override void Update()
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{
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base.Update();
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if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
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{
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// for now align with the score counter. eventually this will be user customisable.
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Anchor = Anchor.TopLeft;
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Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset;
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}
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}
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}
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}
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|
@ -9,14 +9,11 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class DefaultComboCounter : RollingCounter<int>, ISkinnableComponent
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public class DefaultComboCounter : RollingCounter<int>, ISkinnableDrawable
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{
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private readonly Vector2 offset = new Vector2(20, 5);
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[Resolved(canBeNull: true)]
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private HUDOverlay hud { get; set; }
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@ -32,17 +29,6 @@ namespace osu.Game.Screens.Play.HUD
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Current.BindTo(scoreProcessor.Combo);
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}
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protected override void Update()
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{
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base.Update();
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if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
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{
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// for now align with the score counter. eventually this will be user customisable.
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Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopRight) + offset;
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}
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}
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protected override string FormatCount(int count)
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{
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return $@"{count}x";
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|
@ -17,7 +17,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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{
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public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISkinnableComponent
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public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISkinnableDrawable
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{
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/// <summary>
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/// The base opacity of the glow.
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|
@ -8,7 +8,7 @@ using osu.Game.Skinning;
|
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namespace osu.Game.Screens.Play.HUD
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{
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public class DefaultScoreCounter : GameplayScoreCounter, ISkinnableComponent
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public class DefaultScoreCounter : GameplayScoreCounter, ISkinnableDrawable
|
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{
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public DefaultScoreCounter()
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: base(6)
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@ -24,12 +24,6 @@ namespace osu.Game.Screens.Play.HUD
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private void load(OsuColour colours)
|
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{
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Colour = colours.BlueLighter;
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// todo: check if default once health display is skinnable
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hud?.ShowHealthbar.BindValueChanged(healthBar =>
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{
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this.MoveToY(healthBar.NewValue ? 30 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING);
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}, true);
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||||
}
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||||
}
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||||
}
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|
@ -13,13 +13,12 @@ using osu.Framework.Graphics.Sprites;
|
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using osu.Game.Graphics;
|
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using osu.Game.Rulesets.Judgements;
|
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
|
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using osuTK;
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using osuTK.Graphics;
|
||||
|
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
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{
|
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public class BarHitErrorMeter : HitErrorMeter, ISkinnableComponent
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public class BarHitErrorMeter : HitErrorMeter
|
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{
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private readonly Anchor alignment;
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||||
|
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|
@ -15,7 +15,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
||||
/// </summary>
|
||||
public class LegacyComboCounter : CompositeDrawable, ISkinnableComponent
|
||||
public class LegacyComboCounter : CompositeDrawable, ISkinnableDrawable
|
||||
{
|
||||
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
|
||||
|
||||
@ -84,13 +84,13 @@ namespace osu.Game.Screens.Play.HUD
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{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
popOutCount = new LegacySpriteText(skin, LegacyFont.Combo)
|
||||
popOutCount = new LegacySpriteText(LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding(0.05f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
displayedCountSpriteText = new LegacySpriteText(skin, LegacyFont.Combo)
|
||||
displayedCountSpriteText = new LegacySpriteText(LegacyFont.Combo)
|
||||
{
|
||||
Alpha = 0,
|
||||
},
|
||||
|
74
osu.Game/Screens/Play/HUD/SkinnableInfo.cs
Normal file
74
osu.Game/Screens/Play/HUD/SkinnableInfo.cs
Normal file
@ -0,0 +1,74 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Serialised information governing custom changes to an <see cref="ISkinnableDrawable"/>.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class SkinnableInfo : IJsonSerializable
|
||||
{
|
||||
public Type Type { get; set; }
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public float Rotation { get; set; }
|
||||
|
||||
public Vector2 Scale { get; set; }
|
||||
|
||||
public Anchor Anchor { get; set; }
|
||||
|
||||
public Anchor Origin { get; set; }
|
||||
|
||||
public List<SkinnableInfo> Children { get; } = new List<SkinnableInfo>();
|
||||
|
||||
[JsonConstructor]
|
||||
public SkinnableInfo()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance populating all attributes from the provided drawable.
|
||||
/// </summary>
|
||||
/// <param name="component">The drawable which attributes should be sourced from.</param>
|
||||
public SkinnableInfo(Drawable component)
|
||||
{
|
||||
Type = component.GetType();
|
||||
|
||||
Position = component.Position;
|
||||
Rotation = component.Rotation;
|
||||
Scale = component.Scale;
|
||||
Anchor = component.Anchor;
|
||||
Origin = component.Origin;
|
||||
|
||||
if (component is Container<Drawable> container)
|
||||
{
|
||||
foreach (var child in container.OfType<ISkinnableDrawable>().OfType<Drawable>())
|
||||
Children.Add(child.CreateSkinnableInfo());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct an instance of the drawable with all attributes applied.
|
||||
/// </summary>
|
||||
/// <returns>The new instance.</returns>
|
||||
public Drawable CreateInstance()
|
||||
{
|
||||
Drawable d = (Drawable)Activator.CreateInstance(Type);
|
||||
d.ApplySkinnableInfo(this);
|
||||
return d;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,8 +3,10 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -22,7 +24,7 @@ using osuTK;
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
[Cached]
|
||||
public class HUDOverlay : Container, IKeyBindingHandler<GlobalAction>, IDefaultSkinnableTarget
|
||||
public class HUDOverlay : Container, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public const float FADE_DURATION = 300;
|
||||
|
||||
@ -34,8 +36,6 @@ namespace osu.Game.Screens.Play
|
||||
public float TopScoringElementsHeight { get; private set; }
|
||||
|
||||
public readonly KeyCounterDisplay KeyCounter;
|
||||
public readonly SkinnableScoreCounter ScoreCounter;
|
||||
public readonly SkinnableAccuracyCounter AccuracyCounter;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
public readonly HoldForMenuButton HoldToQuit;
|
||||
@ -68,6 +68,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private bool holdingForHUD;
|
||||
|
||||
private readonly SkinnableTargetContainer mainComponents;
|
||||
|
||||
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements };
|
||||
|
||||
public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
@ -95,11 +97,19 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
CreateHealthDisplay(),
|
||||
AccuracyCounter = CreateAccuracyCounter(),
|
||||
ScoreCounter = CreateScoreCounter(),
|
||||
CreateComboCounter(),
|
||||
CreateHitErrorDisplayOverlay(),
|
||||
mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// still need to be migrated; a bit more involved.
|
||||
new HitErrorDisplay(this.drawableRuleset?.FirstAvailableHitWindows),
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
@ -196,11 +206,25 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// HACK: for now align with the accuracy counter.
|
||||
// this is done for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
|
||||
// it only works with the default skin due to padding offsetting it *just enough* to coexist.
|
||||
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(AccuracyCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y;
|
||||
Vector2 lowestScreenSpace = Vector2.Zero;
|
||||
|
||||
// LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes.
|
||||
foreach (var element in mainComponents.Components.Cast<Drawable>())
|
||||
{
|
||||
// for now align top-right components with the bottom-edge of the lowest top-anchored hud element.
|
||||
if (!element.Anchor.HasFlagFast(Anchor.TopRight) && !element.RelativeSizeAxes.HasFlagFast(Axes.X))
|
||||
continue;
|
||||
|
||||
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
|
||||
if (element is LegacyHealthDisplay)
|
||||
continue;
|
||||
|
||||
var bottomRight = element.ScreenSpaceDrawQuad.BottomRight;
|
||||
if (bottomRight.Y > lowestScreenSpace.Y)
|
||||
lowestScreenSpace = bottomRight;
|
||||
}
|
||||
|
||||
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(lowestScreenSpace).Y;
|
||||
bottomRightElements.Y = -Progress.Height;
|
||||
}
|
||||
|
||||
@ -261,48 +285,38 @@ namespace osu.Game.Screens.Play
|
||||
Progress.BindDrawableRuleset(drawableRuleset);
|
||||
}
|
||||
|
||||
protected SkinnableAccuracyCounter CreateAccuracyCounter() => new SkinnableAccuracyCounter();
|
||||
|
||||
protected SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter();
|
||||
|
||||
protected SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
|
||||
|
||||
protected SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
|
||||
|
||||
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
|
||||
protected FailingLayer CreateFailingLayer() => new FailingLayer
|
||||
{
|
||||
ShowHealth = { BindTarget = ShowHealthbar }
|
||||
};
|
||||
|
||||
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
|
||||
protected KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
};
|
||||
|
||||
protected virtual SongProgress CreateProgress() => new SongProgress
|
||||
protected SongProgress CreateProgress() => new SongProgress
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
protected virtual HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
|
||||
protected HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
};
|
||||
|
||||
protected virtual ModDisplay CreateModsContainer() => new ModDisplay
|
||||
protected ModDisplay CreateModsContainer() => new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(drawableRuleset?.FirstAvailableHitWindows);
|
||||
|
||||
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||
protected PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
|
@ -14,7 +14,6 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -181,12 +180,12 @@ namespace osu.Game.Screens.Play
|
||||
info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In);
|
||||
}
|
||||
|
||||
public class SongProgressDisplay : Container, ISkinnableComponent
|
||||
public class SongProgressDisplay : Container
|
||||
{
|
||||
public SongProgressDisplay()
|
||||
{
|
||||
// TODO: move actual implementation into this.
|
||||
// exists for skin customisation purposes.
|
||||
// exists for skin customisation purposes (interface should be added to this container).
|
||||
|
||||
Masking = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
@ -87,9 +87,9 @@ namespace osu.Game.Screens
|
||||
private static Color4 getColourFor(object type)
|
||||
{
|
||||
int hash = type.GetHashCode();
|
||||
byte r = (byte)Math.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255);
|
||||
byte g = (byte)Math.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255);
|
||||
byte b = (byte)Math.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
|
||||
byte r = (byte)Math.Clamp(((hash & 0xFF0000) >> 16) * 2, 128, 255);
|
||||
byte g = (byte)Math.Clamp(((hash & 0x00FF00) >> 8) * 2, 128, 255);
|
||||
byte b = (byte)Math.Clamp((hash & 0x0000FF) * 2, 128, 255);
|
||||
return new Color4(r, g, b, 255);
|
||||
}
|
||||
|
||||
@ -109,10 +109,10 @@ namespace osu.Game.Screens
|
||||
|
||||
private readonly Container boxContainer;
|
||||
|
||||
public UnderConstructionMessage(string name)
|
||||
public UnderConstructionMessage(string name, string description = "is not yet ready for use!")
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(0.3f);
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@ -124,7 +124,7 @@ namespace osu.Game.Screens
|
||||
{
|
||||
CornerRadius = 20,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
@ -133,15 +133,15 @@ namespace osu.Game.Screens
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
Colour = colour,
|
||||
Alpha = 0.2f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = colour.Darken(0.8f),
|
||||
Alpha = 0.8f,
|
||||
},
|
||||
TextContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding(20),
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -157,14 +157,14 @@ namespace osu.Game.Screens
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = name,
|
||||
Colour = colour.Lighten(0.8f),
|
||||
Colour = colour,
|
||||
Font = OsuFont.GetFont(size: 36),
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "is not yet ready for use!",
|
||||
Text = description,
|
||||
Font = OsuFont.GetFont(size: 20),
|
||||
},
|
||||
new OsuSpriteText
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
@ -9,7 +10,10 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -23,17 +27,77 @@ namespace osu.Game.Skinning
|
||||
|
||||
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
|
||||
public DefaultSkin(SkinInfo skin, IStorageResourceProvider resources)
|
||||
: base(skin)
|
||||
: base(skin, resources)
|
||||
{
|
||||
Configuration = new DefaultSkinConfiguration();
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component) => null;
|
||||
|
||||
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
|
||||
|
||||
public override ISample GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (base.GetDrawableComponent(component) is Drawable c)
|
||||
return c;
|
||||
|
||||
switch (component)
|
||||
{
|
||||
case SkinnableTargetComponent target:
|
||||
switch (target.Target)
|
||||
{
|
||||
case SkinnableTarget.MainHUDComponents:
|
||||
var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
|
||||
var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
|
||||
var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
|
||||
|
||||
if (score != null)
|
||||
{
|
||||
score.Anchor = Anchor.TopCentre;
|
||||
score.Origin = Anchor.TopCentre;
|
||||
|
||||
// elements default to beneath the health bar
|
||||
const float vertical_offset = 30;
|
||||
|
||||
const float horizontal_padding = 20;
|
||||
|
||||
score.Position = new Vector2(0, vertical_offset);
|
||||
|
||||
if (accuracy != null)
|
||||
{
|
||||
accuracy.Position = new Vector2(-accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 - horizontal_padding, vertical_offset + 5);
|
||||
accuracy.Origin = Anchor.TopRight;
|
||||
accuracy.Anchor = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
if (combo != null)
|
||||
{
|
||||
combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5);
|
||||
combo.Anchor = Anchor.TopCentre;
|
||||
}
|
||||
}
|
||||
})
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DefaultComboCounter(),
|
||||
new DefaultScoreCounter(),
|
||||
new DefaultAccuracyCounter(),
|
||||
new DefaultHealthDisplay(),
|
||||
}
|
||||
};
|
||||
|
||||
return skinnableTargetWrapper;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
switch (lookup)
|
||||
|
@ -13,7 +13,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
public class SkinBlueprint : SelectionBlueprint<ISkinnableComponent>
|
||||
public class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
|
||||
{
|
||||
private Container box;
|
||||
|
||||
@ -26,7 +26,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
protected override bool ShouldBeAlive => (drawable.IsAlive && Item.IsPresent) || (AlwaysShowWhenSelected && State == SelectionState.Selected);
|
||||
|
||||
public SkinBlueprint(ISkinnableComponent component)
|
||||
public SkinBlueprint(ISkinnableDrawable component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
@ -1,42 +1,97 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
public class SkinBlueprintContainer : BlueprintContainer<ISkinnableComponent>
|
||||
public class SkinBlueprintContainer : BlueprintContainer<ISkinnableDrawable>
|
||||
{
|
||||
private readonly Drawable target;
|
||||
|
||||
private readonly List<BindableList<ISkinnableDrawable>> targetComponents = new List<BindableList<ISkinnableDrawable>>();
|
||||
|
||||
public SkinBlueprintContainer(Drawable target)
|
||||
{
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(SkinEditor editor)
|
||||
{
|
||||
SelectedItems.BindTo(editor.SelectedComponents);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
checkForComponents();
|
||||
}
|
||||
// track each target container on the current screen.
|
||||
var targetContainers = target.ChildrenOfType<ISkinnableTarget>().ToArray();
|
||||
|
||||
private void checkForComponents()
|
||||
if (targetContainers.Length == 0)
|
||||
{
|
||||
foreach (var c in target.ChildrenOfType<ISkinnableComponent>().ToArray()) AddBlueprintFor(c);
|
||||
var targetScreen = target.ChildrenOfType<Screen>().LastOrDefault()?.GetType().Name ?? "this screen";
|
||||
|
||||
// We'd hope to eventually be running this in a more sensible way, but this handles situations where new drawables become present (ie. during ongoing gameplay)
|
||||
// or when drawables in the target are loaded asynchronously and may not be immediately available when this BlueprintContainer is loaded.
|
||||
Scheduler.AddDelayed(checkForComponents, 1000);
|
||||
AddInternal(new ScreenWhiteBox.UnderConstructionMessage(targetScreen, "doesn't support skin customisation just yet."));
|
||||
return;
|
||||
}
|
||||
|
||||
protected override SelectionHandler<ISkinnableComponent> CreateSelectionHandler() => new SkinSelectionHandler();
|
||||
foreach (var targetContainer in targetContainers)
|
||||
{
|
||||
var bindableList = new BindableList<ISkinnableDrawable> { BindTarget = targetContainer.Components };
|
||||
bindableList.BindCollectionChanged(componentsChanged, true);
|
||||
|
||||
protected override SelectionBlueprint<ISkinnableComponent> CreateBlueprintFor(ISkinnableComponent component)
|
||||
targetComponents.Add(bindableList);
|
||||
}
|
||||
}
|
||||
|
||||
private void componentsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
|
||||
AddBlueprintFor(item);
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
|
||||
RemoveBlueprintFor(item);
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Replace:
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
|
||||
RemoveBlueprintFor(item);
|
||||
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
|
||||
AddBlueprintFor(item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void AddBlueprintFor(ISkinnableDrawable item)
|
||||
{
|
||||
if (!item.IsEditable)
|
||||
return;
|
||||
|
||||
base.AddBlueprintFor(item);
|
||||
}
|
||||
|
||||
protected override SelectionHandler<ISkinnableDrawable> CreateSelectionHandler() => new SkinSelectionHandler();
|
||||
|
||||
protected override SelectionBlueprint<ISkinnableDrawable> CreateBlueprintFor(ISkinnableDrawable component)
|
||||
=> new SkinBlueprint(component);
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Skinning.Editor
|
||||
Spacing = new Vector2(20)
|
||||
};
|
||||
|
||||
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableComponent).IsAssignableFrom(t)).ToArray();
|
||||
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)).ToArray();
|
||||
|
||||
foreach (var type in skinnableTypes)
|
||||
{
|
||||
@ -78,6 +78,9 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
Debug.Assert(instance != null);
|
||||
|
||||
if (!((ISkinnableDrawable)instance).IsEditable)
|
||||
return null;
|
||||
|
||||
return new ToolboxComponentButton(instance);
|
||||
}
|
||||
catch
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -11,28 +12,41 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
[Cached(typeof(SkinEditor))]
|
||||
public class SkinEditor : FocusedOverlayContainer
|
||||
{
|
||||
public const double TRANSITION_DURATION = 500;
|
||||
|
||||
private readonly Drawable target;
|
||||
|
||||
private OsuTextFlowContainer headerText;
|
||||
public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
public SkinEditor(Drawable target)
|
||||
private readonly Drawable targetScreen;
|
||||
|
||||
private OsuTextFlowContainer headerText;
|
||||
|
||||
private Bindable<Skin> currentSkin;
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public SkinEditor(Drawable targetScreen)
|
||||
{
|
||||
this.target = target;
|
||||
this.targetScreen = targetScreen;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new OsuContextMenuContainer
|
||||
{
|
||||
@ -47,37 +61,145 @@ namespace osu.Game.Skinning.Editor
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
new SkinBlueprintContainer(target),
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension()
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new SkinComponentToolbox(600)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RequestPlacement = placeComponent
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinBlueprintContainer(targetScreen),
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Spacing = new Vector2(5),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Left = 10,
|
||||
},
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 10,
|
||||
Bottom = 10,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TriangleButton
|
||||
{
|
||||
Text = "Save Changes",
|
||||
Width = 140,
|
||||
Action = save,
|
||||
},
|
||||
new DangerousTriangleButton
|
||||
{
|
||||
Text = "Revert to default",
|
||||
Width = 140,
|
||||
Action = revert,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
headerText.AddParagraph("Skin editor (preview)", cp => cp.Font = OsuFont.Default.With(size: 24));
|
||||
headerText.AddParagraph("This is a preview of what is to come. Changes are lost on changing screens.", cp =>
|
||||
{
|
||||
cp.Font = OsuFont.Default.With(size: 12);
|
||||
cp.Colour = colours.Yellow;
|
||||
});
|
||||
}
|
||||
|
||||
private void placeComponent(Type type)
|
||||
{
|
||||
var instance = (Drawable)Activator.CreateInstance(type);
|
||||
|
||||
var targetContainer = target.ChildrenOfType<IDefaultSkinnableTarget>().FirstOrDefault();
|
||||
|
||||
targetContainer?.Add(instance);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Show();
|
||||
|
||||
// as long as the skin editor is loaded, let's make sure we can modify the current skin.
|
||||
currentSkin = skins.CurrentSkin.GetBoundCopy();
|
||||
|
||||
// schedule ensures this only happens when the skin editor is visible.
|
||||
// also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types).
|
||||
// probably something which will be factored out in a future database refactor so not too concerning for now.
|
||||
currentSkin.BindValueChanged(skin => Scheduler.AddOnce(skinChanged), true);
|
||||
}
|
||||
|
||||
private void skinChanged()
|
||||
{
|
||||
headerText.Clear();
|
||||
|
||||
headerText.AddParagraph("Skin editor", cp => cp.Font = OsuFont.Default.With(size: 24));
|
||||
headerText.NewParagraph();
|
||||
headerText.AddText("Currently editing ", cp =>
|
||||
{
|
||||
cp.Font = OsuFont.Default.With(size: 12);
|
||||
cp.Colour = colours.Yellow;
|
||||
});
|
||||
|
||||
headerText.AddText($"{currentSkin.Value.SkinInfo}", cp =>
|
||||
{
|
||||
cp.Font = OsuFont.Default.With(size: 12, weight: FontWeight.Bold);
|
||||
cp.Colour = colours.Yellow;
|
||||
});
|
||||
|
||||
skins.EnsureMutableSkin();
|
||||
}
|
||||
|
||||
private void placeComponent(Type type)
|
||||
{
|
||||
if (!(Activator.CreateInstance(type) is ISkinnableDrawable component))
|
||||
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}.");
|
||||
|
||||
getTarget(SkinnableTarget.MainHUDComponents)?.Add(component);
|
||||
|
||||
SelectedComponents.Clear();
|
||||
SelectedComponents.Add(component);
|
||||
}
|
||||
|
||||
private ISkinnableTarget getTarget(SkinnableTarget target)
|
||||
{
|
||||
return targetScreen.ChildrenOfType<ISkinnableTarget>().FirstOrDefault(c => c.Target == target);
|
||||
}
|
||||
|
||||
private void revert()
|
||||
{
|
||||
SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
{
|
||||
currentSkin.Value.ResetDrawableTarget(t);
|
||||
|
||||
// add back default components
|
||||
getTarget(t.Target).Reload();
|
||||
}
|
||||
}
|
||||
|
||||
private void save()
|
||||
{
|
||||
SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
currentSkin.Value.UpdateDrawableTarget(t);
|
||||
|
||||
skins.Save(skins.CurrentSkin.Value);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Skinning.Editor
|
||||
target.RelativePositionAxes = Axes.Both;
|
||||
|
||||
target.ScaleTo(VISIBLE_TARGET_SCALE, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
|
||||
target.MoveToX(0.1f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
|
||||
target.MoveToX(0.095f, SkinEditor.TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
public class SkinSelectionHandler : SelectionHandler<ISkinnableComponent>
|
||||
public class SkinSelectionHandler : SelectionHandler<ISkinnableDrawable>
|
||||
{
|
||||
public override bool HandleRotation(float angle)
|
||||
{
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Skinning.Editor
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<ISkinnableComponent> moveEvent)
|
||||
public override bool HandleMovement(MoveSelectionEvent<ISkinnableDrawable> moveEvent)
|
||||
{
|
||||
foreach (var c in SelectedBlueprints)
|
||||
{
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Skinning.Editor
|
||||
SelectionBox.CanReverse = false;
|
||||
}
|
||||
|
||||
protected override void DeleteItems(IEnumerable<ISkinnableComponent> items)
|
||||
protected override void DeleteItems(IEnumerable<ISkinnableDrawable> items)
|
||||
{
|
||||
foreach (var i in items)
|
||||
{
|
||||
@ -66,17 +66,22 @@ namespace osu.Game.Skinning.Editor
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISkinnableComponent>> selection)
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection)
|
||||
{
|
||||
yield return new OsuMenuItem("Anchor")
|
||||
{
|
||||
Items = createAnchorItems().ToArray()
|
||||
Items = createAnchorItems(d => d.Anchor, applyAnchor).ToArray()
|
||||
};
|
||||
|
||||
yield return new OsuMenuItem("Origin")
|
||||
{
|
||||
Items = createAnchorItems(d => d.Origin, applyOrigin).ToArray()
|
||||
};
|
||||
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
||||
IEnumerable<AnchorMenuItem> createAnchorItems()
|
||||
IEnumerable<AnchorMenuItem> createAnchorItems(Func<Drawable, Anchor> checkFunction, Action<Anchor> applyFunction)
|
||||
{
|
||||
var displayableAnchors = new[]
|
||||
{
|
||||
@ -93,14 +98,20 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
return displayableAnchors.Select(a =>
|
||||
{
|
||||
return new AnchorMenuItem(a, selection, _ => applyAnchor(a))
|
||||
return new AnchorMenuItem(a, selection, _ => applyFunction(a))
|
||||
{
|
||||
State = { Value = GetStateFromSelection(selection, c => ((Drawable)c.Item).Anchor == a) }
|
||||
State = { Value = GetStateFromSelection(selection, c => checkFunction((Drawable)c.Item) == a) }
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void applyOrigin(Anchor anchor)
|
||||
{
|
||||
foreach (var item in SelectedItems)
|
||||
((Drawable)item).Origin = anchor;
|
||||
}
|
||||
|
||||
private void applyAnchor(Anchor anchor)
|
||||
{
|
||||
foreach (var item in SelectedItems)
|
||||
@ -120,7 +131,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
public class AnchorMenuItem : TernaryStateMenuItem
|
||||
{
|
||||
public AnchorMenuItem(Anchor anchor, IEnumerable<SelectionBlueprint<ISkinnableComponent>> selection, Action<TernaryState> action)
|
||||
public AnchorMenuItem(Anchor anchor, IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection, Action<TernaryState> action)
|
||||
: base(anchor.ToString(), getNextState, MenuItemType.Standard, action)
|
||||
{
|
||||
}
|
||||
|
@ -8,7 +8,11 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications.
|
||||
/// </summary>
|
||||
public interface ISkinnableComponent : IDrawable
|
||||
public interface ISkinnableDrawable : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this component should be editable by an end user.
|
||||
/// </summary>
|
||||
bool IsEditable => true;
|
||||
}
|
||||
}
|
@ -1,15 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Denotes a container which can house <see cref="ISkinnableComponent"/>s.
|
||||
/// Denotes a container which can house <see cref="ISkinnableDrawable"/>s.
|
||||
/// </summary>
|
||||
public interface ISkinnableTarget : IContainerCollection<Drawable>
|
||||
public interface ISkinnableTarget
|
||||
{
|
||||
/// <summary>
|
||||
/// The definition of this target.
|
||||
/// </summary>
|
||||
SkinnableTarget Target { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A bindable list of components which are being tracked by this skinnable target.
|
||||
/// </summary>
|
||||
IBindableList<ISkinnableDrawable> Components { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Serialise all children as <see cref="SkinnableInfo"/>.
|
||||
/// </summary>
|
||||
/// <returns>The serialised content.</returns>
|
||||
IEnumerable<SkinnableInfo> CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo());
|
||||
|
||||
/// <summary>
|
||||
/// Reload this target from the current skin.
|
||||
/// </summary>
|
||||
void Reload();
|
||||
|
||||
/// <summary>
|
||||
/// Add the provided item to this target.
|
||||
/// </summary>
|
||||
void Add(ISkinnableDrawable drawable);
|
||||
}
|
||||
}
|
||||
|
@ -10,39 +10,24 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
|
||||
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
|
||||
public LegacyAccuracyCounter(ISkin skin)
|
||||
public LegacyAccuracyCounter()
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
|
||||
Scale = new Vector2(0.6f);
|
||||
Margin = new MarginPadding(10);
|
||||
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
||||
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
|
||||
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
};
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score)
|
||||
{
|
||||
// for now align with the score counter. eventually this will be user customisable.
|
||||
Y = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,11 +16,13 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyHealthDisplay : HealthDisplay
|
||||
public class LegacyHealthDisplay : HealthDisplay, ISkinnableDrawable
|
||||
{
|
||||
private const double epic_cutoff = 0.5;
|
||||
|
||||
private readonly Skin skin;
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
private LegacyHealthPiece fill;
|
||||
private LegacyHealthPiece marker;
|
||||
|
||||
@ -28,11 +30,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
private bool isNewStyle;
|
||||
|
||||
public LegacyHealthDisplay(Skin skin)
|
||||
{
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -79,7 +76,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override void Flash(JudgementResult result) => marker.Flash(result);
|
||||
|
||||
private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}");
|
||||
private static Texture getTexture(ISkinSource skin, string name) => skin.GetTexture($"scorebar-{name}");
|
||||
|
||||
private static Color4 getFillColour(double hp)
|
||||
{
|
||||
@ -98,7 +95,7 @@ namespace osu.Game.Skinning
|
||||
private readonly Texture dangerTexture;
|
||||
private readonly Texture superDangerTexture;
|
||||
|
||||
public LegacyOldStyleMarker(Skin skin)
|
||||
public LegacyOldStyleMarker(ISkinSource skin)
|
||||
{
|
||||
normalTexture = getTexture(skin, "ki");
|
||||
dangerTexture = getTexture(skin, "kidanger");
|
||||
@ -129,9 +126,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
public class LegacyNewStyleMarker : LegacyMarker
|
||||
{
|
||||
private readonly Skin skin;
|
||||
private readonly ISkinSource skin;
|
||||
|
||||
public LegacyNewStyleMarker(Skin skin)
|
||||
public LegacyNewStyleMarker(ISkinSource skin)
|
||||
{
|
||||
this.skin = skin;
|
||||
}
|
||||
@ -153,7 +150,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
internal class LegacyOldStyleFill : LegacyHealthPiece
|
||||
{
|
||||
public LegacyOldStyleFill(Skin skin)
|
||||
public LegacyOldStyleFill(ISkinSource skin)
|
||||
{
|
||||
// required for sizing correctly..
|
||||
var firstFrame = getTexture(skin, "colour-0");
|
||||
@ -176,7 +173,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
internal class LegacyNewStyleFill : LegacyHealthPiece
|
||||
{
|
||||
public LegacyNewStyleFill(Skin skin)
|
||||
public LegacyNewStyleFill(ISkinSource skin)
|
||||
{
|
||||
InternalChild = new Sprite
|
||||
{
|
||||
|
@ -12,7 +12,6 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
public class LegacyRollingCounter : RollingCounter<int>
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
private readonly LegacyFont font;
|
||||
|
||||
protected override bool IsRollingProportional => true;
|
||||
@ -20,11 +19,9 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="LegacyRollingCounter"/>.
|
||||
/// </summary>
|
||||
/// <param name="skin">The <see cref="ISkin"/> from which to get counter number sprites.</param>
|
||||
/// <param name="font">The legacy font to use for the counter.</param>
|
||||
public LegacyRollingCounter(ISkin skin, LegacyFont font)
|
||||
public LegacyRollingCounter(LegacyFont font)
|
||||
{
|
||||
this.skin = skin;
|
||||
this.font = font;
|
||||
}
|
||||
|
||||
@ -33,6 +30,6 @@ namespace osu.Game.Skinning
|
||||
return Math.Abs(newValue - currentValue) * 75.0;
|
||||
}
|
||||
|
||||
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, font);
|
||||
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(font);
|
||||
}
|
||||
}
|
||||
|
@ -8,26 +8,22 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyScoreCounter : GameplayScoreCounter, ISkinnableComponent
|
||||
public class LegacyScoreCounter : GameplayScoreCounter, ISkinnableDrawable
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
public LegacyScoreCounter(ISkin skin)
|
||||
public LegacyScoreCounter()
|
||||
: base(6)
|
||||
{
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
|
||||
this.skin = skin;
|
||||
|
||||
Scale = new Vector2(0.96f);
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
|
||||
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, string filename)
|
||||
: base(skin)
|
||||
: base(skin, resources)
|
||||
{
|
||||
using (var stream = storage?.GetStream(filename))
|
||||
{
|
||||
@ -322,8 +322,42 @@ namespace osu.Game.Skinning
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (base.GetDrawableComponent(component) is Drawable c)
|
||||
return c;
|
||||
|
||||
switch (component)
|
||||
{
|
||||
case SkinnableTargetComponent target:
|
||||
switch (target.Target)
|
||||
{
|
||||
case SkinnableTarget.MainHUDComponents:
|
||||
|
||||
var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
|
||||
var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault();
|
||||
|
||||
if (score != null && accuracy != null)
|
||||
{
|
||||
accuracy.Y = container.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
|
||||
}
|
||||
})
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
// TODO: these should fallback to the osu!classic skin.
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboCounter)) ?? new DefaultComboCounter(),
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)) ?? new DefaultScoreCounter(),
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)) ?? new DefaultAccuracyCounter(),
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)) ?? new DefaultHealthDisplay(),
|
||||
}
|
||||
};
|
||||
|
||||
return skinnableTargetWrapper;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
case HUDSkinComponent hudComponent:
|
||||
{
|
||||
if (!this.HasFont(LegacyFont.Score))
|
||||
@ -335,13 +369,13 @@ namespace osu.Game.Skinning
|
||||
return new LegacyComboCounter();
|
||||
|
||||
case HUDSkinComponents.ScoreCounter:
|
||||
return new LegacyScoreCounter(this);
|
||||
return new LegacyScoreCounter();
|
||||
|
||||
case HUDSkinComponents.AccuracyCounter:
|
||||
return new LegacyAccuracyCounter(this);
|
||||
return new LegacyAccuracyCounter();
|
||||
|
||||
case HUDSkinComponents.HealthDisplay:
|
||||
return new LegacyHealthDisplay(this);
|
||||
return new LegacyHealthDisplay();
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Text;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -9,19 +10,26 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacySpriteText : OsuSpriteText
|
||||
public sealed class LegacySpriteText : OsuSpriteText
|
||||
{
|
||||
private readonly LegacyGlyphStore glyphStore;
|
||||
private readonly LegacyFont font;
|
||||
|
||||
private LegacyGlyphStore glyphStore;
|
||||
|
||||
protected override char FixedWidthReferenceCharacter => '5';
|
||||
|
||||
protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' };
|
||||
|
||||
public LegacySpriteText(ISkin skin, LegacyFont font)
|
||||
public LegacySpriteText(LegacyFont font)
|
||||
{
|
||||
this.font = font;
|
||||
Shadow = false;
|
||||
UseFullGlyphHeight = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true);
|
||||
Spacing = new Vector2(-skin.GetFontOverlap(font), 0);
|
||||
|
||||
|
@ -2,12 +2,18 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -17,7 +23,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
public SkinConfiguration Configuration { get; protected set; }
|
||||
|
||||
public abstract Drawable GetDrawableComponent(ISkinComponent componentName);
|
||||
public IDictionary<SkinnableTarget, SkinnableInfo[]> DrawableComponentInfo => drawableComponentInfo;
|
||||
|
||||
private readonly Dictionary<SkinnableTarget, SkinnableInfo[]> drawableComponentInfo = new Dictionary<SkinnableTarget, SkinnableInfo[]>();
|
||||
|
||||
public abstract ISample GetSample(ISampleInfo sampleInfo);
|
||||
|
||||
@ -27,9 +35,65 @@ namespace osu.Game.Skinning
|
||||
|
||||
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
|
||||
|
||||
protected Skin(SkinInfo skin)
|
||||
protected Skin(SkinInfo skin, IStorageResourceProvider resources)
|
||||
{
|
||||
SkinInfo = skin;
|
||||
|
||||
// we may want to move this to some kind of async operation in the future.
|
||||
foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
|
||||
{
|
||||
string filename = $"{skinnableTarget}.json";
|
||||
|
||||
// skininfo files may be null for default skin.
|
||||
var fileInfo = SkinInfo.Files?.FirstOrDefault(f => f.Filename == filename);
|
||||
|
||||
if (fileInfo == null)
|
||||
continue;
|
||||
|
||||
var bytes = resources?.Files.Get(fileInfo.FileInfo.StoragePath);
|
||||
|
||||
if (bytes == null)
|
||||
continue;
|
||||
|
||||
string jsonContent = Encoding.UTF8.GetString(bytes);
|
||||
|
||||
DrawableComponentInfo[skinnableTarget] = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all stored customisations for the provided target.
|
||||
/// </summary>
|
||||
/// <param name="targetContainer">The target container to reset.</param>
|
||||
public void ResetDrawableTarget(ISkinnableTarget targetContainer)
|
||||
{
|
||||
DrawableComponentInfo.Remove(targetContainer.Target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update serialised information for the provided target.
|
||||
/// </summary>
|
||||
/// <param name="targetContainer">The target container to serialise to this skin.</param>
|
||||
public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
|
||||
{
|
||||
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
|
||||
}
|
||||
|
||||
public virtual Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (component)
|
||||
{
|
||||
case SkinnableTargetComponent target:
|
||||
if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo))
|
||||
return null;
|
||||
|
||||
return new SkinnableTargetComponentsContainer
|
||||
{
|
||||
ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance())
|
||||
};
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#region Disposal
|
||||
|
@ -6,9 +6,11 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
@ -152,6 +154,48 @@ namespace osu.Game.Skinning
|
||||
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
|
||||
public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(legacyDefaultResources, this);
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that the current skin is in a state it can accept user modifications.
|
||||
/// This will create a copy of any internal skin and being tracking in the database if not already.
|
||||
/// </summary>
|
||||
public void EnsureMutableSkin()
|
||||
{
|
||||
if (CurrentSkinInfo.Value.ID >= 1) return;
|
||||
|
||||
var skin = CurrentSkin.Value;
|
||||
|
||||
// if the user is attempting to save one of the default skin implementations, create a copy first.
|
||||
CurrentSkinInfo.Value = Import(new SkinInfo
|
||||
{
|
||||
Name = skin.SkinInfo.Name + " (modified)",
|
||||
Creator = skin.SkinInfo.Creator,
|
||||
InstantiationInfo = skin.SkinInfo.InstantiationInfo,
|
||||
}).Result;
|
||||
}
|
||||
|
||||
public void Save(Skin skin)
|
||||
{
|
||||
if (skin.SkinInfo.ID <= 0)
|
||||
throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first.");
|
||||
|
||||
foreach (var drawableInfo in skin.DrawableComponentInfo)
|
||||
{
|
||||
string json = JsonConvert.SerializeObject(drawableInfo.Value, new JsonSerializerSettings { Formatting = Formatting.Indented });
|
||||
|
||||
using (var streamContent = new MemoryStream(Encoding.UTF8.GetBytes(json)))
|
||||
{
|
||||
string filename = $"{drawableInfo.Key}.json";
|
||||
|
||||
var oldFile = skin.SkinInfo.Files.FirstOrDefault(f => f.Filename == filename);
|
||||
|
||||
if (oldFile != null)
|
||||
ReplaceFile(skin.SkinInfo, oldFile, streamContent, oldFile.Filename);
|
||||
else
|
||||
AddFile(skin.SkinInfo, streamContent, filename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
|
||||
/// </summary>
|
||||
|
@ -3,10 +3,8 @@
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// The default placement location for new <see cref="ISkinnableComponent"/>s.
|
||||
/// </summary>
|
||||
public interface IDefaultSkinnableTarget : ISkinnableTarget
|
||||
public enum SkinnableTarget
|
||||
{
|
||||
MainHUDComponents
|
||||
}
|
||||
}
|
17
osu.Game/Skinning/SkinnableTargetComponent.cs
Normal file
17
osu.Game/Skinning/SkinnableTargetComponent.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinnableTargetComponent : ISkinComponent
|
||||
{
|
||||
public readonly SkinnableTarget Target;
|
||||
|
||||
public string LookupName => Target.ToString();
|
||||
|
||||
public SkinnableTargetComponent(SkinnableTarget target)
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
}
|
46
osu.Game/Skinning/SkinnableTargetComponentsContainer.cs
Normal file
46
osu.Game/Skinning/SkinnableTargetComponentsContainer.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which groups the components of a <see cref="SkinnableTargetContainer"/> into a single object.
|
||||
/// Optionally also applies a default layout to the components.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class SkinnableTargetComponentsContainer : Container, ISkinnableDrawable
|
||||
{
|
||||
public bool IsEditable => false;
|
||||
|
||||
private readonly Action<Container> applyDefaults;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a wrapper with defaults that should be applied once.
|
||||
/// </summary>
|
||||
/// <param name="applyDefaults">A function to apply the default layout.</param>
|
||||
public SkinnableTargetComponentsContainer(Action<Container> applyDefaults)
|
||||
: this()
|
||||
{
|
||||
this.applyDefaults = applyDefaults;
|
||||
}
|
||||
|
||||
[JsonConstructor]
|
||||
public SkinnableTargetComponentsContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// schedule is required to allow children to run their LoadComplete and take on their correct sizes.
|
||||
ScheduleAfterChildren(() => applyDefaults?.Invoke(this));
|
||||
}
|
||||
}
|
||||
}
|
71
osu.Game/Skinning/SkinnableTargetContainer.cs
Normal file
71
osu.Game/Skinning/SkinnableTargetContainer.cs
Normal file
@ -0,0 +1,71 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class SkinnableTargetContainer : SkinReloadableDrawable, ISkinnableTarget
|
||||
{
|
||||
private SkinnableTargetComponentsContainer content;
|
||||
|
||||
public SkinnableTarget Target { get; }
|
||||
|
||||
public IBindableList<ISkinnableDrawable> Components => components;
|
||||
|
||||
private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
|
||||
|
||||
public SkinnableTargetContainer(SkinnableTarget target)
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reload all components in this container from the current skin.
|
||||
/// </summary>
|
||||
public void Reload()
|
||||
{
|
||||
ClearInternal();
|
||||
components.Clear();
|
||||
|
||||
content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetComponentsContainer;
|
||||
|
||||
if (content != null)
|
||||
{
|
||||
LoadComponentAsync(content, wrapper =>
|
||||
{
|
||||
AddInternal(wrapper);
|
||||
components.AddRange(wrapper.Children.OfType<ISkinnableDrawable>());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new skinnable component to this target.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to add.</param>
|
||||
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
|
||||
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
|
||||
public void Add(ISkinnableDrawable component)
|
||||
{
|
||||
if (content == null)
|
||||
throw new NotSupportedException("Attempting to add a new component to a target container which is not supported by the current skin.");
|
||||
|
||||
if (!(component is Drawable drawable))
|
||||
throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(drawable));
|
||||
|
||||
content.Add(drawable);
|
||||
components.Add(component);
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
Reload();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user