From 746197e2a0cb62e6a0baa5aef7c59b74da8a1a42 Mon Sep 17 00:00:00 2001 From: Salman Alshamrani Date: Tue, 22 Jul 2025 03:14:10 +0300 Subject: [PATCH] Bring back edge effect colour fade --- osu.Game/Screens/SelectV2/Panel.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/SelectV2/Panel.cs b/osu.Game/Screens/SelectV2/Panel.cs index ee69befd6f..ec44fe61da 100644 --- a/osu.Game/Screens/SelectV2/Panel.cs +++ b/osu.Game/Screens/SelectV2/Panel.cs @@ -295,7 +295,6 @@ namespace osu.Game.Screens.SelectV2 TopLevelContent.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, - Colour = edgeEffectColour.Opacity(0.8f), Radius = 2f, }; } @@ -304,12 +303,13 @@ namespace osu.Game.Screens.SelectV2 TopLevelContent.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, - Colour = Color4.Black.Opacity(0.2f), Radius = 4f, Offset = new Vector2(0f, 1f), }; } + TopLevelContent.FadeEdgeEffectTo(selectedOrExpanded ? edgeEffectColour.Opacity(0.8f) : Color4.Black.Opacity(0.2f), animated ? DURATION : 0, Easing.OutQuint); + if (selectedOrExpanded) selectionLayer.FadeIn(100, Easing.OutQuint); else