mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 02:43:01 +08:00
Rename method + adjust comments
This commit is contained in:
parent
e074c3e5e9
commit
744f6c3ca7
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
/// <param name="result">The <see cref="JudgementResult"/> of the judged <see cref="OsuHitObject"/>.</param>
|
/// <param name="result">The <see cref="JudgementResult"/> of the judged <see cref="OsuHitObject"/>.</param>
|
||||||
private void missAllEarlier(JudgementResult result)
|
private void missAllEarlier(JudgementResult result)
|
||||||
{
|
{
|
||||||
if (!contributesToNoteLock(result.HitObject))
|
if (!causesNoteLockMisses(result.HitObject))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// The minimum start time required for hitobjects so that they aren't missed.
|
// The minimum start time required for hitobjects so that they aren't missed.
|
||||||
@ -159,21 +159,18 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
if (osuObject.Judged)
|
if (osuObject.Judged)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Hitobjects that count as bonus should not be missed.
|
if (!causesNoteLockMisses(obj.HitObject))
|
||||||
// For the sequence slider-head -> slider-tick -> circle, hitting the circle before the tick should not cause the tick to be missed.
|
|
||||||
if (!contributesToNoteLock(obj.HitObject))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
osuObject.MissForcefully();
|
osuObject.MissForcefully();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether a hitobject contributes to notelock.
|
/// Whether a <see cref="HitObject"/> can be missed and causes other hitobjects to be missed during notelock.
|
||||||
/// Only hit circles and slider start circles contribute to notelock.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The hitobject to test.</param>
|
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
|
||||||
/// <returns>Whether <paramref name="hitObject"/> contributes to notelock.</returns>
|
/// <returns>Whether <paramref name="hitObject"/> contributes to notelock misses.</returns>
|
||||||
private bool contributesToNoteLock(HitObject hitObject)
|
private bool causesNoteLockMisses(HitObject hitObject)
|
||||||
=> hitObject is HitCircle && !(hitObject is SliderTailCircle);
|
=> hitObject is HitCircle && !(hitObject is SliderTailCircle);
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
Loading…
Reference in New Issue
Block a user