1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Merge pull request #4014 from smoogipoo/fix-match-select-crash

Fix null beatmap possibly being selected
This commit is contained in:
Dean Herbert 2019-01-10 15:54:57 +09:00 committed by GitHub
commit 7438fc19c8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 33 additions and 4 deletions

View File

@ -57,11 +57,19 @@ namespace osu.Game.Tests.Visual
private class TestSongSelect : PlaySongSelect private class TestSongSelect : PlaySongSelect
{ {
public Action StartRequested;
public new Bindable<RulesetInfo> Ruleset => base.Ruleset; public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
public WorkingBeatmap CurrentBeatmap => Beatmap.Value; public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap; public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel; public new BeatmapCarousel Carousel => base.Carousel;
protected override bool OnStart()
{
StartRequested?.Invoke();
return base.OnStart();
}
} }
private TestSongSelect songSelect; private TestSongSelect songSelect;
@ -182,6 +190,27 @@ namespace osu.Game.Tests.Visual
void onRulesetChange(RulesetInfo ruleset) => rulesetChangeIndex = actionIndex--; void onRulesetChange(RulesetInfo ruleset) => rulesetChangeIndex = actionIndex--;
} }
[Test]
public void TestStartAfterUnMatchingFilterDoesNotStart()
{
addManyTestMaps();
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "has selection");
bool startRequested = false;
AddStep("set filter and finalize", () =>
{
songSelect.StartRequested = () => startRequested = true;
songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
songSelect.FinaliseSelection();
songSelect.StartRequested = null;
});
AddAssert("start not requested", () => !startRequested);
}
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray()))); private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
private static int importId; private static int importId;

View File

@ -297,14 +297,14 @@ namespace osu.Game.Screens.Select
/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param> /// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true) public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
{ {
// avoid attempting to continue before a selection has been obtained.
// this could happen via a user interaction while the carousel is still in a loading state.
if (Carousel.SelectedBeatmap == null) return;
// if we have a pending filter operation, we want to run it now. // if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed). // it could change selection (ie. if the ruleset has been changed).
Carousel.FlushPendingFilterOperations(); Carousel.FlushPendingFilterOperations();
// avoid attempting to continue before a selection has been obtained.
// this could happen via a user interaction while the carousel is still in a loading state.
if (Carousel.SelectedBeatmap == null) return;
if (beatmap != null) if (beatmap != null)
Carousel.SelectBeatmap(beatmap); Carousel.SelectBeatmap(beatmap);