diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 46706e5977..b791d889ee 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -40,6 +40,25 @@ namespace osu.Game.Rulesets.Taiko.Scoring /// private const double hp_miss_max = -0.012; + + /// + /// The minimum HP deducted for a swell . + /// This occurs when HP Drain = 0. + /// + private const double swell_hp_miss_min = -0.0012; + + /// + /// The median HP deducted for a swell . + /// This occurs when HP Drain = 5. + /// + private const double swell_hp_miss_mid = -0.0045; + + /// + /// The maximum HP deducted for a swell . + /// This occurs when HP Drain = 10. + /// + private const double swell_hp_miss_max = -0.0084; + /// /// The HP awarded for a hit. /// @@ -58,6 +77,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring private double hpIncreaseGreat; private double hpIncreaseGood; private double hpIncreaseMiss; + private double hpIncreaseMissSwell; public TaikoScoreProcessor(RulesetContainer rulesetContainer) : base(rulesetContainer) @@ -74,6 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring hpIncreaseGreat = hpMultiplierNormal * hp_hit_great; hpIncreaseGood = hpMultiplierNormal * hp_hit_good; hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max); + hpIncreaseMissSwell = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, swell_hp_miss_min, swell_hp_miss_mid, swell_hp_miss_max); } protected override void ApplyResult(JudgementResult result) @@ -94,7 +115,9 @@ namespace osu.Game.Rulesets.Taiko.Scoring { case HitResult.Miss: // Missing ticks shouldn't drop HP - if (!isTick) + if (isSwell) + Health.Value += hpIncreaseMissSwell; + else if (!isTick) Health.Value += hpIncreaseMiss; break; case HitResult.Good: