mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 04:49:40 +08:00
Merge remote-tracking branch 'upstream/master' into buttonsystem-entermode
This commit is contained in:
commit
7423d0e857
160
osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs
Normal file
160
osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs
Normal file
@ -0,0 +1,160 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneDrawableHitObjects : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CatcherArea.Catcher),
|
||||
typeof(DrawableCatchRuleset),
|
||||
typeof(DrawableFruit),
|
||||
typeof(DrawableJuiceStream),
|
||||
typeof(DrawableBanana)
|
||||
};
|
||||
|
||||
private DrawableCatchRuleset drawableRuleset;
|
||||
private double playfieldTime => drawableRuleset.Playfield.Time.Current;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
|
||||
|
||||
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { new Fruit() },
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = @"Unknown",
|
||||
Title = @"You're breathtaking",
|
||||
AuthorString = @"Everyone",
|
||||
},
|
||||
Ruleset = new CatchRuleset().RulesetInfo
|
||||
},
|
||||
ControlPointInfo = controlPointInfo
|
||||
});
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap, Array.Empty<Mod>())
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("miss fruits", () => spawnFruits());
|
||||
AddStep("hit fruits", () => spawnFruits(true));
|
||||
AddStep("miss juicestream", () => spawnJuiceStream());
|
||||
AddStep("hit juicestream", () => spawnJuiceStream(true));
|
||||
AddStep("miss bananas", () => spawnBananas());
|
||||
AddStep("hit bananas", () => spawnBananas(true));
|
||||
}
|
||||
|
||||
private void spawnFruits(bool hit = false)
|
||||
{
|
||||
for (int i = 1; i <= 4; i++)
|
||||
{
|
||||
var fruit = new Fruit
|
||||
{
|
||||
X = getXCoords(hit),
|
||||
LastInCombo = i % 4 == 0,
|
||||
StartTime = playfieldTime + 800 + (200 * i)
|
||||
};
|
||||
|
||||
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
addToPlayfield(new DrawableFruit(fruit));
|
||||
}
|
||||
}
|
||||
|
||||
private void spawnJuiceStream(bool hit = false)
|
||||
{
|
||||
var xCoords = getXCoords(hit);
|
||||
|
||||
var juice = new JuiceStream
|
||||
{
|
||||
X = xCoords,
|
||||
StartTime = playfieldTime + 1000,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(0, 200)
|
||||
})
|
||||
};
|
||||
|
||||
juice.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
if (juice.NestedHitObjects.Last() is CatchHitObject tail)
|
||||
tail.LastInCombo = true; // usually the (Catch)BeatmapProcessor would do this for us when necessary
|
||||
|
||||
addToPlayfield(new DrawableJuiceStream(juice, drawableRuleset.CreateDrawableRepresentation));
|
||||
}
|
||||
|
||||
private void spawnBananas(bool hit = false)
|
||||
{
|
||||
for (int i = 1; i <= 4; i++)
|
||||
{
|
||||
var banana = new Banana
|
||||
{
|
||||
X = getXCoords(hit),
|
||||
LastInCombo = i % 4 == 0,
|
||||
StartTime = playfieldTime + 800 + (200 * i)
|
||||
};
|
||||
|
||||
banana.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
addToPlayfield(new DrawableBanana(banana));
|
||||
}
|
||||
}
|
||||
|
||||
private float getXCoords(bool hit)
|
||||
{
|
||||
const float x_offset = 0.2f;
|
||||
float xCoords = drawableRuleset.Playfield.Width / 2;
|
||||
|
||||
if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
|
||||
catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset;
|
||||
|
||||
if (hit)
|
||||
xCoords -= x_offset;
|
||||
else
|
||||
xCoords += x_offset;
|
||||
|
||||
return xCoords;
|
||||
}
|
||||
|
||||
private void addToPlayfield(DrawableCatchHitObject drawable)
|
||||
{
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
drawableRuleset.Playfield.Add(drawable);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneDrawableHitObjectsHidden : TestSceneDrawableHitObjects
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList();
|
||||
|
||||
public TestSceneDrawableHitObjectsHidden()
|
||||
{
|
||||
Mods.Value = new[] { new CatchModHidden() };
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
@ -9,5 +13,36 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public override string Description => @"Play with fading fruits.";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
private const double fade_out_offset_multiplier = 0.6;
|
||||
private const double fade_out_duration_multiplier = 0.44;
|
||||
|
||||
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (!(drawable is DrawableCatchHitObject catchDrawable))
|
||||
return;
|
||||
|
||||
if (catchDrawable.NestedHitObjects.Any())
|
||||
{
|
||||
foreach (var nestedDrawable in catchDrawable.NestedHitObjects)
|
||||
{
|
||||
if (nestedDrawable is DrawableCatchHitObject nestedCatchDrawable)
|
||||
fadeOutHitObject(nestedCatchDrawable);
|
||||
}
|
||||
}
|
||||
else
|
||||
fadeOutHitObject(catchDrawable);
|
||||
}
|
||||
|
||||
private void fadeOutHitObject(DrawableCatchHitObject drawable)
|
||||
{
|
||||
var hitObject = drawable.HitObject;
|
||||
|
||||
var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
|
||||
var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset, true))
|
||||
drawable.FadeOut(duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public float X { get; set; }
|
||||
|
||||
public double TimePreempt = 1000;
|
||||
|
||||
public int IndexInBeatmap { get; set; }
|
||||
|
||||
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4);
|
||||
@ -54,6 +56,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
||||
|
||||
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
||||
}
|
||||
|
||||
|
@ -68,11 +68,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
|
||||
private const float preempt = 1000;
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
|
||||
this.FadeIn(200);
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
|
Loading…
Reference in New Issue
Block a user