1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-13 15:03:13 +08:00

Use CreateRuleset() for editor test scenes as well

This commit is contained in:
Salman Ahmed 2020-06-04 00:47:10 +03:00
parent c72592c52c
commit 741fa20149
No known key found for this signature in database
GPG Key ID: ED81FD33FD9B58BC
5 changed files with 18 additions and 22 deletions

View File

@ -15,8 +15,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{ {
private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
public TestSceneEditor() public TestSceneEditor()
: base(new ManiaRuleset())
{ {
AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up); AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down); AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);

View File

@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture] [TestFixture]
public class TestSceneEditor : EditorTestScene public class TestSceneEditor : EditorTestScene
{ {
public TestSceneEditor() protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
: base(new OsuRuleset())
{
}
} }
} }

View File

@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
[TestFixture] [TestFixture]
public class TestSceneEditor : EditorTestScene public class TestSceneEditor : EditorTestScene
{ {
public TestSceneEditor() protected override Ruleset CreateEditorRuleset() => new TaikoRuleset();
: base(new TaikoRuleset())
{
}
} }
} }

View File

@ -4,6 +4,7 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -13,13 +14,10 @@ namespace osu.Game.Tests.Visual.Editing
{ {
public class TestSceneEditorChangeStates : EditorTestScene public class TestSceneEditorChangeStates : EditorTestScene
{ {
public TestSceneEditorChangeStates()
: base(new OsuRuleset())
{
}
private EditorBeatmap editorBeatmap; private EditorBeatmap editorBeatmap;
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
public override void SetUpSteps() public override void SetUpSteps()
{ {
base.SetUpSteps(); base.SetUpSteps();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -15,17 +16,11 @@ namespace osu.Game.Tests.Visual
{ {
protected Editor Editor { get; private set; } protected Editor Editor { get; private set; }
private readonly Ruleset ruleset;
protected EditorTestScene(Ruleset ruleset)
{
this.ruleset = ruleset;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo); Ruleset.Value = CreateEditorRuleset().RulesetInfo;
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
} }
public override void SetUpSteps() public override void SetUpSteps()
@ -37,6 +32,14 @@ namespace osu.Game.Tests.Visual
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true); && Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
} }
/// <summary>
/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
/// </summary>
[NotNull]
protected abstract Ruleset CreateEditorRuleset();
protected sealed override Ruleset CreateRuleset() => CreateEditorRuleset();
protected virtual Editor CreateEditor() => new Editor(); protected virtual Editor CreateEditor() => new Editor();
} }
} }