1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-21 20:53:04 +08:00

Merge remote-tracking branch 'huoyaoyuan/master' into health-processor

# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
This commit is contained in:
smoogipoo 2019-12-26 14:56:54 +09:00
commit 7414a6aadd
92 changed files with 824 additions and 474 deletions

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset"> <configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" /> <option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" enabled="true" /> <option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset"> <configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" /> <option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" enabled="true" /> <option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset"> <configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" /> <option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" enabled="true" /> <option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset"> <configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" /> <option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" enabled="true" /> <option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament"> <configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tournament" /> <option name="PROGRAM_PARAMETERS" value="--tournament" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" /> <option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2"> <method v="2">
<option name="Build" enabled="true" /> <option name="Build" enabled="true" />
</method> </method>

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament"> <configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tournament.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" /> <option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" enabled="true" /> <option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!"> <configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" /> <option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2"> <method v="2">
<option name="Build" enabled="true" /> <option name="Build" enabled="true" />
</method> </method>

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!"> <configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" /> <option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2"> <method v="2">
<option name="Build" enabled="true" /> <option name="Build" enabled="true" />
</method> </method>

32
.vscode/launch.json vendored
View File

@ -6,13 +6,13 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)", "preLaunchTask": "Build osu! (Debug)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -23,13 +23,13 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll" "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)", "preLaunchTask": "Build osu! (Release)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -40,13 +40,13 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll" "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)", "preLaunchTask": "Build tests (Debug)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -56,13 +56,13 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0/osu.Game.Tests.dll" "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1/osu.Game.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)", "preLaunchTask": "Build tests (Release)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -73,14 +73,14 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll", "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll",
"--tournament" "--tournament"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)", "preLaunchTask": "Build osu! (Debug)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -91,14 +91,14 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll", "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll",
"--tournament" "--tournament"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)", "preLaunchTask": "Build osu! (Release)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -109,14 +109,14 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll", "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
"--tournament" "--tournament"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Debug)", "preLaunchTask": "Build tournament tests (Debug)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"
@ -127,14 +127,14 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll", "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
"--tournament" "--tournament"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Release)", "preLaunchTask": "Build tournament tests (Release)",
"linux": { "linux": {
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}" "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
} }
}, },
"console": "internalConsole" "console": "internalConsole"

2
.vscode/tasks.json vendored
View File

@ -95,7 +95,7 @@
"problemMatcher": "$msCompile" "problemMatcher": "$msCompile"
}, },
{ {
"label": "Restore (netcoreapp3.0)", "label": "Restore (netcoreapp3.1)",
"type": "shell", "type": "shell",
"command": "dotnet", "command": "dotnet",
"args": [ "args": [

View File

@ -21,9 +21,9 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
## Requirements ## Requirements
- A desktop platform with the [.NET Core SDK 3.0](https://www.microsoft.com/net/learn/get-started) or higher installed. - A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding. - When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore30&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs. - When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/). - When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/). - When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
@ -35,7 +35,7 @@ If you are not interested in developing the game, you can still consume our [bin
**Latest build:** **Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) | [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | | ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place. - **Linux** users are recommended to self-compile until we have official deployment in place.

View File

@ -54,6 +54,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2019.1225.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Text;
using DiscordRPC; using DiscordRPC;
using DiscordRPC.Message; using DiscordRPC.Message;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -43,6 +45,10 @@ namespace osu.Desktop
}; };
client.OnReady += onReady; client.OnReady += onReady;
// safety measure for now, until we performance test / improve backoff for failed connections.
client.OnConnectionFailed += (_, __) => client.Deinitialize();
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network); client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u => (user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
@ -77,8 +83,8 @@ namespace osu.Desktop
if (status.Value is UserStatusOnline && activity.Value != null) if (status.Value is UserStatusOnline && activity.Value != null)
{ {
presence.State = activity.Value.Status; presence.State = truncate(activity.Value.Status);
presence.Details = getDetails(activity.Value); presence.Details = truncate(getDetails(activity.Value));
} }
else else
{ {
@ -96,6 +102,27 @@ namespace osu.Desktop
client.SetPresence(presence); client.SetPresence(presence);
} }
private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
private string truncate(string str)
{
if (Encoding.UTF8.GetByteCount(str) <= 128)
return str;
ReadOnlyMemory<char> strMem = str.AsMemory();
do
{
strMem = strMem[..^1];
} while (Encoding.UTF8.GetByteCount(strMem.Span) + ellipsis_length > 128);
return string.Create(strMem.Length + 1, strMem, (span, mem) =>
{
mem.Span.CopyTo(span);
span[^1] = '…';
});
}
private string getDetails(UserActivity activity) private string getDetails(UserActivity activity)
{ {
switch (activity) switch (activity)

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description> <Description>click the circles. to the beat.</Description>

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS namespace osu.Game.Rulesets.Catch.Tests.iOS
{ {
public class Application public static class Application
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll" "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll" "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -9,7 +9,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -4,7 +4,7 @@
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic; using System.Collections.Generic;
using System; using System.Linq;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -14,12 +14,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{ {
public class CatchBeatmapConverter : BeatmapConverter<CatchHitObject> public class CatchBeatmapConverter : BeatmapConverter<CatchHitObject>
{ {
public CatchBeatmapConverter(IBeatmap beatmap) public CatchBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap) : base(beatmap, ruleset)
{ {
} }
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) }; public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap) protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
{ {

View File

@ -24,7 +24,7 @@ using System;
namespace osu.Game.Rulesets.Catch namespace osu.Game.Rulesets.Catch
{ {
public class CatchRuleset : Ruleset public class CatchRuleset : Ruleset, ILegacyRuleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Catch
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new CatchHealthProcessor(beatmap); public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new CatchHealthProcessor(beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
public const string SHORT_NAME = "fruits"; public const string SHORT_NAME = "fruits";
@ -108,6 +109,12 @@ namespace osu.Game.Rulesets.Catch
new CatchModFlashlight(), new CatchModFlashlight(),
}; };
case ModType.Conversion:
return new Mod[]
{
new CatchModDifficultyAdjust(),
};
case ModType.Automation: case ModType.Automation:
return new Mod[] return new Mod[]
{ {
@ -136,7 +143,7 @@ namespace osu.Game.Rulesets.Catch
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 2; public int LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame(); public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
} }

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
}
}
}

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS namespace osu.Game.Rulesets.Mania.Tests.iOS
{ {
public class Application public static class Application
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll" "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll" "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -9,7 +9,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />

View File

@ -24,8 +24,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary> /// </summary>
private const int max_notes_for_density = 7; private const int max_notes_for_density = 7;
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
public int TargetColumns; public int TargetColumns;
public bool Dual; public bool Dual;
public readonly bool IsForCurrentRuleset; public readonly bool IsForCurrentRuleset;
@ -37,10 +35,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private ManiaBeatmap beatmap; private ManiaBeatmap beatmap;
public ManiaBeatmapConverter(IBeatmap beatmap) public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap) : base(beatmap, ruleset)
{ {
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo); IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize); var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty); var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
@ -69,6 +67,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
} }
} }
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject);
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original) protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
{ {
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty; BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;

View File

@ -31,7 +31,7 @@ using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania namespace osu.Game.Rulesets.Mania
{ {
public class ManiaRuleset : Ruleset public class ManiaRuleset : Ruleset, ILegacyRuleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
@ -39,7 +39,8 @@ namespace osu.Game.Rulesets.Mania
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new ManiaHealthProcessor(beatmap); public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new ManiaHealthProcessor(beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
@ -153,6 +154,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModRandom(), new ManiaModRandom(),
new ManiaModDualStages(), new ManiaModDualStages(),
new ManiaModMirror(), new ManiaModMirror(),
new ManiaModDifficultyAdjust(),
}; };
case ModType.Automation: case ModType.Automation:
@ -180,7 +182,7 @@ namespace osu.Game.Rulesets.Mania
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap); public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
public override int? LegacyID => 3; public int LegacyID => 3;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame(); public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();

View File

@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDifficultyAdjust : ModDifficultyAdjust
{
}
}

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Replays
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null) public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{ {
// We don't need to fully convert, just create the converter // We don't need to fully convert, just create the converter
var converter = new ManiaBeatmapConverter(beatmap); var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling // NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage. // elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Osu.Tests.iOS namespace osu.Game.Rulesets.Osu.Tests.iOS
{ {
public class Application public static class Application
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll" "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll" "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneLegacyBeatmapSkin : OsuTestScene
{
[Resolved]
private AudioManager audio { get; set; }
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapComboColours(bool customSkinColoursPresent)
{
ExposedPlayer player = null;
AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[Test]
public void TestBeatmapNoComboColours()
{
ExposedPlayer player = null;
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[Test]
public void TestBeatmapNoComboColoursSkinOverride()
{
ExposedPlayer player = null;
AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
{
ExposedPlayer player;
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both };
return player;
}
private class ExposedPlayer : Player
{
private readonly bool userHasCustomColours;
public ExposedPlayer(bool userHasCustomColours)
: base(false, false)
{
this.userHasCustomColours = userHasCustomColours;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
return dependencies;
}
public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
}
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly bool hasColours;
public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
: base(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo(),
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
}, null, null, audio)
{
this.hasColours = hasColours;
}
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
}
private class TestBeatmapSkin : LegacyBeatmapSkin
{
public static Color4[] Colours { get; } =
{
new Color4(50, 100, 150, 255),
new Color4(40, 80, 120, 255),
};
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
: base(beatmap, new ResourceStore<byte[]>(), null)
{
if (hasColours)
Configuration.AddComboColours(Colours);
}
}
private class TestSkin : LegacySkin, ISkinSource
{
public static Color4[] Colours { get; } =
{
new Color4(150, 100, 50, 255),
new Color4(20, 20, 20, 255),
};
public TestSkin(bool hasCustomColours)
: base(new SkinInfo(), null, null, string.Empty)
{
if (hasCustomColours)
Configuration.AddComboColours(Colours);
}
public event Action SourceChanged
{
add { }
remove { }
}
}
}
}

View File

@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Tests
EndTime = 6000, EndTime = 6000,
}, },
// placeholder object to avoid hitting the results screen // placeholder object to avoid hitting the results screen
new HitObject new HitCircle
{ {
StartTime = 99999, StartTime = 99999,
} }

View File

@ -9,7 +9,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -7,7 +7,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using System; using System.Linq;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{ {
public class OsuBeatmapConverter : BeatmapConverter<OsuHitObject> public class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
{ {
public OsuBeatmapConverter(IBeatmap beatmap) public OsuBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap) : base(beatmap, ruleset)
{ {
} }
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasPosition) }; public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap) protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{ {

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.")]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
}
}
}

View File

@ -32,13 +32,13 @@ using System;
namespace osu.Game.Rulesets.Osu namespace osu.Game.Rulesets.Osu
{ {
public class OsuRuleset : Ruleset public class OsuRuleset : Ruleset, ILegacyRuleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new OsuScoreProcessor(beatmap); public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new OsuScoreProcessor(beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
@ -130,6 +130,7 @@ namespace osu.Game.Rulesets.Osu
return new Mod[] return new Mod[]
{ {
new OsuModTarget(), new OsuModTarget(),
new OsuModDifficultyAdjust(),
}; };
case ModType.Automation: case ModType.Automation:
@ -178,7 +179,7 @@ namespace osu.Game.Rulesets.Osu
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source); public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source);
public override int? LegacyID => 0; public int LegacyID => 0;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame(); public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Rulesets.Taiko.Tests.iOS namespace osu.Game.Rulesets.Taiko.Tests.iOS
{ {
public class Application public static class Application
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll" "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll" "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -9,7 +9,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />

View File

@ -39,14 +39,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
private readonly bool isForCurrentRuleset; private readonly bool isForCurrentRuleset;
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) }; public TaikoBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset)
public TaikoBeatmapConverter(IBeatmap beatmap)
: base(beatmap)
{ {
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new TaikoRuleset().RulesetInfo); isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
} }
public override bool CanConvert() => true;
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original) protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
{ {
// Rewrite the beatmap info to add the slider velocity multiplier // Rewrite the beatmap info to add the slider velocity multiplier

View File

@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
{
}
}

View File

@ -24,7 +24,7 @@ using System;
namespace osu.Game.Rulesets.Taiko namespace osu.Game.Rulesets.Taiko
{ {
public class TaikoRuleset : Ruleset public class TaikoRuleset : Ruleset, ILegacyRuleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Taiko
public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new TaikoHealthProcessor(beatmap); public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new TaikoHealthProcessor(beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
public const string SHORT_NAME = "taiko"; public const string SHORT_NAME = "taiko";
@ -107,6 +108,12 @@ namespace osu.Game.Rulesets.Taiko
new TaikoModFlashlight(), new TaikoModFlashlight(),
}; };
case ModType.Conversion:
return new Mod[]
{
new TaikoModDifficultyAdjust(),
};
case ModType.Automation: case ModType.Automation:
return new Mod[] return new Mod[]
{ {
@ -135,7 +142,7 @@ namespace osu.Game.Rulesets.Taiko
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 1; public int LegacyID => 1;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame(); public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
} }

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.Game.Tests.iOS namespace osu.Game.Tests.iOS
{ {
public class Application public static class Application
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {

View File

@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -313,7 +314,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var converted = new OsuBeatmapConverter(beatmap).Convert(); var converted = new OsuBeatmapConverter(beatmap, new OsuRuleset()).Convert();
new OsuBeatmapProcessor(converted).PreProcess(); new OsuBeatmapProcessor(converted).PreProcess();
new OsuBeatmapProcessor(converted).PostProcess(); new OsuBeatmapProcessor(converted).PostProcess();
@ -336,7 +337,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{ {
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
var converted = new CatchBeatmapConverter(beatmap).Convert(); var converted = new CatchBeatmapConverter(beatmap, new CatchRuleset()).Convert();
new CatchBeatmapProcessor(converted).PreProcess(); new CatchBeatmapProcessor(converted).PreProcess();
new CatchBeatmapProcessor(converted).PostProcess(); new CatchBeatmapProcessor(converted).PostProcess();

View File

@ -71,7 +71,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition); Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
Assert.IsTrue(sprite.IsDrawable); Assert.IsTrue(sprite.IsDrawable);
Assert.AreEqual(Anchor.Centre, sprite.Origin); Assert.AreEqual(Anchor.Centre, sprite.Origin);
Assert.AreEqual("SB/black.jpg", sprite.Path); Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
var animation = background.Elements.OfType<StoryboardAnimation>().First(); var animation = background.Elements.OfType<StoryboardAnimation>().First();
Assert.NotNull(animation); Assert.NotNull(animation);

View File

@ -130,7 +130,7 @@ namespace osu.Game.Tests.Gameplay
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(ComboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
} }
break; break;

View File

@ -13,31 +13,22 @@ namespace osu.Game.Tests.Skins
[TestFixture] [TestFixture]
public class LegacySkinDecoderTest public class LegacySkinDecoderTest
{ {
[TestCase(true)] [Test]
[TestCase(false)] public void TestDecodeSkinColours()
public void TestDecodeSkinColours(bool hasColours)
{ {
var decoder = new LegacySkinDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini")) using (var resStream = TestResources.OpenResource("skin.ini"))
using (var stream = new LineBufferedReader(resStream)) using (var stream = new LineBufferedReader(resStream))
{ {
var comboColors = decoder.Decode(stream).ComboColours; var comboColors = decoder.Decode(stream).ComboColours;
var expectedColors = new List<Color4>
List<Color4> expectedColors;
if (hasColours)
{ {
expectedColors = new List<Color4> new Color4(142, 199, 255, 255),
{ new Color4(255, 128, 128, 255),
new Color4(142, 199, 255, 255), new Color4(128, 255, 255, 255),
new Color4(255, 128, 128, 255), new Color4(100, 100, 100, 100),
new Color4(128, 255, 255, 255), };
new Color4(100, 100, 100, 100),
};
}
else
expectedColors = new DefaultSkin().Configuration.ComboColours;
Assert.AreEqual(expectedColors.Count, comboColors.Count); Assert.AreEqual(expectedColors.Count, comboColors.Count);
for (int i = 0; i < expectedColors.Count; i++) for (int i = 0; i < expectedColors.Count; i++)
@ -45,6 +36,37 @@ namespace osu.Game.Tests.Skins
} }
} }
[Test]
public void TestDecodeEmptySkinColours()
{
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin-empty.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var comboColors = decoder.Decode(stream).ComboColours;
var expectedColors = SkinConfiguration.DefaultComboColours;
Assert.AreEqual(expectedColors.Count, comboColors.Count);
for (int i = 0; i < expectedColors.Count; i++)
Assert.AreEqual(expectedColors[i], comboColors[i]);
}
}
[Test]
public void TestDecodeEmptySkinColoursNoFallback()
{
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin-empty.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var skinConfiguration = decoder.Decode(stream);
skinConfiguration.AllowDefaultComboColoursFallback = false;
Assert.IsNull(skinConfiguration.ComboColours);
}
}
[Test] [Test]
public void TestDecodeGeneral() public void TestDecodeGeneral()
{ {

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
@ -21,8 +22,8 @@ namespace osu.Game.Tests.Skins
[HeadlessTest] [HeadlessTest]
public class TestSceneSkinConfigurationLookup : OsuTestScene public class TestSceneSkinConfigurationLookup : OsuTestScene
{ {
private LegacySkin source1; private SkinSource source1;
private LegacySkin source2; private SkinSource source2;
private SkinRequester requester; private SkinRequester requester;
[SetUp] [SetUp]
@ -94,7 +95,7 @@ namespace osu.Game.Tests.Skins
[Test] [Test]
public void TestGlobalLookup() public void TestGlobalLookup()
{ {
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0); AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
} }
[Test] [Test]
@ -116,6 +117,28 @@ namespace osu.Game.Tests.Skins
}); });
} }
[Test]
public void TestEmptyComboColours()
{
AddAssert("Check retrieved combo colours is skin default colours", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
}
[Test]
public void TestEmptyComboColoursNoFallback()
{
AddStep("Add custom combo colours to source1", () => source1.Configuration.AddComboColours(
new Color4(100, 150, 200, 255),
new Color4(55, 110, 166, 255),
new Color4(75, 125, 175, 255)
));
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
AddAssert("Check retrieved combo colours from source1", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
}
[Test] [Test]
public void TestLegacyVersionLookup() public void TestLegacyVersionLookup()
{ {

View File

@ -68,8 +68,11 @@ namespace osu.Game.Tests.Visual.Editor
{ {
private readonly Drawable marker; private readonly Drawable marker;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); [Resolved]
private IAdjustableClock adjustableClock; private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
public AudioVisualiser() public AudioVisualiser()
{ {
@ -91,13 +94,6 @@ namespace osu.Game.Tests.Visual.Editor
}; };
} }
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock, IBindable<WorkingBeatmap> beatmap)
{
this.adjustableClock = adjustableClock;
this.beatmap.BindTo(beatmap);
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();

View File

@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, null);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException(); public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
@ -268,12 +268,12 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestBeatmapConverter : BeatmapConverter<TestHitObject> private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
{ {
public TestBeatmapConverter(IBeatmap beatmap) public TestBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap) : base(beatmap, ruleset)
{ {
} }
protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) }; public override bool CanConvert() => true;
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap) protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{ {

View File

@ -1,237 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
public class TestSceneBeatmapDetailArea : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
private ModDisplay modDisplay;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, RulesetStore rulesets)
{
BeatmapDetailArea detailsArea;
Add(detailsArea = new BeatmapDetailArea
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(550f, 450f),
});
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay.Current.BindTo(SelectedMods);
AddStep("all metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
}));
AddStep("all except source", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
}));
AddStep("ratings", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "Only Ratings",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has ratings metrics but not retries or fails",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
DrainRate = 9,
OverallDifficulty = 6,
ApproachRate = 6,
},
StarDifficulty = 4.8f
}
}));
AddStep("fails+retries", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "Only Retries and Fails",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has retries and fails but no ratings",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3.7f,
DrainRate = 6,
OverallDifficulty = 6,
ApproachRate = 7,
},
StarDifficulty = 2.91f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
}));
AddStep("null metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "No Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has no metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 5.5f,
ApproachRate = 6.5f,
},
StarDifficulty = 1.97f,
}
}));
AddStep("null beatmap", () => detailsArea.Beatmap = null);
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
AddStep("with EZ mod", () =>
{
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "Has Easy Mod",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has the easy mod enabled",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3,
DrainRate = 3,
OverallDifficulty = 3,
ApproachRate = 3,
},
StarDifficulty = 1f,
}
});
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) };
});
AddStep("with HR mod", () =>
{
detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
{
BeatmapInfo =
{
Version = "Has Hard Rock Mod",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has the hard rock mod enabled",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3,
DrainRate = 3,
OverallDifficulty = 3,
ApproachRate = 3,
},
StarDifficulty = 1f,
}
});
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) };
});
}
}
}

View File

@ -3,8 +3,14 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.SongSelect namespace osu.Game.Tests.Visual.SongSelect
@ -174,5 +180,27 @@ namespace osu.Game.Tests.Visual.SongSelect
OnlineBeatmapID = 162, OnlineBeatmapID = 162,
}); });
} }
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[Test]
public void TestModAdjustments()
{
TestAllMetrics();
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
AddStep("with EZ mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) });
AddAssert("first bar coloured blue", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.BlueDark);
AddStep("with HR mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) });
AddAssert("first bar coloured red", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.Red);
}
} }
} }

View File

@ -20,26 +20,24 @@ namespace osu.Game.Tests
/// </summary> /// </summary>
public class WaveformTestBeatmap : WorkingBeatmap public class WaveformTestBeatmap : WorkingBeatmap
{ {
private readonly ZipArchiveReader reader;
private readonly Stream stream;
private readonly ITrackStore trackStore; private readonly ITrackStore trackStore;
public WaveformTestBeatmap(AudioManager audioManager) public WaveformTestBeatmap(AudioManager audioManager)
: base(new BeatmapInfo(), audioManager) : base(new BeatmapInfo(), audioManager)
{ {
stream = TestResources.GetTestBeatmapStream(); trackStore = audioManager.GetTrackStore(getZipReader());
reader = new ZipArchiveReader(stream);
trackStore = audioManager.GetTrackStore(reader);
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
stream?.Dispose();
reader?.Dispose();
trackStore?.Dispose(); trackStore?.Dispose();
} }
private Stream getStream() => TestResources.GetTestBeatmapStream();
private ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
protected override IBeatmap GetBeatmap() => createTestBeatmap(); protected override IBeatmap GetBeatmap() => createTestBeatmap();
protected override Texture GetBackground() => null; protected override Texture GetBackground() => null;
@ -50,15 +48,23 @@ namespace osu.Game.Tests
protected override Track GetTrack() => trackStore.Get(firstAudioFile); protected override Track GetTrack() => trackStore.Get(firstAudioFile);
private string firstAudioFile => reader.Filenames.First(f => f.EndsWith(".mp3")); private string firstAudioFile
{
private Stream getBeatmapStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu"))); get
{
using (var reader = getZipReader())
return reader.Filenames.First(f => f.EndsWith(".mp3"));
}
}
private Beatmap createTestBeatmap() private Beatmap createTestBeatmap()
{ {
using (var beatmapStream = getBeatmapStream()) using (var reader = getZipReader())
using (var beatmapReader = new LineBufferedReader(beatmapStream)) {
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader); using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu"))))
using (var beatmapReader = new LineBufferedReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
}
} }
} }
} }

View File

@ -10,7 +10,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -11,7 +11,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
@ -25,7 +26,7 @@ namespace osu.Game.Beatmaps
public IBeatmap Beatmap { get; } public IBeatmap Beatmap { get; }
protected BeatmapConverter(IBeatmap beatmap) protected BeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
{ {
Beatmap = beatmap; Beatmap = beatmap;
} }
@ -33,7 +34,7 @@ namespace osu.Game.Beatmaps
/// <summary> /// <summary>
/// Whether <see cref="Beatmap"/> can be converted by this <see cref="BeatmapConverter{T}"/>. /// Whether <see cref="Beatmap"/> can be converted by this <see cref="BeatmapConverter{T}"/>.
/// </summary> /// </summary>
public bool CanConvert => !Beatmap.HitObjects.Any() || ValidConversionTypes.All(t => Beatmap.HitObjects.Any(t.IsInstanceOfType)); public abstract bool CanConvert();
/// <summary> /// <summary>
/// Converts <see cref="Beatmap"/>. /// Converts <see cref="Beatmap"/>.
@ -92,11 +93,6 @@ namespace osu.Game.Beatmaps
return result; return result;
} }
/// <summary>
/// The types of HitObjects that can be converted to be used for this Beatmap.
/// </summary>
protected abstract IEnumerable<Type> ValidConversionTypes { get; }
/// <summary> /// <summary>
/// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor"/>. /// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor"/>.
/// </summary> /// </summary>

View File

@ -76,7 +76,7 @@ namespace osu.Game.Beatmaps
public IBeatmap Beatmap { get; set; } public IBeatmap Beatmap { get; set; }
public bool CanConvert => true; public bool CanConvert() => true;
public IBeatmap Convert() public IBeatmap Convert()
{ {

View File

@ -8,6 +8,14 @@ namespace osu.Game.Beatmaps.Formats
{ {
public interface IHasComboColours public interface IHasComboColours
{ {
List<Color4> ComboColours { get; set; } /// <summary>
/// Retrieves the list of combo colours for presentation only.
/// </summary>
IReadOnlyList<Color4> ComboColours { get; }
/// <summary>
/// Adds combo colours to the list.
/// </summary>
void AddComboColours(params Color4[] colours);
} }
} }

View File

@ -77,8 +77,6 @@ namespace osu.Game.Beatmaps.Formats
return line; return line;
} }
private bool hasComboColours;
private void handleColours(T output, string line) private void handleColours(T output, string line)
{ {
var pair = SplitKeyVal(line); var pair = SplitKeyVal(line);
@ -105,14 +103,7 @@ namespace osu.Game.Beatmaps.Formats
{ {
if (!(output is IHasComboColours tHasComboColours)) return; if (!(output is IHasComboColours tHasComboColours)) return;
if (!hasComboColours) tHasComboColours.AddComboColours(colour);
{
// remove default colours.
tHasComboColours.ComboColours.Clear();
hasComboColours = true;
}
tHasComboColours.ComboColours.Add(colour);
} }
else else
{ {

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
using System.Linq;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Extensions; using osu.Framework.Extensions;
@ -42,10 +41,6 @@ namespace osu.Game.Beatmaps.Formats
{ {
this.storyboard = storyboard; this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard); base.ParseStreamInto(stream, storyboard);
// OrderBy is used to guarantee that the parsing order of elements with equal start times is maintained (stably-sorted)
foreach (StoryboardLayer layer in storyboard.Layers)
layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
} }
protected override void ParseLine(Storyboard storyboard, Section section, string line) protected override void ParseLine(Storyboard storyboard, Section section, string line)

View File

@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps
/// <summary> /// <summary>
/// Whether <see cref="Beatmap"/> can be converted by this <see cref="IBeatmapConverter"/>. /// Whether <see cref="Beatmap"/> can be converted by this <see cref="IBeatmapConverter"/>.
/// </summary> /// </summary>
bool CanConvert { get; } bool CanConvert();
/// <summary> /// <summary>
/// Converts <see cref="Beatmap"/>. /// Converts <see cref="Beatmap"/>.

View File

@ -108,7 +108,7 @@ namespace osu.Game.Beatmaps
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance); IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
// Check if the beatmap can be converted // Check if the beatmap can be converted
if (!converter.CanConvert) if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert())
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter})."); throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
// Apply conversion mods // Apply conversion mods

View File

@ -52,7 +52,6 @@ namespace osu.Game.Graphics.UserInterface
public override bool HandleNonPositionalInput => State == Visibility.Visible; public override bool HandleNonPositionalInput => State == Visibility.Visible;
public override bool HandlePositionalInput => State == Visibility.Visible; public override bool HandlePositionalInput => State == Visibility.Visible;
public override bool IsRemovable => true;
private Visibility state; private Visibility state;

View File

@ -12,10 +12,12 @@ using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class OsuTextBox : TextBox public class OsuTextBox : BasicTextBox
{ {
protected override float LeftRightPadding => 10; protected override float LeftRightPadding => 10;
protected override float CaretWidth => 3;
protected override SpriteText CreatePlaceholder() => new OsuSpriteText protected override SpriteText CreatePlaceholder() => new OsuSpriteText
{ {
Font = OsuFont.GetFont(italics: true), Font = OsuFont.GetFont(italics: true),
@ -41,6 +43,8 @@ namespace osu.Game.Graphics.UserInterface
BackgroundCommit = BorderColour = colour.Yellow; BackgroundCommit = BorderColour = colour.Yellow;
} }
protected override Color4 SelectionColour => new Color4(249, 90, 255, 255);
protected override void OnFocus(FocusEvent e) protected override void OnFocus(FocusEvent e)
{ {
BorderThickness = 3; BorderThickness = 3;

View File

@ -171,6 +171,7 @@ namespace osu.Game.Overlays
d.Origin = Anchor.BottomLeft; d.Origin = Anchor.BottomLeft;
d.RelativeSizeAxes = Axes.Both; d.RelativeSizeAxes = Axes.Both;
d.OnRequestLeave = channelManager.LeaveChannel; d.OnRequestLeave = channelManager.LeaveChannel;
d.IsSwitchable = true;
}), }),
} }
}, },

View File

@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.Settings
{
public interface ISettingsItem : IDrawable, IDisposable
{
event Action SettingChanged;
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -20,7 +21,7 @@ using osuTK;
namespace osu.Game.Overlays.Settings namespace osu.Game.Overlays.Settings
{ {
public abstract class SettingsItem<T> : Container, IFilterable public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem
{ {
protected abstract Drawable CreateControl(); protected abstract Drawable CreateControl();
@ -34,8 +35,6 @@ namespace osu.Game.Overlays.Settings
private SpriteText text; private SpriteText text;
private readonly RestoreDefaultValueButton restoreDefaultButton;
public bool ShowsDefaultIndicator = true; public bool ShowsDefaultIndicator = true;
public virtual string LabelText public virtual string LabelText
@ -70,8 +69,12 @@ namespace osu.Game.Overlays.Settings
public bool FilteringActive { get; set; } public bool FilteringActive { get; set; }
public event Action SettingChanged;
protected SettingsItem() protected SettingsItem()
{ {
RestoreDefaultValueButton restoreDefaultButton;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS }; Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
@ -87,13 +90,12 @@ namespace osu.Game.Overlays.Settings
Child = Control = CreateControl() Child = Control = CreateControl()
}, },
}; };
}
[BackgroundDependencyLoader] // all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
private void load() // never loaded, but requires bindable storage.
{
if (controlWithCurrent != null) if (controlWithCurrent != null)
{ {
controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke();
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; }; controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
if (ShowsDefaultIndicator) if (ShowsDefaultIndicator)
@ -113,6 +115,7 @@ namespace osu.Game.Overlays.Settings
bindable = value; bindable = value;
bindable.ValueChanged += _ => UpdateState(); bindable.ValueChanged += _ => UpdateState();
bindable.DisabledChanged += _ => UpdateState(); bindable.DisabledChanged += _ => UpdateState();
bindable.DefaultChanged += _ => UpdateState();
UpdateState(); UpdateState();
} }
} }

View File

@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets
{
public interface ILegacyRuleset
{
/// <summary>
/// Identifies the server-side ID of a legacy ruleset.
/// </summary>
int LegacyID { get; }
}
}

View File

@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
{
public override string Name => @"Difficulty Adjust";
public override string Description => @"Override a beatmap's difficulty settings.";
public override string Acronym => "DA";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => FontAwesome.Solid.Hammer;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
private BeatmapDifficulty difficulty;
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
{
this.difficulty = difficulty;
TransferSettings(difficulty);
}
else
ApplySettings(difficulty);
}
/// <summary>
/// Transfer initial settings from the beatmap to settings.
/// </summary>
/// <param name="difficulty">The beatmap's initial values.</param>
protected virtual void TransferSettings(BeatmapDifficulty difficulty)
{
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
}
/// <summary>
/// Apply all custom settings to the provided beatmap.
/// </summary>
/// <param name="difficulty">The beatmap to have settings applied.</param>
protected virtual void ApplySettings(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = DrainRate.Value;
difficulty.OverallDifficulty = OverallDifficulty.Value;
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -18,9 +19,16 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction; public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5; public override double ScoreMultiplier => 0.5;
public override bool Ranked => true; public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) }; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
private int retries = 2; [SettingSource("Extra Lives", "Number of extra lives")]
public Bindable<int> Retries { get; } = new BindableInt(2)
{
MinValue = 0,
MaxValue = 10
};
private int retries;
private BindableNumber<double> health; private BindableNumber<double> health;
@ -31,6 +39,8 @@ namespace osu.Game.Rulesets.Mods
difficulty.ApproachRate *= ratio; difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio; difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio; difficulty.OverallDifficulty *= ratio;
retries = Retries.Value;
} }
public bool AllowFail public bool AllowFail

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModHardrock; public override IconUsage Icon => OsuIcon.ModHardrock;
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder..."; public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) }; public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public void ApplyToDifficulty(BeatmapDifficulty difficulty) public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{ {

View File

@ -356,7 +356,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
if (HitObject is IHasComboInformation combo) if (HitObject is IHasComboInformation combo)
{ {
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value; var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White; AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
} }
} }

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets
{ {
public abstract class Ruleset public abstract class Ruleset
{ {
public readonly RulesetInfo RulesetInfo; public RulesetInfo RulesetInfo { get; internal set; }
public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>() public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
// Confine all mods of each mod type into a single IEnumerable<Mod> // Confine all mods of each mod type into a single IEnumerable<Mod>
@ -51,7 +51,14 @@ namespace osu.Game.Rulesets
protected Ruleset() protected Ruleset()
{ {
RulesetInfo = createRulesetInfo(); RulesetInfo = new RulesetInfo
{
Name = Description,
ShortName = ShortName,
ID = (this as ILegacyRuleset)?.LegacyID,
InstantiationInfo = GetType().AssemblyQualifiedName,
Available = true
};
} }
/// <summary> /// <summary>
@ -109,11 +116,6 @@ namespace osu.Game.Rulesets
/// <param name="settings">The <see cref="SettingsStore"/> to store the settings.</param> /// <param name="settings">The <see cref="SettingsStore"/> to store the settings.</param>
public virtual IRulesetConfigManager CreateConfig(SettingsStore settings) => null; public virtual IRulesetConfigManager CreateConfig(SettingsStore settings) => null;
/// <summary>
/// Do not override this unless you are a legacy mode.
/// </summary>
public virtual int? LegacyID => null;
/// <summary> /// <summary>
/// A unique short name to reference this ruleset in online requests. /// A unique short name to reference this ruleset in online requests.
/// </summary> /// </summary>
@ -144,18 +146,5 @@ namespace osu.Game.Rulesets
/// </summary> /// </summary>
/// <returns>An empty frame for the current ruleset, or null if unsupported.</returns> /// <returns>An empty frame for the current ruleset, or null if unsupported.</returns>
public virtual IConvertibleReplayFrame CreateConvertibleReplayFrame() => null; public virtual IConvertibleReplayFrame CreateConvertibleReplayFrame() => null;
/// <summary>
/// Create a ruleset info based on this ruleset.
/// </summary>
/// <returns>A filled <see cref="RulesetInfo"/>.</returns>
private RulesetInfo createRulesetInfo() => new RulesetInfo
{
Name = Description,
ShortName = ShortName,
InstantiationInfo = GetType().AssemblyQualifiedName,
ID = LegacyID,
Available = true
};
} }
} }

View File

@ -20,11 +20,17 @@ namespace osu.Game.Rulesets
[JsonIgnore] [JsonIgnore]
public bool Available { get; set; } public bool Available { get; set; }
// TODO: this should probably be moved to RulesetStore.
public virtual Ruleset CreateInstance() public virtual Ruleset CreateInstance()
{ {
if (!Available) return null; if (!Available) return null;
return (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo)); var ruleset = (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
ruleset.RulesetInfo = this;
return ruleset;
} }
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo; public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;

View File

@ -58,17 +58,17 @@ namespace osu.Game.Rulesets
var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r)).ToList(); var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r)).ToList();
//add all legacy modes in correct order //add all legacy rulesets first to ensure they have exclusive choice of primary key.
foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID)) foreach (var r in instances.Where(r => r is ILegacyRuleset))
{ {
if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null) if (context.RulesetInfo.SingleOrDefault(dbRuleset => dbRuleset.ID == r.RulesetInfo.ID) == null)
context.RulesetInfo.Add(r.RulesetInfo); context.RulesetInfo.Add(r.RulesetInfo);
} }
context.SaveChanges(); context.SaveChanges();
//add any other modes //add any other modes
foreach (var r in instances.Where(r => r.LegacyID == null)) foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
{ {
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null) if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
context.RulesetInfo.Add(r.RulesetInfo); context.RulesetInfo.Add(r.RulesetInfo);

View File

@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.UI
dependencies.Cache(textureStore); dependencies.Cache(textureStore);
localSampleStore = dependencies.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, "Samples")); localSampleStore = dependencies.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, "Samples"));
dependencies.CacheAs(new FallbackSampleStore(localSampleStore, dependencies.Get<ISampleStore>())); dependencies.CacheAs<ISampleStore>(new FallbackSampleStore(localSampleStore, dependencies.Get<ISampleStore>()));
} }
onScreenDisplay = dependencies.Get<OnScreenDisplay>(); onScreenDisplay = dependencies.Get<OnScreenDisplay>();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -132,6 +133,8 @@ namespace osu.Game.Screens.Menu
private void confirmAndExit() private void confirmAndExit()
{ {
if (exitConfirmed) return;
exitConfirmed = true; exitConfirmed = true;
this.Exit(); this.Exit();
} }
@ -244,10 +247,18 @@ namespace osu.Game.Screens.Menu
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
if (!exitConfirmed && dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog)) if (!exitConfirmed && dialogOverlay != null)
{ {
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort())); if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog)
return true; {
exitConfirmed = true;
exitDialog.Buttons.First().Click();
}
else
{
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
return true;
}
} }
buttons.State = ButtonSystemState.Exit; buttons.State = ButtonSystemState.Exit;

View File

@ -43,6 +43,11 @@ namespace osu.Game.Screens.Play
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
config.BindWith(OsuSetting.KeyOverlay, configVisibility); config.BindWith(OsuSetting.KeyOverlay, configVisibility);
}
protected override void LoadComplete()
{
base.LoadComplete();
Visible.BindValueChanged(_ => updateVisibility()); Visible.BindValueChanged(_ => updateVisibility());
configVisibility.BindValueChanged(_ => updateVisibility(), true); configVisibility.BindValueChanged(_ => updateVisibility(), true);

View File

@ -580,7 +580,7 @@ namespace osu.Game.Screens.Play
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track. // GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
// as we are no longer the current screen, we cannot guarantee the track is still usable. // as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer.StopUsingBeatmapClock(); GameplayClockContainer?.StopUsingBeatmapClock();
fadeOut(); fadeOut();
return base.OnExiting(next); return base.OnExiting(next);

View File

@ -48,6 +48,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
IsSwitchable = true,
}, },
}, },
modsCheckbox = new OsuTabControlCheckbox modsCheckbox = new OsuTabControlCheckbox

View File

@ -16,6 +16,9 @@ using osu.Framework.Bindables;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using System.Linq; using System.Linq;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Select.Details namespace osu.Game.Screens.Select.Details
{ {
@ -69,7 +72,37 @@ namespace osu.Game.Screens.Select.Details
{ {
base.LoadComplete(); base.LoadComplete();
mods.BindValueChanged(_ => updateStatistics(), true); mods.BindValueChanged(modsChanged, true);
}
private readonly List<ISettingsItem> references = new List<ISettingsItem>();
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
// TODO: find a more permanent solution for this if/when it is needed in other components.
// this is generating drawables for the only purpose of storing bindable references.
foreach (var r in references)
r.Dispose();
references.Clear();
ScheduledDelegate debounce = null;
foreach (var mod in mods.NewValue.OfType<IApplicableToDifficulty>())
{
foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
{
setting.SettingChanged += () =>
{
debounce?.Cancel();
debounce = Scheduler.AddDelayed(updateStatistics, 100);
};
references.Add(setting);
}
}
updateStatistics();
} }
private void updateStatistics() private void updateStatistics()

View File

@ -13,13 +13,12 @@ namespace osu.Game.Skinning
: base(Info, storage, audioManager, string.Empty) : base(Info, storage, audioManager, string.Empty)
{ {
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255); Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.ComboColours.AddRange(new[] Configuration.AddComboColours(
{
new Color4(255, 192, 0, 255), new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255), new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255), new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255), new Color4(242, 24, 57, 255)
}); );
Configuration.LegacyVersion = 2.0m; Configuration.LegacyVersion = 2.0m;
} }

View File

@ -35,7 +35,7 @@ namespace osu.Game.Skinning
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
} }
break; break;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
/// <summary> /// <summary>
@ -10,15 +8,5 @@ namespace osu.Game.Skinning
/// </summary> /// </summary>
public class DefaultSkinConfiguration : SkinConfiguration public class DefaultSkinConfiguration : SkinConfiguration
{ {
public DefaultSkinConfiguration()
{
ComboColours.AddRange(new[]
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
});
}
} }
} }

View File

@ -12,6 +12,8 @@ namespace osu.Game.Skinning
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager) public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path) : base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
{ {
// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
Configuration.AllowDefaultComboColoursFallback = false;
} }
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) => private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>

View File

@ -72,7 +72,11 @@ namespace osu.Game.Skinning
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours)); var comboColours = Configuration.ComboColours;
if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break;
} }
break; break;

View File

@ -3,7 +3,7 @@
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public class LegacySkinConfiguration : DefaultSkinConfiguration public class LegacySkinConfiguration : SkinConfiguration
{ {
public const decimal LATEST_VERSION = 2.7m; public const decimal LATEST_VERSION = 2.7m;

View File

@ -14,7 +14,36 @@ namespace osu.Game.Skinning
{ {
public readonly SkinInfo SkinInfo = new SkinInfo(); public readonly SkinInfo SkinInfo = new SkinInfo();
public List<Color4> ComboColours { get; set; } = new List<Color4>(); /// <summary>
/// Whether to allow <see cref="DefaultComboColours"/> as a fallback list for when no combo colours are provided.
/// </summary>
internal bool AllowDefaultComboColoursFallback = true;
public static List<Color4> DefaultComboColours { get; } = new List<Color4>
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
};
private readonly List<Color4> comboColours = new List<Color4>();
public IReadOnlyList<Color4> ComboColours
{
get
{
if (comboColours.Count > 0)
return comboColours;
if (AllowDefaultComboColoursFallback)
return DefaultComboColours;
return null;
}
}
public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours);
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>(); public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();

View File

@ -11,7 +11,10 @@ using osu.Game.Overlays.Notifications;
namespace osu.Game.Updater namespace osu.Game.Updater
{ {
public abstract class UpdateManager : CompositeDrawable /// <summary>
/// An update manager which only shows notifications after an update completes.
/// </summary>
public class UpdateManager : CompositeDrawable
{ {
[Resolved] [Resolved]
private OsuConfigManager config { get; set; } private OsuConfigManager config { get; set; }

View File

@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
<PackageReference Include="Sentry" Version="1.2.0" /> <PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" /> <PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -74,7 +74,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1225.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
@ -82,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" /> <PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -5,7 +5,7 @@ using UIKit;
namespace osu.iOS namespace osu.iOS
{ {
public class Application public static class Application
{ {
public static void Main(string[] args) public static void Main(string[] args)
{ {

View File

@ -4,11 +4,19 @@
using System; using System;
using Foundation; using Foundation;
using osu.Game; using osu.Game;
using osu.Game.Updater;
namespace osu.iOS namespace osu.iOS
{ {
public class OsuGameIOS : OsuGame public class OsuGameIOS : OsuGame
{ {
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString()); public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
protected override void LoadComplete()
{
base.LoadComplete();
Add(new UpdateManager());
}
} }
} }