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Handle potential null case
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@ -75,7 +75,7 @@ namespace osu.Game.Overlays
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/// <summary>
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/// Returns whether the current beatmap track is playing.
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/// </summary>
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public bool IsPlaying => beatmap.Value.Track.IsRunning;
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public bool IsPlaying => beatmap.Value?.Track.IsRunning ?? false;
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private void handleBeatmapAdded(BeatmapSetInfo set) =>
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Schedule(() => beatmapSets.Add(set));
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