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Handle potential null case

This commit is contained in:
Dean Herbert 2019-09-29 12:13:41 +08:00
parent bbb38e0394
commit 740efa5747

View File

@ -75,7 +75,7 @@ namespace osu.Game.Overlays
/// <summary>
/// Returns whether the current beatmap track is playing.
/// </summary>
public bool IsPlaying => beatmap.Value.Track.IsRunning;
public bool IsPlaying => beatmap.Value?.Track.IsRunning ?? false;
private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set));