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Merge pull request #3101 from peppy/fix-always-skipping

Fix gameplay always skipping to first hitobject time
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Dean Herbert 2018-07-25 12:40:14 +02:00 committed by GitHub
commit 7400d4d0e9
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@ -139,7 +139,7 @@ namespace osu.Game.Screens.Play
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
adjustableClock.Seek(AllowLeadIn
? Math.Min(RulesetContainer.GameplayStartTime, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn)
? Math.Min(0, RulesetContainer.GameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn)
: RulesetContainer.GameplayStartTime);
adjustableClock.ProcessFrame();