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Change the way ShouldProcessClock is specified in line with framework changes

This commit is contained in:
Dean Herbert 2018-02-27 16:00:50 +09:00
parent f76c6a47d2
commit 73fb185132
2 changed files with 1 additions and 2 deletions

View File

@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
Clock = new FramedClock();
ShouldProcessClock = true;
RelativeSizeAxes = Axes.Both;

View File

@ -91,8 +91,6 @@ namespace osu.Game.Rulesets.UI
#region Clock control
protected override bool ShouldProcessClock => false; // We handle processing the clock ourselves
private ManualClock clock;
private IFrameBasedClock parentClock;