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Removed DragBar from song progress
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ce2242a979
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@ -1,110 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Overlays
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{
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public class DragBar : Container
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{
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protected readonly Container Fill;
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public Action<float> SeekRequested;
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public bool IsSeeking { get; private set; }
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private bool enabled = true;
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public bool IsEnabled
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{
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get { return enabled; }
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set
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{
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enabled = value;
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if (!enabled)
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Fill.Width = 0;
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}
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}
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public DragBar()
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{
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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Fill = new Container
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{
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Name = "FillContainer",
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Width = 0,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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}
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};
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}
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public void UpdatePosition(float position)
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{
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if (IsSeeking || !IsEnabled) return;
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updatePosition(position, false);
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}
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private void seek(InputState state)
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{
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float seekLocation = state.Mouse.Position.X / DrawWidth;
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if (!IsEnabled) return;
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SeekRequested?.Invoke(seekLocation);
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updatePosition(seekLocation);
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}
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private void updatePosition(float position, bool easing = true)
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{
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position = MathHelper.Clamp(position, 0, 1);
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Fill.TransformTo(() => Fill.Width, position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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seek(state);
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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seek(state);
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return true;
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}
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protected override bool OnDragStart(InputState state) => IsSeeking = true;
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protected override bool OnDragEnd(InputState state)
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{
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IsSeeking = false;
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return true;
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}
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private class TransformSeek : TransformFloat<Drawable>
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{
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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d.Width = CurrentValue;
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}
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}
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}
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}
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@ -226,7 +226,7 @@ namespace osu.Game.Overlays
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{
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var track = current.Track;
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progressBar.Progress = track.CurrentTime;
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progressBar.CurrentTime = track.CurrentTime;
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playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
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if (track.HasCompleted && !track.Looping) next();
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@ -437,7 +437,7 @@ namespace osu.Game.Overlays
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set { CurrentNumber.MaxValue = value; }
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}
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public double Progress
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public double CurrentTime
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{
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set { CurrentNumber.Value = value; }
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}
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@ -445,7 +445,7 @@ namespace osu.Game.Overlays
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public ProgressBar()
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{
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CurrentNumber.MinValue = 0;
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CurrentNumber.MaxValue = 1;
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CurrentNumber.MinValue = 1;
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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@ -50,6 +50,9 @@ namespace osu.Game.Screens.Play
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info.StartTime = firstHitTime;
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info.EndTime = lastHitTime;
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bar.StartTime = firstHitTime;
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bar.EndTime = lastHitTime;
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}
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}
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@ -89,10 +92,7 @@ namespace osu.Game.Screens.Play
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Alpha = 0,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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SeekRequested = delegate (float position)
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{
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OnSeek?.Invoke(firstHitTime + position * (lastHitTime - firstHitTime));
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},
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OnSeek = position => this.OnSeek?.Invoke(position),
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},
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};
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}
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@ -144,11 +144,12 @@ namespace osu.Game.Screens.Play
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if (objects == null)
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return;
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double progress = ((audioClock?.CurrentTime ?? Time.Current) - firstHitTime) / (lastHitTime - firstHitTime);
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double position = audioClock?.CurrentTime ?? Time.Current;
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double progress = (position - firstHitTime) / (lastHitTime - firstHitTime);
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if (progress < 1)
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{
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bar.UpdatePosition((float)progress);
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bar.CurrentTime = position;
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graph.Progress = (int)(graph.ColumnCount * progress);
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}
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}
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@ -1,31 +1,55 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Overlays;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Screens.Play
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{
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public class SongProgressBar : DragBar
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public class SongProgressBar : SliderBar<double>
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{
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public Action<double> OnSeek;
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private Box fill;
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private Box background;
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private Container handleBase;
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public Color4 FillColour
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{
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get { return Fill.Colour; }
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set { Fill.Colour = value; }
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set { fill.Colour = value; }
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}
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public double StartTime
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{
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set { CurrentNumber.MinValue = value; }
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}
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public double EndTime
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{
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set { CurrentNumber.MaxValue = value; }
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}
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public double CurrentTime
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{
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set { CurrentNumber.Value = value; }
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}
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public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
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{
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CurrentNumber.MinValue = 0;
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CurrentNumber.MaxValue = 1;
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RelativeSizeAxes = Axes.X;
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Height = barHeight + handleBarHeight + handleSize.Y;
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Fill.RelativeSizeAxes = Axes.X;
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Fill.Height = barHeight;
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Add(new Box
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Children = new Drawable[]
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{
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background = new Box
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{
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Name = "Background",
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Anchor = Anchor.BottomLeft,
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@ -34,13 +58,20 @@ namespace osu.Game.Screens.Play
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Height = barHeight,
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Colour = Color4.Black,
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Alpha = 0.5f,
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Depth = 1
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});
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Fill.Add(new Container
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Depth = 1,
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},
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fill = new Box
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Name = "Fill",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Height = barHeight,
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},
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handleBase = new Container
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{
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Name = "HandleBar container",
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Width = 2,
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Height = barHeight + handleBarHeight,
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Colour = Color4.White,
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@ -49,10 +80,12 @@ namespace osu.Game.Screens.Play
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{
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new Box
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{
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Name = "HandleBar box",
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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Name = "Handle container",
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Size = handleSize,
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@ -62,13 +95,24 @@ namespace osu.Game.Screens.Play
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{
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new Box
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{
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Name = "Handle box",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White
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}
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}
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}
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}
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});
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}
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}
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};
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}
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protected override void UpdateValue(float value)
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{
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var xFill = value * UsableWidth;
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fill.Width = xFill;
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handleBase.MoveToX(xFill);
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}
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protected override void OnUserChange() => OnSeek?.Invoke(Current);
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}
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}
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@ -214,7 +214,6 @@
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<Compile Include="Online\API\Requests\GetScoresRequest.cs" />
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<Compile Include="Online\API\Requests\GetBeatmapDetailsRequest.cs" />
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<Compile Include="Online\API\Requests\GetUserRequest.cs" />
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<Compile Include="Overlays\DragBar.cs" />
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<Compile Include="Overlays\LoginOverlay.cs" />
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<Compile Include="Overlays\MusicController.cs" />
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<Compile Include="Beatmaps\Beatmap.cs" />
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