From 73b40a6244abacb48bbf34f537f7ac11343c0e84 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 20 Aug 2021 05:29:30 +0300 Subject: [PATCH] Switch to until step to account for asynchronous operations --- .../Beatmaps/TestSceneBeatmapDifficultyCache.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/TestSceneBeatmapDifficultyCache.cs b/osu.Game.Tests/Beatmaps/TestSceneBeatmapDifficultyCache.cs index bdf4fb8d0c..da457c9e8f 100644 --- a/osu.Game.Tests/Beatmaps/TestSceneBeatmapDifficultyCache.cs +++ b/osu.Game.Tests/Beatmaps/TestSceneBeatmapDifficultyCache.cs @@ -50,7 +50,7 @@ namespace osu.Game.Tests.Beatmaps starDifficultyBindable = difficultyCache.GetBindableDifficulty(importedSet.Beatmaps.First()); }); - AddAssert($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value?.Stars == BASE_STARS); + AddUntilStep($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value?.Stars == BASE_STARS); } [Test] @@ -59,13 +59,13 @@ namespace osu.Game.Tests.Beatmaps OsuModDoubleTime dt = null; AddStep("change selected mod to DT", () => SelectedMods.Value = new[] { dt = new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } }); - AddAssert($"star difficulty -> {BASE_STARS + 1.5}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.5); + AddUntilStep($"star difficulty -> {BASE_STARS + 1.5}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.5); AddStep("change DT speed to 1.25", () => dt.SpeedChange.Value = 1.25); - AddAssert($"star difficulty -> {BASE_STARS + 1.25}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.25); + AddUntilStep($"star difficulty -> {BASE_STARS + 1.25}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.25); AddStep("change selected mod to NC", () => SelectedMods.Value = new[] { new OsuModNightcore { SpeedChange = { Value = 1.75 } } }); - AddAssert($"star difficulty -> {BASE_STARS + 1.75}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.75); + AddUntilStep($"star difficulty -> {BASE_STARS + 1.75}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.75); } [Test]