mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 01:32:55 +08:00
Merge pull request #30018 from peppy/add-missing-shader-preload
Update shader preloader with missing shader usages
This commit is contained in:
commit
73a9b03401
@ -118,13 +118,20 @@ namespace osu.Game.Screens
|
|||||||
{
|
{
|
||||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE));
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE));
|
||||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
|
||||||
|
|
||||||
loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE));
|
|
||||||
|
|
||||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder"));
|
|
||||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "FastCircle"));
|
|
||||||
|
|
||||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
||||||
|
|
||||||
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"TriangleBorder"));
|
||||||
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"FastCircle"));
|
||||||
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"CircularProgress"));
|
||||||
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPath"));
|
||||||
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"ArgonBarPathBackground"));
|
||||||
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SaturationSelectorBackground"));
|
||||||
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"HueSelectorBackground"));
|
||||||
|
loadTargets.Add(manager.Load(@"LogoAnimation", @"LogoAnimation"));
|
||||||
|
|
||||||
|
// Ruleset local shader usage (should probably move somewhere else).
|
||||||
|
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, @"SpinnerGlow"));
|
||||||
|
loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual bool AllLoaded => loadTargets.All(s => s.IsLoaded);
|
protected virtual bool AllLoaded => loadTargets.All(s => s.IsLoaded);
|
||||||
|
Loading…
Reference in New Issue
Block a user