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Merge pull request #20383 from frenzibyte/fix-cancel-block

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Dean Herbert 2022-09-21 11:30:49 +09:00 committed by GitHub
commit 739c8c830f
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2 changed files with 30 additions and 3 deletions

View File

@ -34,6 +34,8 @@ namespace osu.Game.Tests.Visual.UserInterface
[SetUp]
public void SetUp() => Schedule(() =>
{
InputManager.MoveMouseTo(Vector2.Zero);
TimeToCompleteProgress = 2000;
progressingNotifications.Clear();
@ -230,6 +232,31 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent);
}
[Test]
public void TestProgressClick()
{
ProgressNotification notification = null!;
AddStep("add progress notification", () =>
{
notification = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(notification);
progressingNotifications.Add(notification);
});
AddStep("hover over notification", () => InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<ProgressNotification>().Single()));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("not cancelled", () => notification.State == ProgressNotificationState.Active);
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("cancelled", () => notification.State == ProgressNotificationState.Cancelled);
}
[Test]
public void TestCompleteProgress()
{
@ -301,7 +328,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
SimpleNotification notification = null!;
AddStep(@"post", () => notificationOverlay.Post(notification = new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" }));
AddUntilStep("check is toast", () => !notification.IsInToastTray);
AddUntilStep("check is toast", () => notification.IsInToastTray);
AddAssert("light is not visible", () => notification.ChildrenOfType<Notification.NotificationLight>().Single().Alpha == 0);
AddUntilStep("wait for forward to overlay", () => !notification.IsInToastTray);

View File

@ -229,8 +229,8 @@ namespace osu.Game.Overlays.Notifications
protected override bool OnClick(ClickEvent e)
{
// Clicking with anything but left button should dismiss but not perform the activation action.
if (e.Button == MouseButton.Left)
Activated?.Invoke();
if (e.Button == MouseButton.Left && Activated?.Invoke() == false)
return true;
Close(false);
return true;