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Only hide UpdateableAvatar/Flag immediately
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7734c4b41a
commit
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@ -53,7 +53,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Size = new Vector2(40),
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FillMode = FillMode.Fit,
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},
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avatar = new UpdateableAvatar(transformImmediately: true)
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avatar = new UpdateableAvatar(hideImmediately: true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -90,7 +90,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold)
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},
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flag = new UpdateableFlag(transformImmediately: true)
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flag = new UpdateableFlag(hideImmediately: true)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -5,6 +5,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Users.Drawables
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{
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@ -51,16 +52,13 @@ namespace osu.Game.Users.Drawables
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/// </summary>
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public readonly BindableBool OpenOnClick = new BindableBool(true);
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public UpdateableAvatar(User user = null, bool transformImmediately = false)
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public UpdateableAvatar(User user = null, bool hideImmediately = false)
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{
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TransformImmediately = hideImmediately;
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User = user;
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}
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if (transformImmediately)
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{
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TransformDuration = 0;
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TransformImmediately = true;
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}
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}
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protected override TransformSequence<Drawable> ApplyHideTransforms(Drawable drawable) => TransformImmediately ? drawable?.FadeOut() : base.ApplyHideTransforms(drawable);
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protected override Drawable CreateDrawable(User user)
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{
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@ -3,6 +3,7 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Users.Drawables
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{
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@ -23,16 +24,13 @@ namespace osu.Game.Users.Drawables
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/// </summary>
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public bool ShowPlaceholderOnNull = true;
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public UpdateableFlag(Country country = null, bool transformImmediately = false)
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public UpdateableFlag(Country country = null, bool hideImmediately = false)
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{
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TransformImmediately = hideImmediately;
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Country = country;
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}
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if (transformImmediately)
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{
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TransformDuration = 0;
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TransformImmediately = true;
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}
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}
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protected override TransformSequence<Drawable> ApplyHideTransforms(Drawable drawable) => TransformImmediately ? drawable?.FadeOut() : base.ApplyHideTransforms(drawable);
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protected override Drawable CreateDrawable(Country country)
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{
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